Actor FireworksItem : CustomInventory
{
  -INVENTORY.INTERHUBSTRIP
  +INVENTORY.INVBAR 
  +FORCEXYBILLBOARD
  Inventory.MaxAmount 10
  Inventory.Amount 1
  Tag "Fireworks"
  Inventory.Icon "ARTIFIRE"
  Scale 0.65
  Inventory.RespawnTics 10500
  Inventory.PickupMessage "\cjPicked up a \c[O1]fireworks rocket."
	States
	{
	Spawn:
	 TNT1 A 0
	 FIWO B -1
	Use:
	TNT1 A 0 
	TNT1 A 1 A_SpawnItemEx("fireworksLighting420",20,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	 stop
	}
}