// Kaminsky
Locker/Open LOCKROPN
Locker/Close LOCKRCLS
Locker/Swing LOCKRSWN

Doors/Cell/Swing1 CLDRSW01
Doors/Cell/Swing2 CLDRSW02

Doors/Cell/Close1 CLDRCL01
Doors/Cell/Close2 CLDRCL02

$random Doors/Cell/Close { Doors/Cell/Close1 Doors/Cell/Close2 }

Doors/Pneumatic/Hiss PNDORHIS
Doors/Pneumatic/Open PNDOROPN
Doors/Pneumatic/Slam PNDORSLM

//Teribear
CRAZYM01 CRAZYM01
CRAZYM02 CRAZYM02
CRAZYM03 CRAZYM03
CRAZYM04 CRAZYM04
CRAZYM05 CRAZYM05
TSIKADES TSIKADES

AMBDU01 AMBDU01
AMBDU02 AMBDU02
STEMLOOP STEMLOOP

$AMBIENT 169 STEMLOOP POINT CONTINUOUS 1.0
$AMBIENT 161 TSIKADES POINT CONTINUOUS 1.0

FLBNGNOI FLBNGNOI
FLBNGEXP FLBNGEXP
FLBNGNPI FLBNGNPI
FLBNGNCO FLBNGNCO

SYRITB1 SYRITB1
DRNKWHSH DRNKWHSH
DRNKWHS2 DRNKWHS2
DTREMORT DTREMORT
DHRTBEAT DHRTBEAT
DENRGBNC DENRGBNC

GASDEAT1    GASDEAT1
GASDEAT2    GASDEAT2
GASDEAT3    GASDEAT3
$random GASDEATH { GASDEAT1 GASDEAT2 GASDEAT3 }

zandronum/connect   CNNCTSND



// WDI26
SIZZLING SIZZLING
SIZZLING2 SIZZLING
THUDD THUDD
WATSPLAS WATSPLAS
NETHIDLE NETHIDLE
NAMBIENT NAMBIENT
NAMBIEN2 NAMBIEN2
NETHIDL2 NETHIDL2









// WDIUN01

DRINZER      DRINZER
OMNOMNOM     OMNOMNOM
PSHHH        PSHHH
AMB30        AMB30
AMB31        AMB31
AMB32        AMB32
$AMBIENT 30  amb30   POINT CONTINUOUS 1.0
$AMBIENT 31  amb31   POINT CONTINUOUS 1.0
$AMBIENT 32  amb32   POINT CONTINUOUS 1.0
PHONESW      PHONESW
BANGBOTT     BANGBOTT
AMBTRAK1     AMBTRAK1
DSLLAMA      DSLLAMA



// WDIUN02

// new weapons omgee
weapons/bat/hit    BATHIT
weapons/bat/wall   BATWALL
weapons/bat/swing1 BATWIFF1
weapons/bat/swing2 BATWIFF2
weapons/bat/swing3 BATWIFF2
$random weapons/bat/swing { weapons/bat/swing1 weapons/bat/swing2 weapons/bat/swing3 }
$limit weapons/bat/hit  1
$limit weapons/bat/wall 1

// spooky ambience oh no
$alias env/windloud wind/wind
$alias env/bellsloud env/bells
$random env/voices { env/voices1, env/voices2, env/voices3 }

$volume env/bellsloud 5.0
$volume env/windloud 3.0
$volume env/voices 3.0

$ambient 32 env/bellsloud POINT 0.25 random     10 15 1.0
$ambient 33 env/windloud  POINT 0.20 random     15 20 1.0
$ambient 34 env/voices    POINT 0.50 random     10 15 1.0

// misc stuff
puzslv puzslv