//Credits to STRONGHOLD for this code.

height 32;
monospacefonts true, "0";

statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
	//health
	drawimage "MEDIA0", 20, -2, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20;

	//armor
	drawimage armoricon, 20, -24, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, lightblue, armor, drawshadow, whennotzero, 82, -39;

	//ammo
	drawimage ammoicon1, -14, -4, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, gold, ammo1, drawshadow, -25, -20;
	
	//cash
	drawimage "GOL3A0", -14, -24, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, green, cash, drawshadow, -25, -39;
	
	IsSelected "holyshitgun"  
	{ 
	drawimage ammoicon2, -90, -4, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, gold, ammo2, drawshadow, -105, -20;
	}
	
		drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
		
	drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -49, -26, -64, untranslated;
}

statusbar normal
{
	drawimage "STBAR", 0, 168;
	drawimage "WIPCNTSM", 87, 177;
	drawimage "WIPCNTSM", 217, 177;
	drawnumber 3, HUDFONT_DOOM, green, ammo1, 44, 172;
	drawnumber 3, HUDFONT_DOOM, red, health, 97, 172;
	drawnumber 3, HUDFONT_DOOM, blue, armor, 229, 172;
	

	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
	
	
	drawnumber 3, INDEXFON, gold, ammo Clip, 283, 171;
	drawnumber 3, INDEXFON, gold, ammo Shell, 283, 181;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 283, 191;
	drawnumber 3, INDEXFON, gold, ammo Cell, 315, 171;
	drawnumber 3, INDEXFON, gold, ammo FlamethrowerAmmo, 315, 180;
	drawnumber 4, INDEXFON, green, Cash, 315, 191;	

		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 119, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 127, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 135, 172;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 115, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 124, 182;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 132, 182;

	drawselectedinventory alternateonempty, INDEXFON, 144, 168
	{
		drawmugshot "STF", 5, 144, 168;
	}
}

statusbar inventory
{
	drawinventorybar Doom, 7, INDEXFONT, 50, 170;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170;
}

