Reinforcements mod for Survival
by Aenima

Allows dead players to rejoin the level after a certain
number or percentage of monsters are killed, after a key
is found, or other conditions are met (mod still WIP).

This is the natural evolution of my fork of Laggy Blazko's
"I Can't Believe It's Not Survival!". Now that Zan3.2 is
here, we modders have access to all kinds of wonderful
functions like SkipJoinQueue and SetDeadSpectator, so
I figured it was time for a rehaul.

Players can respawn near teammates, and if there aren't
enough players in the server for a respawn wave, the
host can choose to spawn AI "helper marines" instead.
You can give them orders like "teleport to me", "guard
this area", "follow me", "attack my crosshair target".
(See key configuration.)


CVARS FOR SERVER HOSTS:
-----------------------------
reinforcement_requiredkills	=	# of kills required to
								respawn players
								[default: 50]
												
reinforcement_size			=	# of players to respawn
								[default: 2, a value of
								0 respawns all players]
								
reinforcement_waves			=	Overrides the required
								kill number and instead
								uses a fixed amount of
								respawn waves based on
								the overall level kill%
								[default: 0]
								
reinforcement_time			=	Respawns players at fixed
								time intervals. Can be
								used in combination with
								killcount/kill%-based
								respawns.
								[default: 0]
								
reinforcement_keys			=	Overrides killcount and
								instead respawns players
								after a key has been
								found.
								[default: 0]		

reinforcement_spawnclosest	=	Respawns players on/near
								another player instead of
								at the start of the map.
								[default: 0]	

reinforcement_robots		=	If there are no dead
								players or spectators to
								spawn, an AI marine will
								be spawned instead.
								[default: 0]
								

ACS source will be included in v02 once I'm finished refining it.
After that it will be free for anyone to use. :)