//Allows players to join after this amount of monsters have been killed.
server int reinforcement_requiredkills = 50;


//Allows players to join after this amount of minutes have passed.
server int reinforcement_time = 0;


//If greater than 1, this will override the defined
//"reinforcement_requiredkills" CVAR and instead respawn players at a 
//specified number of milestones proportional to the map's (starting)
// monster count.
//Example: reinforcement_waves=3 on a map with 200 monsters would
//         allow respawn after every 50 kills.
//         200/50 = 3 +1(the starting wave)
server int reinforcement_waves = 0;


//How many players respawn once the required killcount is met.
//Set to 0 to respawn ALL dead players in the server.
server int reinforcement_size= 2;


//Ignores killcount/timer and instead respawns players when a key is found.
server int reinforcement_keys= 0;


// Spawn on/near another player. Opposite of sv_spawnfarthest.
server int reinforcement_spawnclosest= 0;


// Spawns an AI helper if there aren't enough human players.
server int reinforcement_robots= 0;