base Doom;
height 0;
//monospacefonts true, "0";
//resolution 320, 200;



Mugshot "Normal", Health2
{
	ST00 1;
}

Mugshot "Pain",  Health2, directional 
{
	//{PN01, PN11, PN21} 1;
	{PN02, PN12, PN22} 1;
	//{PN03, PN13, PN23} 1;
	{PN04, PN14, PN24} 1;
	//{PN05, PN15, PN25} 1;
	{PN06, PN16, PN26} 1;
	//{PN07, PN17, PN27} 1;
	{PN08, PN18, PN28} 1;
	//{PN09, PN19, PN29} 1;
	{PN00, PN10, PN20} 1;
}

Mugshot "Rampage", Health2
{
	ST00 1;
}

Mugshot "Ouch", directional 
{
	{PN01, PN11, PN21} 1;
	{PN02, PN12, PN22} 1;
	{PN03, PN13, PN23} 1;
	{PN04, PN14, PN24} 1;
	{PN05, PN15, PN25} 1;
	{PN06, PN16, PN26} 1;
	{PN07, PN17, PN27} 1;
	{PN08, PN18, PN28} 1;
	{PN09, PN19, PN29} 1;
	{PN00, PN10, PN20} 1;
}

Mugshot "Grin"
{
	ST00 1;
}

Mugshot "God"
{
	ST00 1;
}

Mugshot "Death"
{
	ST00 -1;
}



// [BB] For the DoomSphere / TerminatorArtifact
mugshot "Quad", health
{
	ST00 1;
}



statusbar fullscreen, forcescaled
{
	InInventory "WhichHUD", 2
	{
	// basic layout
	DrawImage "PLAYSCRN", -54, 0;
	Alpha 0.5
	DrawImage "HEADSU2", -54, 0;

	// health and armor bars
	Alpha 0.75
	DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(right), fillzeros, 68, 168;
	DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(right), fillzeros, 71, 179;

	// ammo bar
	Alpha 0.75
	DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 247, 172;

	// level stats
	/*
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, kills, drawshadow(2, 2), 73, 24;
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, monsters, Alignment(left), drawshadow(2, 2), 81, 24;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, items, drawshadow(2, 2), 73, 31;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, totalitems, Alignment(left), drawshadow(2, 2), 81, 31;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, secrets, drawshadow(2, 2), 79, 38;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, totalsecrets, Alignment(left), drawshadow(2, 2), 86, 38;
	*/

	// keys
	DrawKeyBar 1, horizontal, 9, 252, 32, 0;
	DrawKeyBar 1, horizontal, 9, 259, 31, 1;
	DrawKeyBar 1, horizontal, 9, 266, 30, 2;
	DrawKeyBar 1, horizontal, 9, 273, 29, 3;
	DrawKeyBar 1, horizontal, 9, 280, 28, 4;
	DrawKeyBar 1, horizontal, 9, 287, 27, 5;

	drawselectedinventory INDEXFON, 272, 120;

	InInventory "CS_HUD", 1
	 {
	  DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;
	 }
	}
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	Else InInventory "WhichHUD", 1
	{
	drawimage "hudbase", -52, 0;
	drawnumber 3, indexFONT, white, ammo1, 332, 193;
	drawnumber 3, indexFONT, white, ammo2, 351, 193;
 

	drawnumber 3, indexFONT, white, health, -30, 193;
	drawnumber 3, indexFONT, white, armor, 14, 193;

	drawbar "bar11", "bar10", health, horizontal, -26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 18, 195;

	InInventory "CS_HUD", 1
	 {
	  DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;
	 }





		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", -43, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", -34, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", -25, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", -16, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", -7, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 2, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 11, 181;





	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 160, 190;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage GreenCard, "nullimage", "STKEYS6", 308, 32;
		drawswitchableimage PurpleCard, "nullimage", "STKEYS10", 308, 42;
		//drawswitchableimage OrangeCard, "nullimage", "STKEYS8", 308, 52;
		//drawswitchableimage BlackCard, "nullimage", "STKEYS12", 308, 62;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
		//drawswitchableimage GreenSkull, "nullimage", "STKEYS7", 298, 32;
		//drawswitchableimage PurpleSkull, "nullimage", "STKEYS11", 298, 42;
		//drawswitchableimage OrangeSkull, "nullimage", "STKEYS9", 298, 52;
		drawswitchableimage BlackSkull, "nullimage", "STKEYS13", 298, 62;
	}
	drawselectedinventory INDEXFON, 320, 144;
	}
	
	Else
	{
	//vanilla HUD
	}
}


















statusbar normal, forcescaled
{
	InInventory "WhichHUD", 2
	{
	// basic layout
	DrawImage "PLAYSCRN", -54, 0;
	Alpha 0.5
	DrawImage "HEADSUP", -54, 0;

	// health and armor bars
	Alpha 0.75
	DrawBar "HealthFu", "HealthEm", Health, horizontal, interpolate(8), 22, 159;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(right), fillzeros, 68, 168;
	DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 21, 174;
	Alpha 0.75
	DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(right), fillzeros, 71, 179;

	// ammo bar
	Alpha 0.75
	DrawNumber 3, DIGIFONT_LARGE, DoomNukemStatusBarGreen, Ammo1, Alignment(left), fillzeros, 247, 172;

	// level stats
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, kills, drawshadow(2, 2), 73, 24;
	Alpha 0.75
	drawnumber 4, AMMOFONT, DoomNukemIndexGreen, monsters, Alignment(left), drawshadow(2, 2), 81, 24;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, items, drawshadow(2, 2), 73, 31;
	Alpha 0.75
	drawnumber 3, AMMOFONT, DoomNukemIndexGreen, totalitems, Alignment(left), drawshadow(2, 2), 81, 31;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, secrets, drawshadow(2, 2), 79, 38;
	Alpha 0.75
	drawnumber 2, AMMOFONT, DoomNukemIndexGreen, totalsecrets, Alignment(left), drawshadow(2, 2), 86, 38;

	// keys
	DrawKeyBar 1, horizontal, 9, 252, 32, 0;
	DrawKeyBar 1, horizontal, 9, 259, 31, 1;
	DrawKeyBar 1, horizontal, 9, 266, 30, 2;
	DrawKeyBar 1, horizontal, 9, 273, 29, 3;
	DrawKeyBar 1, horizontal, 9, 280, 28, 4;
	DrawKeyBar 1, horizontal, 9, 287, 27, 5;
	
	drawselectedinventory INDEXFON, 272, 120;

	InInventory "CS_HUD", 1
	 {
	  DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;
	 }
	}
	
	Else InInventory "WhichHUD", 1
	{
	drawimage "hudbase2", 0, 0;
	drawnumber 3, indexFONT, white, ammo1, 280, 193;
	drawnumber 3, indexFONT, white, ammo2, 299, 193;



	drawnumber 3, indexFONT, white, health, 22, 193;
	drawnumber 3, indexFONT, white, armor, 66, 193;

	drawbar "bar11", "bar10", health, horizontal, 26, 195;
	drawbar "bar21", "bar20", armor, horizontal, 70, 195;

	InInventory "CS_HUD", 1
	 {
	  DrawMugshot 1,  disablegrin, disableouch, disablerampage, 0, 0;
	 }





		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 9, 181; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 18, 181;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 27, 181;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 36, 181;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 45, 181;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 54, 181;
		drawswitchableimage weaponslot 8, "STGNUM8", "STYSNUM8", 63, 181;






	gamemode deathmatch, teamgame
	{
		drawnumber 5, indexFONT, white, frags, 160, 190;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage GreenCard, "nullimage", "STKEYS6", 308, 32;
		drawswitchableimage PurpleCard, "nullimage", "STKEYS10", 308, 42;
		//drawswitchableimage OrangeCard, "nullimage", "STKEYS8", 308, 52;
		//drawswitchableimage BlackCard, "nullimage", "STKEYS12", 308, 62;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
		//drawswitchableimage GreenSkull, "nullimage", "STKEYS7", 298, 32;
		//drawswitchableimage PurpleSkull, "nullimage", "STKEYS11", 298, 42;
		//drawswitchableimage OrangeSkull, "nullimage", "STKEYS9", 298, 52;
		drawswitchableimage BlackSkull, "nullimage", "STKEYS13", 298, 62;
	}
	drawselectedinventory INDEXFON, 284, 144;



	}
	
	
	
	else
	{
	//vanilla HUD
	}
}
