
ACTOR SSTLensflare
{
    Renderstyle ADD
    Alpha       0.6//1.0
      +NOCLIP
      +NOGRAVITY
	  +NOINTERACTION
	  +CLIENTSIDEONLY
	+FORCEXYBILLBOARD
   //+NOTIMEFREEZE
   States
   {
   Spawn:
      TNT1 A -1  BRIGHT  
      Stop
   }
}

ACTOR FatshotFlare : SSTLensflare
{
    Scale       1.6
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR A 1 BRIGHT A_FadeOut(0.04)
      Loop
   }
}

ACTOR HectshotFlare : SSTLensflare
{
	Scale       1.6
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR D 1 BRIGHT A_FadeOut(0.04)
      Loop
   }
}


ACTOR BFGFlare : SSTLensflare
{
	Scale       3.0
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR D 1 BRIGHT A_FadeOut(0.01)
      Loop
   }
}

ACTOR BFGFlare2 : SSTLensflare
{
	Scale       2.5
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR D 1 BRIGHT A_FadeOut(0.03)//0.02
      Loop
   }
}

ACTOR BlueFlare : SSTLensflare
{
    //Scale       0.28
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR C 1 BRIGHT A_FadeOut(0.06)
      Loop
   }
}
ACTOR RedFlare : SSTLensflare
{
    //Scale       0.28
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR A 1 BRIGHT A_FadeOut(0.06)
      Loop
   }
}
ACTOR GreenFlare : SSTLensflare
{
    //Scale       0.28
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR D 1 BRIGHT A_FadeOut(0.06)
      Loop
   }
}

ACTOR PurpleFlare : SSTLensflare
{
    //Scale       0.28
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      FLAR E 1 BRIGHT A_FadeOut(0.06)
      Loop
   }
}

ACTOR RocketFlare : SSTLensflare
{
	Scale       2.0
   States
   {
   Spawn:
	TNT1 A 0
	TNT1 A 0 Thing_ChangeTID (0, 1330) 
      LENS A 1 BRIGHT A_FadeOut(0.1)
      Loop
   }
}