ACTOR SSTLiveStick : livestick replaces livestick
{
  Game Doom
  Radius 16
  Height 64
  +SOLID
  +RANDOMIZE
  States
  {
  Spawn:
    POL6 B 50
    POL6 B 10 A_Jump(16,"Twitch")
    POL6 B 10 A_Jump(32,"Twitch")
    POL6 B 10 A_Jump(64,"Twitch")
    POL6 B 10 A_Jump(128,"Twitch")
    Loop
  Twitch:
    POL6 A 0 A_SpawnItemEx ("BloodSpawner", random(-4,4), random(-4,4), random(24,40), 0, 0, 0, 0, 160,64)
    POL6 A 5
    Goto Spawn
  }
}

ACTOR SSTBloodyTwitch : bloodytwitch replaces bloodytwitch
{
  Game Doom
  Radius 16
  Height 68
  +SOLID
  +NOGRAVITY
  +SPAWNCEILING
  +RANDOMIZE
  States
  {
  Spawn:
    PLAY A 0 A_SpawnItemEx ("BloodSpawner", random(-2,2), random(-2,2), random(16,20), 0, 0, 0, 0, 160,200)
    GOR1 C 15
    GOR1 A 15
    GOR1 B 15
    GOR1 A 15
    Loop
  }
}

ACTOR SSTNonsolidTwitch : SSTBloodyTwitch replaces NonsolidTwitch
{
  Game Doom
  -SOLID
  Radius 20
}
