LISTMENU "MainMenu"
{
	Font "SnakeBig", "Untranslated"
	Selector "Z_SKULL1", -32, -5
	IfGame(Doom, Chex)
	{
		StaticPatch 16, 0, "Z_DOOM"
		Position 97, 88
	}
	
	IfGame(Doom, Strife, Chex)
	{
		PatchItem "Z_NGAME", "n", "PlayerclassMenu"
		ifOption(SwapMenu)
		{
			PatchItem "Z_LOADG", "l", "LoadGameMenu"
			PatchItem "Z_SAVEG", "s", "SaveGameMenu"
			PatchItem "Z_OPTION","o", "OptionsMenu"
			PatchItem "Z_SST","t", "SSTMenu"
		}
		else
		{
			PatchItem "Z_OPTION","o", "OptionsMenu"
			PatchItem "Z_SST","t", "SSTMenu"
			PatchItem "Z_LOADG", "l", "LoadGameMenu"
			PatchItem "Z_SAVEG", "s", "SaveGameMenu"
		}
		PatchItem "Z_QUITG", "q", "QuitMenu"
	}
	
}


ListMenu "EpisodeMenu"
{
	Font "SnakeBig", "Untranslated"
	Selector "Z_SKULL1", -32, -5
	IfGame(Doom, Heretic, Hexen, Strife)
	{
		NetgameMessage "$NEWGAME"
	}
	IfGame(Chex)
	{
		NetgameMessage "$CNEWGAME"
	}

	IfGame(Doom, Chex)
	{
		Position 48, 63
		StaticPatch 54, 38, "M_EPISOD"
	}
}


ListMenu "PlayerclassMenu"
{
	Font "SnakeBig", "Untranslated"
	IfGame(Doom, Heretic, Hexen, Strife)
	{
		NetgameMessage "$NEWGAME"
	}
	IfGame(Chex)
	{
		NetgameMessage "$CNEWGAME"
	}

	IfGame(Doom, Strife, Chex)
	{
		StaticTextCentered 160, 15, "$MNU_CHOOSECLASS"
		Position 48, 63
		PlayerDisplay 220, 63, "20 00 00", "80 00 40"
		MouseWindow 0, 220
	}
}


ListMenu "SkillMenu"
{
	Font "SnakeBig", "Untranslated"
	Selector "Z_SKULL1", -32, -5
	IfGame(Doom, Chex)
	{
		StaticPatch 96, 14, "M_NEWG"
	}

	IfGame(Doom, Strife, Chex)
	{
		StaticPatch 54, 38, "M_SKILL"
		Position 48, 63
	}
}





OptionMenu "WarpZone1"
{
	//font "SNAKEBIG", "Cyan"
	Title "WARP ZONE #1"
	
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText "This will take you to areas previously inaccessable."
	StaticText " "
	StaticText " "
	StaticText "You can only use each Warp Zone once, so choose wisely."
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText " "
	Command "Underhalls secret area", "puke 556 2"//,0,1
	StaticText " "
	StaticText " "
	Command "The Focus secret area", "puke 556 4"//,0,1
	StaticText " "
	StaticText " "
	Command "Demon Breeding Grounds", "puke 556 34"//,0,1
}

OptionMenu "WarpZone2"
{
	//font "SNAKEBIG", "Cyan"
	Title "WARP ZONE #2"
	
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText "This will take you to areas previously inaccessable."
	StaticText " "
	StaticText " "
	StaticText "You can only use each Warp Zone once, so choose wisely."
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText " "
	Command "Dead Simple secret area", "puke 556 7"//,0,1
	StaticText " "
	StaticText " "
	Command "The Inmost Dens", "puke 556 14"//,0,1
	StaticText " "
	StaticText " "
}

OptionMenu "WarpZone3"
{
	//font "SNAKEBIG", "Cyan"
	Title "WARP ZONE #3"
	
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText "This will take you to areas previously inaccessable."
	StaticText " "
	StaticText " "
	StaticText "You can only use each Warp Zone once, so choose wisely."
	StaticText " "
	StaticText " "
	StaticText " "
	StaticText " "
	Command "The Pit secret area", "puke 556 9"//,0,1
	StaticText " "
	StaticText " "
	Command "The Spirit World", "puke 556 28"//,0,1
	StaticText " "
	StaticText " "
	Command "Dreamland", "puke 556 37"//,0,1
}

OptionMenu "SSTMenu"
{
	Title "Super Skulltag Options"
	
	StaticText " "
	StaticText "Player Options:"
	Option "Plasma color", "SST_plasmacolor", "PlasmaColors"
	Option "HUD type", "SST_HUD", "HUDvalues"
	Option "Clientside effects", "SST_FX", "FeatureBool"
	Option "Visor effects", "SST_visor", "IOBool"
	Option "Directional damage indicators", "SST_CSindicators", "IOBool"
	Option "Weapon sprite pitching", "cl_usecustompitch", "FlippedIOBool"
	Option "Player tracers", "SST_playertracers", "IOBool"
	Option "Monster tracers", "SST_monstertracers", "MonsterTracerBool"
	Option "Weapon select sounds", "SST_weaponsounds", "IOBool"
	Option "PVP hit sound", "SST_hitsound", "Hitsounds"
	Option "Display map authors", "SST_authors", "BoolValues"
	Option "Tracker Jukebox", "SST_jukebox", "FeatureBool", "SST_AllowJukebox"
	Option "Health regenerates up to", "SST_regenHP", "RegenValues", "SST_Regen"

	StaticText " "
	StaticText "Server Options:"
	Option "Health regeneration", "SST_regen", "FeatureBool"
	Option "Graffiti", "SST_Spraypaint", "LawBool"
	Option "Allow custom skins", "SST_skins", "BoolValues"
	Option "Burning death hands", "SST_firehands", "IOBool"
	
	StaticText " "	
	StaticText "SST keys:"
	Control "Clear effects", "purgefx"
	Control "Toggle effects", "togglefx"
	Control "Use Auto-Stim", "inv_stim"
	Control "Use spraypaint", "inv_paint"
	
}

OptionValue "BoolValues"
{
	0, "No"
	1, "Yes"
}
OptionValue "IOBool"
{
	1, "On"
	0, "Off"
}
OptionValue "FlippedIOBool"
{
	0, "On"
	1, "Off"
}
OptionValue "FeatureBool"
{
	1, "Enabled"
	0, "Disabled"
}
OptionValue "MonsterTracerBool"
{
	1, "On"
	0, "Invisible"
}
OptionValue "LawBool"
{
	1, "Legal"
	0, "\cgIllegal"
}
OptionValue "HUDValues"
{
	1, "Minimalist"
	2, "Immersive"
}
OptionValue "PlasmaColors"
{
	0, "\c[k1]Blue"
	1, "\c[w8]Red"
	2, "\c[f6]Green"
	3, "\c[i9]Purple"
}
OptionValue "HitSounds"
{
	0, "Off"
	1, "Quake"
	2, "CoD"
}
OptionValue "RegenValues"
{
	10, "10%"
	15, "15%"
	20, "20%"
	25, "25%"
	30, "30%"
	0, "Disabled"
}




