actor SSTStealthArachnotron : SSTArachnotron replaces StealthArachnotron
{
  spawnid 117
  obituary "%o thought %g saw an arachnotron."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthArchvile : SSTArchvile replaces StealthArchvile
{
  spawnid 118
  obituary "%o thought %g saw an archvile."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthBaron : SSTBaron replaces stealthbaron
{
  spawnid 100
  obituary "%o thought %g saw a Baron of Hell."
  hitobituary "%o thought %g saw a Baron of Hell."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthHellKnight : SSTHellKnight replaces stealthhellknight
{
  spawnid 101
  obituary "%o thought %g saw a Hell Knight."
  hitobituary "%o thought %g saw a Hell Knight."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthCacodemon : SSTCaco replaces stealthcacodemon
{
  spawnid 119
  obituary "%o thought %g saw a cacodemon."
  hitobituary "%o thought %g saw a cacodemon."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthDemon : SSTDemon replaces stealthdemon
{
  spawnid 121
  obituary "%o thought %g saw a demon."
  hitobituary "%o thought %g saw a demon."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto Pain
  }
}
actor SSTStealthChaingunGuy : SSTChaingunGuy replaces stealthchaingunguy
{
  spawnid 120
  obituary "%o thought %g saw a chaingunner."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto Pain
  }
}
actor SSTStealthDoomImp : SSTDoomImp replaces stealthdoomimp
{
  spawnid 122
  obituary "%o thought %g saw an imp."
  hitobituary "%o thought %g saw an imp."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto Pain
  }
}
actor SSTStealthFatso : SSTFatso replaces stealthfatso
{
  spawnid 123
  obituary "%o thought %g saw a mancubus."
  renderstyle Translucent
  alpha 0
  +STEALTH
}
actor SSTStealthRevenant : SSTRevenant replaces stealthrevenant
{
  spawnid 124
  obituary "%o thought %g saw a revenant."
  hitobituary "%o thought %g saw a revenant."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto See
  }
}
actor SSTStealthShotgunGuy : SSTShotgunGuy replaces stealthshotgunguy
{
  spawnid 103
  obituary "%o thought %g saw a sergeant."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto Pain
  }
}
actor SSTStealthZombieMan : SSTZombieMan replaces stealthzombieman
{
  spawnid 102
  obituary "%o thought %g saw a zombieman."
  renderstyle Translucent
  alpha 0
  +STEALTH
  states
  {
  Pain.GreenPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 0,0,0)
	Goto Paint
  Pain.BluePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 1,0,0)
	Goto Paint
  Pain.RedPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 2,0,0)
	Goto Paint
  Pain.OrangePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 3,0,0)
	Goto Paint
  Pain.PurplePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 4,0,0)
	Goto Paint
  Pain.WhitePaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 5,0,0)
	Goto Paint
  Pain.YellowPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 6,0,0)
	Goto Paint
  Pain.BlackPaint:
    TNT1 A 0 ACS_ExecuteAlways(926,0, 7,0,0)
	Goto Paint
  Paint:
    TNT1 A 0 A_ChangeFlag("Stealth",0)
	Goto Pain
  }
}
