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//////////////////////////// Created by Kaapeli47 \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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/////////////////////////////// C R E D I T S: \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
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Skulltag Fortress was inspired by QuakeWorld Team Fortress, Team Fortress
Classic, and Team Fortress 2, with a substancial amount of creative liberties
taken to design player classes, weapons and items, all while still making the
experience feel adjacent to classic Doom and Skulltag.

Huge thanks to everyone in Euroboros, TSPG, and the Hellforge for testing out
the early alpha development builds, and giving tremendously valuable feedback!

Special thanks to Robin Walker, John Cook and Ian Caughley for creating Team
Fortress, Valve Software for creating Team Fortress Classic and Team Fortress 2,
and Brad 'Carnevil' Carney for creating Skulltag. Another special thanks to Id
Software for creating the Doom and Quake series. Without any of them, this mod
wouldn't exist, and more importantly, gaming today wouldn't be the same.

Softwares used:
- SLADE 3
- GIMP 2.10
- Audacity


==== CODE ====

Original Sentry Gun Decorate by Captain Toenail, edited by Kaapeli47.

Original Sticky Bomb Launcher (Prox Launcher) and projectile Decorate by MG_Man,
Hidon, Theshooter7, Jimmy91, Arachnotron II, and Blzut3.

OdaFlagX CTF flag mod created by Xuta.

ALL other Decorate and ACS, as well as GAMEINFO, MAPINFO, BOTINFO, CVARINFO,
GLDEFS, KEYCONF, LANGUAGE, MENUDEF, SNDINFO, TEXTURES, and TEAMINFO created by
Kaapeli47. Special thanks and shoutouts to Kaminsky, TheMisterCat, Kevansevans,
the ZDoom Wiki and the Zandronum Wiki for assisting me in certain places of this
mod's programming, especially in ACS.


==== RESOURCES ====

/// Weapons ///

- Weapon pickup sound by Valve Software (Deathmatch Classic).

// General

Fist:
- Sounds by Id Software (Doom), Raven Software (Hexen & Hexen II), Rogue
  Entertainment (Strife), the FreeDoom team, and various Doom II deathmatch map
  packs including the DWANGO packs.

Pistol:
- Firing sound by Valve Software (Half-Life).

Burst Pistol:
- Firing sound by Turtle Rock Studios, Ritual Entertainment & Gearbox Software
  (Counter-Strike: Condition Zero)

Shotgun:
- Firing sound by Valve Software (Half-Life), mixed by Kaapeli47.

Super Shotgun:
- Firing sound by Valve Software (Team Fortress Classic), mixed by Kaapeli47.
- Reload sounds by Valve Software (Half-Life) & id Software (Quake 4), mixed by
  Kaapeli47.

Scatter Pistol:
- Sprites by Id Software (Doom), Legend of the Monster Hunter & Mor'ladim.
- Sound by Valve Software (Deathmatch Classic).

Machinegun:
- Firing sound by Valve Software (Team Fortress Classic).

Nailgun:
- Weapon sprites by Lazureus (Realm667).
- Projectile sprites from Russian Overkill.
- Firing sound by Valve Software (Deathmatch Classic).

Rocket Launcher:
- Firing sounds by Id Software (Quake II & Quake III: Arena), mixed by
  Kaapeli47.

Plasma Gun:
- Firing sound by Id Software (Quake III: Arena), mixed by Kaapeli47.

BFG9000:
- Sounds by Gearbox Software (Half-Life: Opposing Force)

BFG10K:
- Sounds by Id Software (Quake II) & Gearbox Software (Half-Life: Opposing
  Force)


// Misc

- Bullet ricochet sounds by Valve Software (Half-Life & Deathmatch Classic).
- Bullet body hit sounds by Valve Software (Half-Life).

// Scout

Hand Grenade:
- Sprites by Kronos (Doom 2.5), BloodyAcid, DBJ87 & Kaapeli47.
- Sounds by Id Software (Quake II).

// Scorcher

Flamethrower:
- Sprites from Legacy of Rust.
- Sounds by Valve Software (Half-Life & Team Fortress Classic).

Flare Gun:
- Sprites by Cory Whittle.
- Sounds by Valve Software (Team Fortress Classic).

// Cyborg

Thunderbolt:
- Sprites by Librequake Project, Id Software & Banjo Software.
- Sounds by Id Software (Quake II & Quake III: Team Arena)

Pulse Shotgun:
- Sprites by ShadesMaster (Realm667).
- Sounds by Id Software (Quake III: Arena), Epic Megagames (Unreal Tournament)
  and from the OMG Weapons! Doom mod.

// Gunner

Minigun:
- Sprites by the Skulltag team.
- Sounds by the Skulltag team and People Can Fly (Painkiller).

Super Nailgun:
- Sprites by Jazzmaster9.
- Sounds by Valve Software (Team Fortress Classic & Deathmatch Classic).

// Demolitioner

Grenade Launcher:
- Sprites by the Skulltag team.
- Sound by Valve Software (Deathmatch Classic).

Stickybomb Launcher:
- Sprites by 3D Realms (Duke Nukem 3D) & Mechadon.
- Sounds by Id Software (Quake III: Arena).

// Pioneer

Sentry Gun:
- Sprites by Captain Toenail.
- Sounds by Valve Software (Half-Life & Team Fortress Classic).

// Marksman

Railgun:
- Sprites by the Skulltag team.
- Sounds by Id Software (Quake II, Quake III: Arena & Quake 4), Valve Software
  (Half-Life & Half-Life 2) & Rewolf Entertainment (Gunman Chronicles).

// Medic

Poison Blaster:
- Sprites by Id Software (Doom) & Banjo Software (HacX).
- Sprite color remap by Kaapeli47.
- Firing sound by Valve Software (Team Fortress Classic).
- Projectile impact sound by Id Software (Quake III: Arena).

Medibag:
- Sprites by Id Software (Doom) & BloodyAcid.

// Ghost

- Invisibility sounds from Star Trek.


/// Items ///

Health:
- Health pickup sound by Valve Software (Team Fortress Classic & Deathmatch
  Classic).

Armor:
- Armor pickup sound by Valve Software (Deathmatch Classic).
- Red Armor sprites by the Skulltag team.

Bonus pickups:
- Bonus pickup sound by Valve Software (Team Fortress Classic & Deathmatch
  Classic).

Powerups:
- Powerup pickup sound by Valve Software (Team Fortress Classic & Deathmatch
  Classic).


/// Player ///

- Player sounds by Valve Software (Team Fortress Classic).

Infantry:
- Sprites by Enjay.

Scout:
- Sprites by Woolie Wool.
- Face sprite color remap by Kaapeli47.

Rocketeer:
- Sprites by Enjay.
- Face sprites from Mordeth.

Scorcher:
- Sprites by Doomkid.
- Face sprites from Fistful of Doom.

Gunner:
- Sprites by D00mJedi & Doomkid.
- Face sprites from Zharkov Goes To The Store.

Demolitioner:
- Sprites by Rottking, color remapped by Kaapeli47.
- Face sprite source forgotten. Let me know if you know!

Pioneer:
- Sprites by Glen Payne & Marshal Bostwick.
- Face sprite source forgotten. Let me know if you know!

Marksman:
- Sprites by Xim.
- Face sprites from DOOM COMIC 96.

Medic:
- Sprites by TakaRaivo.
- Face sprites by Xaser & Doomkid.

Ghost:
- Sprites by Collin Portraz.
- Face sprites by Doomnukem & Vordenko.

Cyborg:
- Sprites and face sprites from RTC-3057 by Team Future.


/// Misc ///

- Main menu graphic by the Skulltag team, edited by Kaapeli47.
- Menu sounds by Valve Software (Half-Life).
- Chat sounds by Valve Software (Half-Life) & Rogue Entertainment (Strife).
- Connect and Disconnect sounds by Valve Software (Half-Life & Team Fortress
  Classic).
- Round end sound by Valve Software (Team Fortress Classic).

// Team sounds

- Blue, Red & Green team sounds by Id Software (Quake III: Arena & Team Arena).
- Gold team sounds by Epic MegaGames (Unreal Tournament).


==== MUSIC ====

/// Startup Music ///

Sarsippius' Ark, by Radix

/// Intermission Music ///

Sapphire Bullets, by Norfair

/// Spawn Room Music ///

// Red Radio

Ink Ribbon, by Jazz & Radix
Imawicttn, by Dune
Citronative, by Dizzy
AD#2 For Musique, by Per Almered
Bandura, by Muffler
Deadly Groove, by Norfair
Lemon Funk, by cTrix
Entity, by Virgill
Images, by Radix
Jokuvitunpiisi, by Muffler
Tiny Moves Big, by Nitro
SKCartoon, by Dizzy
Vis Errys, by Muffler
Do You Like Intros?, by Nagz
Groovie!, by Zalza
Beats 2, by Bay Tremore

// Blue Radio

Sarsippius' Ark, by Radix
Cloud Nine, by Basehead
Pathway, by Dizzy
Alkoholikal Absolut, by Muffler
Groovin' Moomin, By Radix
Banaanibuu, by Arto & Muffler
Tulppa, by Muffler
Apus Melba, by Revisq & Muffler
Hard Sun, by Virgill & Poldi
Take 5, by Dizzy
Icing Invitation, by Radix
Save My Dick, by Virgill
Basement, by Bay Tremore
Final Hit, by Teis & Ganja
Dandruff Groove, by Radix & Jazz
Knave, by Nagz