$alias world/barrelx weapons/rocklx
$limit world/barrelx 5

$pitchshiftrange 0

misc/chat DSRADIO
misc/chat2 DSTINK
misc/join	JOINSND
misc/spectate SPECTSND
zandronum/connect CNNCTSND
zandronum/disconnect DISCTSND

$pitchshift misc/chat 0
$pitchshift misc/chat2 0

// Pickups

misc/health_pkup DSHPPKUP
$limit misc/health_pkup 0

misc/regen DSREGEN
misc/drain DSDRAIN

misc/armor_pkup DSARMPKP
$limit misc/armor_pkup 0

misc/bonus_pkup DSBHAPKP
$limit misc/bonus_pkup 0

misc/ammo_pkup DSAMPKP
$limit misc/ammo_pkup 0

misc/bpak_pkup DSBACPCK

misc/quad_pkup 		DSQDPKUP
misc/qdmg 			DSQUAD
misc/qdmg2 			DSQUAD2
misc/quad_wearoff	DSQDWROF

misc/guard_pkup 	DSGDPKUP
misc/gdhit			DSGDHIT
misc/guard_wearoff	DSGDWROF

misc/invis_pkup		DSPIPKUP
misc/invis_wearoff	DSPIWROF

// Hit sound

misc/hitsound_1 DSHITSN1
misc/hitsound_2 DSHITSN2
misc/hitsound_3 DSHITSN3
misc/hitsound_4 DSHITSN4
misc/hitsound_5 DSHITSN5
misc/hitsound_6 DSHITSN6
misc/hitsound_7 DSHITSN7
misc/hitsound_8 DSHITSN8
misc/hitsound_9 DSHITSN9
misc/hitsound_10 DSHITS10
misc/hitsound_11 DSHITS11
misc/hitsound_12 DSHITS12
misc/hitsound_13 DSHITS13
misc/hitsound_14 DSHITS14
misc/hitsound_16 DSHITS16

$random misc/hitsound_17 {misc/hitsound17a misc/hitsound17b misc/hitsound17c
misc/hitsound17d misc/hitsound17e misc/hitsound17f}

misc/hitsound17a DSHIT17A
misc/hitsound17b DSHIT17B
misc/hitsound17c DSHIT17C
misc/hitsound17d DSHIT17D
misc/hitsound17e DSHIT17E
misc/hitsound17f DSHIT17F

// Capture sounds

misc/bluecapture DSBLUCAP
misc/redcapture DSREDCAP
misc/greencapture DSGRNCAP
misc/goldcapture DSGLDCAP

// Flag taken sounds

misc/bluetaken DSBLUTKN
misc/redtaken DSREDTKN
misc/greentaken DSGRNTKN
misc/goldtaken DSGLDTKN

// Flag return sounds

misc/bluereturn DSBLURTN
misc/redreturn DSREDRTN
misc/greenreturn DSGRNRTN
misc/goldreturn DSGLDRTN

// Round end

misc/roundend DSRNDEND

// Base music

$random misc/basemusic {bluemus1 bluemus2 bluemus3 bluemus4 bluemus5 bluemus6
bluemus7 bluemus8 bluemus9 bluemus10 bluemus11 bluemus12 bluemus13 bluemus14
bluemus15 bluemus16 redmus1 redmus2 redmus3 redmus4 redmus5 redmus6 redmus7
redmus8 redmus9 redmus10 redmus11 redmus12 redmus13 redmus14 redmus15 redmus16}

bluemus1 BLUMUS01
bluemus2 BLUMUS02
bluemus3 BLUMUS03
bluemus4 BLUMUS04
bluemus5 BLUMUS05
bluemus6 BLUMUS06
bluemus7 BLUMUS07
bluemus8 BLUMUS08
bluemus9 BLUMUS09
bluemus10 BLUMUS10
bluemus11 BLUMUS11
bluemus12 BLUMUS12
bluemus13 BLUMUS13
bluemus14 BLUMUS14
bluemus15 BLUMUS15
bluemus16 BLUMUS16

redmus1 REDMUS01
redmus2 REDMUS02
redmus3 REDMUS03
redmus4 REDMUS04
redmus5 REDMUS05
redmus6 REDMUS06
redmus7 REDMUS07
redmus8 REDMUS08
redmus9 REDMUS09
redmus10 REDMUS10
redmus11 REDMUS11
redmus12 REDMUS12
redmus13 REDMUS13
redmus14 REDMUS14
redmus15 REDMUS15
redmus16 REDMUS16

misc/muschange DSBMCHNG

$attenuation misc/basemusic 1.0

// Ghost Invisibility

misc/ghostactivate DSGHOCAC
$limit misc/ghostactivate 10
$attenuation misc/ghostactivate 1.0

$random misc/ghoststealth {ghoststealth1 ghoststealth2 ghoststealth3
ghoststealth4}
ghoststealth1 DSGHOCL1
ghoststealth2 DSGHOCL2
ghoststealth3 DSGHOCL3
ghoststealth4 DSGHOCL4

$limit misc/ghoststealth 10

//$attenuation misc/ghoststealth 0.75

$pitchshiftrange 4

$random misc/ricochet { ric1 ric2 ric3 ric4 ric5 ric6 ric7}
ric1 DSRCHET1
ric2 DSRCHET2
ric3 DSRCHET3
ric4 DSRCHET4
ric5 DSRCHET5
ric6 DSRCHET6
ric7 DSRCHET7
$limit misc/ricochet 2
$volume misc/ricochet 0.5
$attenuation misc/ricochet 0.75

$random misc/bullethit {bhit1 bhit2 bhit3 bhit4 bhit5}
bhit1 DSBLHIT1
bhit2 DSBLHIT2
bhit3 DSBLHIT3
bhit4 DSBLHIT4
bhit5 DSBLHIT5
$limit misc/bullethit 1
$volume misc/bullethit 0.67

$random misc/crit {crit1 crit2 crit3 crit4 crit5}
crit1 DSCRIT1
crit2 DSCRIT2
crit3 DSCRIT3
crit4 DSCRIT4
crit5 DSCRIT5

$random chainguy/attack {chainguy/attack1 chainguy/attack2 chainguy/attack3}
chainguy/attack1 DSCGUYF1
chainguy/attack2 DSCGUYF2
chainguy/attack3 DSCGUYF3

$attenuation chainguy/attack 0.5

vile/raise	DSRESURR

// Map ambient sounds

misc/fanpad	DSFANPAD