weapons/pwall DSPWALL
$random weapons/punch {punch punch1 punch2 punch3 punch4 punch5 punch6 punch7
punch8 punch9 punch10 punch11 punch12 punch13 punch14 punch15 punch16 punch17}

punch DSPUNCH
punch1 DSPUNCH1
punch2 DSPUNCH2
punch3 DSPUNCH3
punch4 DSPUNCH4
punch5 DSPUNCH5
punch6 DSPUNCH6
punch7 DSPUNCH7
punch8 DSPUNCH8
punch9 DSPUNCH9
punch10 DSPUNC10
punch11 DSPUNC11
punch12 DSPUNC12
punch13 DSPUNC13
punch14 DSPUNC14
punch15 DSPUNC15
punch16 DSPUNC16
punch17 DSPUNC17

$pitchshiftrange 2

weapons/sawhit DSSAWHIT
weapons/sawfull DSSAWFUL
weapons/sawidle DSSAWIDL

$attenuation weapons/pistol 0.5
$random weapons/spistol {weapons/spistol1 weapons/spistol2}
weapons/spistol1 DSSPIST1
weapons/spistol2 DSSPIST2
$attenuation weapons/spistol 2.0

weapons/burstpistol DSBRSPIF
$attenuation weapons/burstpistol 0.5

weapons/shotgr DSSGCOCK
$attenuation weapons/shotgf 0.5

$attenuation weapons/sshotf 0.5

weapons/shotpistf DSSHOTPS


weapons/machinegun DSMCHGUN
$attenuation weapons/machinegun 0.5

weapons/nailgf DSNAILGN
$attenuation weapons/nailgf 0.5
$random weapons/nailhit {nailhit1 nailhit2 nailhit3 nailhit4}
nailhit1 DSNAILH1
nailhit2 DSNAILH2
nailhit3 DSNAILH3
nailhit4 DSNAILH4

weapons/nailpst DSNAILPS
$attenuation weapons/nailpst 0.5

$limit weapons/nailhit 10

$pitchshiftrange 4

weapons/rlfire DSRLAFIR
weapons/rlfire2 DSRLAFI2
$random weapons/rocklx {rocklx1 rocklx2 rocklx3}
rocklx1 DSBAREX1
rocklx2 DSBAREX2
rocklx3 DSBAREX3
$attenuation weapons/rocklf 0.5
$attenuation weapons/rocklx 0.5
$limit weapons/rocklx 10

grenade/arm DSGRNARM
grenade/tick DSGRNTIC
grenade/throw DSGRNTHR

$pitchshift grenade/tick 0

$random grenade/bounce {grenade/bounce1 grenade/bounce2}
grenade/bounce1 DSGRNBN1
grenade/bounce2 DSGRNBN2

$alias weapons/grenlx weapons/rocklx
$attenuation weapons/grenlf 0.5
$attenuation weapons/grenlx 0.5
weapons/grbnce dsbounce

$random weapons/debris {silent silent silent wdebris1 wdebris2 wdebris3}
wdebris1 DSDEBRI1
wdebris2 DSDEBRI2
wdebris3 DSDEBRI3

$random cyborg/debris {wdebris1 wdebris2 wdebris3}

$pitchshiftrange 4
weapons/railgun DSRAILGN
$attenuation weapons/railgun 0.375
weapons/railgf silent

$random weapons/railhit {railhit1 railhit2 railhit3 railhit4 railhit5 railhit6}
railhit1 DSRLHIT1
railhit2 DSRLHIT2
railhit3 DSRLHIT3
railhit4 DSRLHIT4
railhit5 DSRLHIT5
railhit6 DSRLHIT6
$limit weapons/railhit 0
$Volume weapons/railhit 1

weapons/srailchr DSSRAILC
$pitchshift weapons/srailchr 0
weapons/srailbeep DSSRAILB
$pitchshift weapons/srailbeep 0
weapons/srailfull DSSRAIB2
$pitchshift weapons/srailfull 0
weapons/srailf DSSRAILF
$attenuation weapons/srailf 0.25

weapons/railreload1 DSRLCLIP
weapons/railreload2 DSRARLOD

weapons/zoomin DSZOOM1
weapons/zoomout DSZOOM2

$attenuation weapons/plasmaf 0.5
weapons/plasmax DSPLAXPL
$Limit weapons/plasmax 0

weapons/flamefr DSFLAFIR
weapons/airblast DSAIRBLA

weapons/flaregf DSFLARGF
weapons/flaregx DSFLAREX

$limit weapons/flaregf 6

$attenuation weapons/flamefr 0.5
$attenuation weapons/flaregf 0.5
$attenuation weapons/flaregx 0.5

$attenuation weapons/minigun 0.5
$pitchshift weapons/minigun 4
weapons/minirev DSMINIRV
weapons/miniloop DSMINILP
$pitchshift weapons/minirev 0
$pitchshift weapons/miniloop 0


weapons/snailfire DSSNGFIR
$attenuation weapons/snailfire 0.5
weapons/snailstart DSSNGSTR
weapons/snailspin DSSNGSPN
$pitchshift weapons/snailstart 0
$pitchshift weapons/snailspin 0

$random weapons/wrench {weapons/wrench1 weapons/wrench2}
weapons/wrench1 DSWRCMS1
weapons/wrench2 DSWRCMS2

$random weapons/wrenchhit {weapons/wrenchhit1 weapons/wrenchhit1 weapons/wrenchhit3}
weapons/wrenchhit1 DSWRCHT1
weapons/wrenchhit2 DSWRCHT2
weapons/wrenchhit3 DSWRCHT3

$random weapons/wrenchwall {weapons/wrenchwall1 weapons/wrenchwall2}
weapons/wrenchwall1 DSWRCWL1
weapons/wrenchwall2 DSWRCWL2

Sentry/Active	DSSENTAC
Sentry/Target	DSSENTT
$random Sentry/Death {Sentrydeath1 Sentrydeath2 Sentrydeath3}
Sentrydeath1 DSSENTDI
Sentrydeath2 DSSENTD2
Sentrydeath3 DSSENTD3

Sentry/Building	DSSENTBU
Sentry/Ready	DSSENTRD
Sentry/Attack	DSSENTFI
Sentry/Empty	DSSENTEM

$attenuation Sentry/Target 0.5
$attenuation Sentry/Active 0.5
$attenuation Sentry/Death 0.5
$attenuation Sentry/Building 0.5
$attenuation Sentry/Ready 0.5
$attenuation Sentry/Attack 0.5

Dispenser/Pkup	DSDISPPK
Dispenser/Idle  DSDISPID

$attenuation Dispenser/Pkup 0.5
$attenuation Dispenser/Idle 0.5

Weapons/PipeFire	DSPIPFIR
$attenuation weapons/pipefire 0.5
Weapons/PipeHit		DSPIPHIT
Weapons/PipeBeep	DSPIPBEP
$pitchshift Weapons/PipeBeep 2

weapons/scatterf DSSCAFIR
$attenuation weapons/scatterf 0.5

weapons/pblaster DSPOISBL
weapons/pblastx	 DSPOISBX
$random weapons/pblastheal	{weapons/pblastheal1 weapons/pblastheal2}
weapons/pblastheal1 DSPHEAL1
weapons/pblastheal2 DSPHEAL2
weapons/pblasthealhit DSPHEHIT
$limit weapons/pblasthealhit 10

$limit weapons/pblastx 0

weapons/bfgball	 	DSBFGBAL
weapons/bfgray		DSBFGRAY
weapons/bfgf2	 	DSBFG2
weapons/bfgball2	DSBFGBL2
weapons/bfgx2		DSRXPLO2
weapons/bfgfail		DSBFGFAI

$attenuation weapons/bfgf 0.375
$attenuation weapons/bfgx 0.375
$attenuation weapons/bfgball 0.375
$attenuation weapons/bfgray 0.5
$attenuation weapons/bfgf2 0.375
$attenuation weapons/bfgball2 0.375
$attenuation weapons/bfgx2 0.375

weapons/bfg10kf2 	dsbfgfir
weapons/bfg10kx		DSBFG10X
$attenuation weapons/bfg10kf2 0.375

weapons/beegchr		DSBEEGCH
weapons/beegfire	DSBEEGFR
$attenuation weapons/beegchr 0.375
$attenuation weapons/beegfire 0.375

weapons/tbolts	DSTHUSTR
weapons/tboltf	DSTHUFIR
weapons/tboltl  DSTHULOP
$limit weapons/tboltf 0
$limit weapons/tboltl 0
$attenuation weapons/tboltf 0.5
$attenuation weapons/tboltl 0.5

weapons/tboltpwru	DSTHUPU
weapons/tboltpwrd	DSTHUPD

$random weapons/tbolthit {tbolthit1 tbolthit2 tbolthit3}
$volume weapons/tbolthit 0.75

tbolthit1 DSTHUHI1
tbolthit2 DSTHUHI2
tbolthit3 DSTHUHI3

$random weapons/tboltbtr {tboltbtr1 tboltbtr2 tboltbtr3}

tboltbtr1 DSTHUBT1
tboltbtr2 DSTHUBT2
tboltbtr3 DSTHUBT3

weapons/pulshotf DSPLSHTF
$attenuation weapons/pulshotf 0.75

weapons/pulse	DSPULSE
weapons/pulsex	DSPULSE2

$volume weapons/pulse 0.2
$volume weapons/pulsex 0.2
$limit weapons/pulse 10
$limit weapons/pulsex 10

weapons/plgrenadeprime		DSPLGPRM
weapons/plgrenadearm		DSPLGARM
weapons/plgrenadetic		DSPLGTIC
weapons/plgrenadexpl		DSPLGXPL
$attenuation weapons/plgrenadearm 0.75
$attenuation weapons/plgrenadetic 0.75
$attenuation weapons/plgrenadexpl 0.375

$random weapons/plgrenadebnc {weapons/plgrenadebnc1 weapons/plgrenadebnc2
weapons/plgrenadebnc3}

weapons/plgrenadebnc1 DSPLGBN1
weapons/plgrenadebnc2 DSPLGBN2
weapons/plgrenadebnc3 DSPLGBN3