graphic S_DOOM, 1000, 1000
{
	Offset 72, 16
    XScale 1.0
    YScale 1.0
    Patch VSTITLE, 0, 0
}

graphic BOMBSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEAPH0, 0, 0
}

graphic SPARSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2G0, 0, 0
}

graphic TOPSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEAPJ0, 0, 0
}


graphic RAINSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2Y0, 0, 0
}

graphic SKLBSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2O0, 0, 0
}

graphic GYROSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2I0, 0, 0
}
graphic PLANTSI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2T0, 0, 0
}

graphic YAMASI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch WEA2R0, 0, 0
}

Graphic HSNIPERI, 30, 30
{
	XScale 2.0
	YScale 2.0
	Patch WEA4H0, 0, 0
}

graphic BDASWI, 30, 30
{
XScale 2.0
YScale 2.0
Patch BDASA0, 0, 0
}
Graphic GRABBI, 30, 30
{
XScale 2.0
YScale 2.0
Patch GRBUA0, 0, 0
}

Graphic SCHSWI, 30, 30
{
XScale 2.0
YScale 2.0
Patch SCHSA0, 0, 0
}

//Replacement Weapons
graphic XR2HICON,30,30{XScale 2.0 YScale 2.0 Patch X_R2H0,0,0}
texture BARAMMTH, 8, 56{patch BARENERG, 0, 0 {Translation "198:198=254:254", "192:192=236:236"}}
texture VARAMMTH, 56, 8{patch VARENERG, 0, 0 {Translation "198:198=254:254", "192:192=236:236"}}
Sprite TMHLY0,128,100{XScale 1.0 YScale 1.0 Offset -180,-88  Patch TOPHA0,0,0{Translation"211:211=236:236",  "93:93=254:254"}}
Sprite TMHLZ0,128,100{XScale 1.0 YScale 1.0 Offset -156,-96  Patch TOPHA0,0,0{Translation"211:211=236:236",  "93:93=254:254"}}
Sprite TMHLA0,148,80{XScale 1.0 YScale 1.0 Offset -120,-124  Patch HSPRA0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLB0,148,80{XScale 1.0 YScale 1.0 Offset -96,-144   Patch HSPRA0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLC0,336,204{XScale 1.0 YScale 1.0 Offset -32,-60   Patch NCHAA0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLD0,172,212{XScale 1.0 YScale 1.0 Offset -132,0    Patch NCHAB0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLE0,100,212{XScale 1.0 YScale 1.0 Offset -204,0    Patch NCHAC0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLF0,308,204{XScale 1.0 YScale 1.0 Offset -202,4    Patch HSPRF0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLG0,308,204{XScale 1.0 YScale 1.0 Offset -151,-36  Patch HSPRF0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLH0,312,108{XScale 1.0 YScale 1.0 Offset -105,-147 Patch HSPRJ0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLI0,312,108{XScale 1.0 YScale 1.0 Offset -93,-175  Patch HSPRJ0,0,0{Translation"192:192=236:236","198:198=254:254"}}
Sprite TMHLJ0,128,100{XScale 1.0 YScale 1.0 Offset -180,-120 Patch TOPHA0,0,0{Translation"211:211=236:236","93:93=239:239"}}
Sprite TMHLK0,128,100{XScale 1.0 YScale 1.0 Offset -180,-104 Patch TOPHA0,0,0{Translation"211:211=236:236","93:93=239:239"}}


texture BARAMM53, 8, 56{patch BARENERG, 0, 0 {Translation "198:198=3:3", "192:192=59:59"}}
texture VARAMM53, 56, 8{patch VARENERG, 0, 0 {Translation "198:198=3:3", "192:192=59:59"}}
graphic LIGHTNI, 30, 30
{
   XScale 2.0
   YScale 2.0
   Patch LIBOA0, 0, 0
}

sprite PPSTB0, 148, 80 {Offset -202, -103 Patch HSPRL0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTC0, 308, 204 {Offset -272, 46 Patch HSPRF0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTD0, 308, 204 {Offset -202, 4 Patch HSPRG0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTE0, 308, 204 {Offset -151, -36 Patch HSPRH0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTF0, 308, 204 {Offset -126, -123 Patch HSPRI0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTG0, 308, 204 {Offset -105, -147 Patch HSPRJ0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}
sprite PPSTH0, 312, 108 {Offset -193, -175 Patch HSPRK0, 0, 0 {Translation "192:192=4:4", "198:198=39:39"}}

graphic SLDIT0, 30, 30 // Slender Tentacles)
{ XScale 2.0 YScale 2.0 Patch SLDIT0, 0, 0 }

//Star Spur
sprite SPURD0, 116, 96 {Offset -184, -94  Patch BUSTB0, 0, 0 {Translation "192:192=227:227", "198:198=3:3"}}
sprite SPURE0, 116, 96 {Offset -184, -94  Patch BUSTB0, 0, 0 {Translation "192:192=227:227", "198:198=3:3", "0:2=175:175", "5:8=175:175", "243:247=175:175"}}
sprite SPURF0, 116, 96 {Offset -184, -94  Patch BUSTB0, 0, 0 {Translation "192:192=227:227", "198:198=47:47"/*, "0:2=47:47", "5:8=47:47", "243:247=47:47"*/}}
sprite SPURG0, 116, 96 {Offset -184, -94  Patch BUSTB0, 0, 0 {Translation "192:192=227:227", "198:198=4:4", "0:2=4:4", "5:8=4:4", "243:247=4:4"}}
sprite SPURH0, 124, 96 {Offset -184, -98  Patch BUSTC0, 0, 0 {Translation "192:192=227:227", "198:198=3:3"}}
sprite SPURI0, 128, 92 {Offset -188, -102 Patch BUSTD0, 0, 0 {Translation "192:192=227:227", "198:198=3:3"}}
sprite SPURY0, 116, 96 {Offset -184, -94  Patch BUSTE0, 0, 0 {Translation "192:192=227:227", "198:198=3:3"}}
graphic W601ICON,30,30{XScale 2.0 YScale 2.0 Patch W601A0,0,0}
graphic X601ICON,30,30{XScale 2.0 YScale 2.0 Patch W601B0,0,0}

//Machine Gun
sprite Y601A0,116,96{Offset -184,-94 Patch BUSTB0,0,0 {Translation"192:192=229:229","198:198=179:179"}}
sprite Y601B0,124,96{Offset -184,-98 Patch BUSTC0,0,0 {Translation"192:192=229:229","198:198=179:179"}}
sprite Y601C0,128,92{Offset -187,-102 Patch BUSTD0,0,0{Translation"192:192=229:229","198:198=179:179"}}

texture B_V601B,8,56{patch BARENERG,0,0{Translation"192:192=229:229","198:198=179:179"}}
texture V_V601B,56,8{patch B_V601B,0,0{rotate 90}}


texture BRBQUOT, 83, 42{patch BRBQUO, 0, 0}
texture BRBCURL, 83, 42{patch BRBCUR, 0, 0}
texture BRBARX1, 83, 42{patch BRBAX1, 0, 0}
texture BRBARX2, 83, 42{patch BRBAX2, 0, 0}

graphic AutoIco3,32,32{XScale 2.0 YScale 2.0 Patch "0G_IA0",0,0}
graphic AutoIc3X,32,32{XScale 4.0 YScale 4.0 Patch "0G_IA0",0,0}

graphic FakeWep1,30,30{XScale 2.0 YScale 2.0 Patch FAKWA0,0,0}
graphic FakeWep2,30,30{XScale 2.0 YScale 2.0 Patch FAKWB0,0,0}
graphic FAKEBAR1,8,56{patch S_BAR006,0,0{Translation "192:192=71:71", "198:198=73:73"}} //Revolver
texture FAKEVAR1, 56, 8 {patch FAKEBAR1, 0, 0 {rotate 90}}
graphic FAKEBAR2,8,56{patch B_BAR01C,0,0{Translation "192:192=205:205", "198:198=205:205"}} //The Thing
texture FAKEVAR2, 56, 8 {patch FAKEBAR2, 0, 0 {rotate 90}}

sprite CRYEN0, 116, 96 {Offset -184, -94  Patch BUSTE0, 0, 0 {Translation "192:192=4:4", "198:198=193:193"}}
Sprite BHUDE0, 116, 96 {Offset -184, -94  Patch BUSTE0, 0, 0 {Translation "192:192=59:59", "198:198=62:62"}}
Sprite SCHSH0, 116, 96 {Offset -184, -94  Patch BUSTE0, 0, 0 {Translation "192:192=104:104"}}
Sprite BZTRD0, 116, 96 {Offset -184, -94  Patch BUSTE0, 0, 0 {Translation "192:192=92:92","198:198=177:177"}}
