//


actor SaxtonHale_MapMarkers : CustomInventory {States {Pickup:
Use:
//Classes
TNT1 A 0 A_JumpIfInventory("IsMegaManFlag",1,"Class01")
TNT1 A 0 A_JumpIfInventory("ProtoBusterSpecial",1,"Class02")
TNT1 A 0 A_JumpIfInventory("BassBusterSpecial",1,"Class03")
TNT1 A 0 A_JumpIfInventory("DuoFistSpecial",1,"Class04")
TNT1 A 0 A_JumpIfInventory("AutoShopItem_1",1,"Class05")
TNT1 A 0 A_JumpIfInventory("RollMedic",1,"Class06")
TNT1 A 0 A_JumpIfInventory("WilyBusterSpecial1",1,"Class07")
stop

//Classes
Class01: 	TNT1 A 0 A_SpawnItemEx("MegamanS_MapMarker_D",0,0,0,0,0,0,0,1) stop //MegaMan
Class02: 	TNT1 A 0 A_SpawnItemEx("ProtomanS_MapMarker_D",0,0,0,0,0,0,0,1) stop //ProtoMan
Class03: 	TNT1 A 0 A_SpawnItemEx("BassS_MapMarker_D",0,0,0,0,0,0,0,1) stop //Bass
Class04: 	TNT1 A 0 A_SpawnItemEx("DuoS_MapMarker_D",0,0,0,0,0,0,0,1) stop //Duo
Class05: 	TNT1 A 0 A_SpawnItemEx("AutoS_MapMarker_D",0,0,0,0,0,0,0,1) stop //Auto
Class06: 	TNT1 A 0 A_SpawnItemEx("RollS_MapMarker_D",0,0,0,0,0,0,0,0) stop //Roll
Class07: 	TNT1 A 0 A_SpawnItemEx("DrWilyS_MapMarker_D",0,0,0,0,0,0,0,0) stop //Wily
}}

actor MegamanS_MapMarker_D : Maestro_MapMarker_D 		{States{Spawn: _SHC B 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=192:192", "198:198=198:198"}
actor ProtomanS_MapMarker_D : Maestro_MapMarker_D 		{States{Spawn: _SHC C 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=87:87", "198:198=42:42"}
actor BassS_MapMarker_D : Maestro_MapMarker_D 			{States{Spawn: _SHC D 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=217:217", "198:198=95:95"}
actor DuoS_MapMarker_D : Maestro_MapMarker_D 			{States{Spawn: _SHC E 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=220:220", "198:198=195:195"}
actor AutoS_MapMarker_D : Maestro_MapMarker_D 			{States{Spawn: _SHC F 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=208:208", "198:198=128:128"}
actor RollS_MapMarker_D : Maestro_MapMarker_D 			{States{Spawn: _SHC G 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop} translation "192:192=217:217", "198:198=217:217"}
actor DrWilyS_MapMarker_D : Maestro_MapMarker_D 		{States{Spawn: _SHC H 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop}translation "192:192=4:4", "198:198=4:4"}
actor FakeManS_MapMarker_D : Maestro_MapMarker_D 		{States{Spawn: _SHC M 2 A_PlaySoundEx("sorry/nothing","SoundSlot8") stop}translation "192:192=71:71", "198:198=73:73"}
