//SETUP//
actor Death_MapMarker_D : MapMarker
{
height 0
radius 0
+CLIENTSIDEONLY
+NOTIMEFREEZE
+NOINTERACTION
+NOGRAVITY
-SOLID
States
{
Spawn:
_MM1 [ 175
stop
}
}

actor Directional_MapMarker_D : MapMarker
{
height 0
radius 0
+CLIENTSIDEONLY
+NOINTERACTION
+NOGRAVITY
+NOTIMEFREEZE
-SOLID
States
{
Spawn:
_MM1 ] 2
stop
}
}
actor SpawnDirectionalMapMarkerD : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*2, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*2, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*3, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*3, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*4, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*4, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*5, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*5, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*6, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*6, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*7, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*7, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*8, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*8, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*9, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*9, 0, 0, 0, 0, 0, -45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*10, 0, 0, 0, 0, 0, 45)
TNT1 A 0 A_SpawnItemEx("Directional_MapMarker_D", 16*10, 0, 0, 0, 0, 0, -45)
stop
}
}

actor Maestro_MapMarker_D : MapMarker
{
height 0
radius 0
translation "192:192=229:229", "198:198=128:128"
+CLIENTSIDEONLY
+NOINTERACTION
+NOGRAVITY
-SOLID
+NOTIMEFREEZE
States
{
Spawn:
_SHC A 2
stop
}
}

actor SaxtonBase_MapMarker_D : MapMarker
{
height 0
radius 0
translation "192:192=229:229", "198:198=128:128"
+CLIENTSIDEONLY
+NOINTERACTION
+NOGRAVITY
-SOLID
+NOTIMEFREEZE
States
{
Spawn:
_SHC A 2
stop
}
}