const int C_JAX_FLINGACS = 520;
const int BT_ATTACK	= 1;
const int BT_USE = 2;
const int BT_JUMP = 4;
const int BT_CROUCH	= 8;
const int BT_TURN180 = 16;
const int BT_ALTATTACK = 32;
const int BT_RELOAD	= 64;
const int BT_ZOOM = 128;
const int BT_SPEED = 256;
const int BT_STRAFE	= 512;
const int BT_MOVERIGHT = 1024;
const int BT_MOVELEFT = 2048;
const int BT_BACK = 4096;
const int BT_FORWARD = 8192;
const int BT_RIGHT = 16384;
const int BT_LEFT = 32768;
const int BT_LOOKUP	= 65536;
const int BT_LOOKDOWN = 131072;
const int BT_MOVEUP	= 262144;
const int BT_MOVEDOWN = 524288;
const int BT_SHOWSCORES	= 1048576;
const int BT_USER1 = 2097152;
const int BT_USER2 = 4194304;
const int BT_USER3 = 8388608;
const int BT_USER4 = 16777216;

const int U_BOSS_GETINVENTORY = 7445;
const int U_HEALTHACS = 142;

actor "SH_MapPreviewsOn" : CustomInventory
{
States
{
Pickup:
TNT1 A 0
TNT1 A 0 ACS_NamedExecuteAlways("sh_mapvotetoggle",0,1)
stop
}
}

actor "SH_MapPreviewsOff" : CustomInventory
{
States
{
Pickup:
TNT1 A 0
TNT1 A 0 ACS_NamedExecuteAlways("sh_mapvotetoggle",0,0)
stop
}
}
