//This is used to revert almost all of the 33% damage buffs in MM8BDM V6.

actor V6DamageWeaken : PowerProtection
{
Powerup.duration 0x7FFFFFFF
damagefactor "SuperArm", 0.78
damagefactor "FireStorm", 0.67
damagefactor "HyperBomb", 0.8
damagefactor "ThunderBeam", 0.88
damagefactor "IceSlasher", 0.67
damagefactor "OilSlider", 0.67
damagefactor "OilFlame", 0.67
damagefactor "TimeSlow", 1.0

damagefactor "MetalBlade", 0.8
damagefactor "QuickBoomerang", 0.65
damagefactor "AirShooter", 0.67
damagefactor "AtomicFire1", 0.51
damagefactor "AtomicFire2", 0.51
damagefactor "AtomicFire3", 0.71
damagefactor "BubbleLead", 0.67
damagefactor "CrashBomb", 0.67
damagefactor "LeafShield", 0.67
damagefactor "TimeStopper", 0.67

damagefactor "GeminiLaser", 0.67
damagefactor "MagnetMissile", 0.8
damagefactor "NeedleCannon", 0.8
damagefactor "SearchSnake", 0.87
damagefactor "HardKnuckle", 0.8
damagefactor "ShadowBlade", 0.8

damagefactor "DrillBomb", 0.67
damagefactor "DustCrusher", 0.67
damagefactor "PharaohShot", 0.67
damagefactor "RainFlush", 0.67
damagefactor "RingBoomerang", 0.75

damagefactor "ChargeKick", 0.85
damagefactor "CrystalEye", 0.75
damagefactor "GravityHold", 0.67
damagefactor "GyroAttack", 2.33 //I'm the bold action mAAAANN
damagefactor "NapalmBomb", 0.674
damagefactor "PowerStone", 0.67
damagefactor "StarCrash", 0.88

damagefactor "CentaurFlash", 0.67
damagefactor "FlameBlast", 0.67
damagefactor "SilverTomahawk", 0.67
damagefactor "WindStorm", 0.67

damagefactor "FreezeCracker", 0.9 //I like this buff. Keep it.
damagefactor "ThunderBolt", 0.7
damagefactor "ScorchWheel", 0.67

damagefactor "MegaBall", 0.74
damagefactor "AstroCrush", 0.9
damagefactor "IceWave", 0.8
damagefactor "FlashBomb", 0.67
damagefactor "TornadoHold", 0.67
damagefactor "WaterBalloon", 1.34

damagefactor "CopyVision", 1.0
damagefactor "IceWall", 0.67
damagefactor "LightningBolt", 0.67
damagefactor "RemoteMine", 1.1
damagefactor "SpreadDrill", 0.67
damagefactor "WaveBurner", 0.67
damagefactor "MagicCard", 0.66

damagefactor "ConcreteShot", 0.7
damagefactor "MagmaBazooka", 0.85
damagefactor "HornetChaser", 0.67
damagefactor "PlugBall", 0.67
damagefactor "TornadoHold", 0.67

damagefactor "ScrewCrusher", 0.88
damagefactor "BalladeCracker", 0.67
damagefactor "Sakugarne", 0.67

damagefactor "TripleBlade", 0.48
damagefactor "WaterShield", 1.0
damagefactor "CommandoBomb", 0.67
damagefactor "WheelCutter", 0.67
damagefactor "ThunderWool", 1.0
damagefactor "ReboundStriker", 0.67
damagefactor "ChillSpike", 1.0

damagefactor "BlackHole", 0.67
damagefactor "BreakDash", 1.0
damagefactor "BubbleBomb", 0.67
damagefactor "DeepDigger", 1.0
damagefactor "ElecticShock", 0.58
damagefactor "GrabBuster", 0.75
damagefactor "PhotonMissile", 0.67
damagefactor "SaltWater", 1.0
damagefactor "SparkChaser", 1.5

}

actor V6DamageKeep : PowerProtection
{
Powerup.duration 0x7FFFFFFF

damagefactor "GyroAttack", 2.33 //I'm the bold action mAAAANN
damagefactor "WaterBalloon", 1.34
damagefactor "RemoteMine", 1.1
damagefactor "BreakDash", 1.25
damagefactor "SparkChaser", 1.5

}

actor V6DamageWeakenCHECK : CustomInventory
{
States
{
Pickup:
TNT1 A 0
TNT1 A 0 A_GiveInventory("V6DamageKeep",1)
stop}
}

actor WeaponCharge_RC : CustomInventory
{
States
{
Pickup:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("PowerPartCAttack",1,"PickupR")
TNT1 A 0 A_JumpIfInventory("RageRuneFlag",1,"PickupR")
TNT1 A 0 A_GiveInventory("WeaponCharge",1)
stop
PickupR:
TNT1 A 0 A_GiveInventory("WeaponCharge",2)
stop
}
}
