 laser_pointer (v3.2_pre1)
  * Added 2 new colors : Yellow and White
  * Converted Blue color to Cyan
  * Made the laser dot (not the beam) change color according to the beam's color
  * Removed the ability to choose if the laser beam could be on
  * Cleaned and optimized most of the code
  * Added CREDITS and CHANGELOG
 -- Edewaa  Tue, 02 September 2025 03:00:00 +0200

 laser_pointer (v3.2_pre2)
  * Added a new CVar to memorize if the player wants the laser to be active
  * Made the laser beam more glowy by replacing the beam particles with custom ones
  * This, however, made the laser dot itself smaller
  * Removed the random horizontal offset of the beam
  * Renamed some actors, CVars and functions to be more explicit and consistent
  * Updated format of the Changelog
 -- Edewaa  Wed, 03 September 2025 17:00:00 +0200
 
 laser_pointer (v3.2_rc1)
  * Fixed the laser dot being smaller than the beam by creating a "Big" version
  * Moved the beam a bit lower to make it less annoying to look at
  * Renamed some variables, as well as the CVar laser_color to laser_color_id
  * Cleaned the ACS script a bit
  * Updated the CREDITS
 -- Edewaa  Thu, 04 September 2025 16:20:00 +0200
 
 laser_pointer (v3.2_rc2)
  * Updated the ACS script so that the changes to the laser_is_active CVar
    are only done in the LaserToggle script, fixing a bug when becoming a
    spectator
  * Added a comment for the laser_is_active CVar
 -- Edewaa  Fri, 05 September 2025 01:04:00 +0200

 laser_pointer (v3.2_rc3)
  * Fixed a bug when a player disconnects that made new players with the same
    player id to have their laser active even if it shouldn't
  * Changed the laser beam height so it's less annoying to look at
 -- Edewaa  Sat, 06 September 2025 01:05:00 +0200

 laser_pointer (v3.2)
  * Adjusted and added comments in CVARINFO and scripts/LASER.acs
  * Added information in CREDITS.txt about the basis for this work,
    laser_pointer_v2.pk3
  * Moved todo list from CREDITS.txt to TODO.txt
  * Improved formatting of documentation
 -- Norse_Harold <norseharold@norseharold.anonaddy.com>  Sat, 06 September 2025 11:54:00 -0500

 laser_pointer (v3.3_rc1)
  * Changed BaseLaserPointerPuff Scale from 0.03 to 0.06, making the laser beam bigger
  * Changed the sparsity parameter of every A_RailAttack() from 1.0 to 4.0 for better performance (4x less lag pretty much)
  * Changed the spawnofs_z parameter of every A_RailAttack() from -15 to -14
  * Added 2 Clientside scripts, LaserNextColorClientside and LaserToggleClientside
    to make user CVar changes kept across game sessions
  * Changed LaserNextColor and LaserToggle code to be simpler
 -- Edewaa  Wed, 08 October 2025 13:28:00 +0200
