ACTOR Drummle : Weapon
{
   Inventory.PickupSound "misc/w_pkup"
   Inventory.PickupMessage "You got the ''Drummle'' Auto-Shotgun!"
   Obituary "%o is full of lead, courtesy of %k's ''Drummle''."
   Weapon.AmmoType "NewShell"
   Weapon.AmmoGive 4
   Weapon.AmmoUse 1
   Weapon.Kickback 30
   Weapon.SlotNumber 3
   Weapon.UpSound "weapons/DrummleIn"
   AttackSound "weapons/Drummlefire"
   +NOAUTOFIRE
   States
   {
   Spawn:
      ASHG X -1
      Loop
   Ready:
      ASHG A 1 A_WeaponReady
      Loop
   Deselect:
      ASHG A 1 A_Lower
      ASHG A 0 A_Lower
      Loop
   Select:
      ASHG A 1 A_Raise
      ASHG A 0 A_Raise
      Loop
   Fire:
      ASHF A 0 A_GunFlash
      ASHF A 0 A_Recoil(1)
      ASHF A 0 A_FireBullets(5.5, 0, 7, 5, "BulletPuff")
      ASHF AB 1 BRIGHT
      ASHG BCDCBA 1
      ASHG A 15
      Goto Ready
   Flash:
       TNT1 A 1 A_Light2
       TNT1 A 1 A_Light1
       TNT1 A 0 A_Light0
       Stop
   }
}
ACTOR DrummleClip : Ammo
{
Inventory.MaxAmount 12
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 12
Inventory.Icon ASHGX0
}
