Actor INFPlayerCryoExplosion : PlayerCryoExplosion Replaces PlayerCryoExplosion
{
-RIPPER
Speed 360
Scale 1
States
{
  Spawn:
    CSZ9 ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 Bright A_SpawnItemEx("FreezeBFGShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	CSZ0 ABCDE 1 Bright A_SpawnItemEx("FreezeBFGShockWave",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_CLIENTSIDE)
	Loop
  Death:
	TNT1 A 0 Radius_Quake(15,20,0,20,0)
	TNT1 A 0 A_Explode(2000,320,0,1)
	TNT1 A 0 A_SetTranslucent(1,0) 
	TNT1 A 0 A_PlaySound("icefurry",CHAN_WEAPON,1.0,0)
	TNT1 A 0 A_PlaySound("freezerball/explode",CHAN_BODY,0.5,0,ATTN_NONE)
	TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,0,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,65,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,120,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,165,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,220,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,265,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,330,30)
    TNT1 A 0 A_CustomMissile("PlayerCryoExplosion1",0,0,375,30)
    TNT1 A 0 A_CustomMissile("PlayerFreezeFlameSpawner",30)
	TNT1 A 0 A_SpawnItemEx("CryoShotEx",0,0,0,0,0,0,0)
	CSE8 ABCDEFGHIJKL 3 BRIGHT
	TNT1 A 0 A_SpawnItemEx("CryoShotEx",0,0,0,0,0,0,0)
	CSE8 LLLL 1 Bright A_Fadeout(0.3,0)
	TNT1 A 11
	TNT1 A 0 A_SpawnItemEx("CryoShotEx",0,0,0,0,0,0,0)
    Stop
	}
}