ACTOR EnragedLegendarySummoningBeaconLeaderZombie: RandomSpawner
{
DropItem "NoMusicEnragedLegendaryZombie", 256, 80
DropItem "NoMusicEnragedLegendaryAssaultCaptain", 256, 70
DropItem "NoMusicEnragedLegendaryCommando", 256, 60
DropItem "NoMusicEnragedLegendaryLieutenant", 256, 60
DropItem "NoMusicEnragedLegendaryStealthTrooper", 256, 55
}

actor ActiveEnragedLegendaryLeaderBeacon
{
-SOLID
-SHOOTABLE
States
{
  Spawn:
    ELGB A 105
    ELGB A 0 A_SpawnItemEx("TeleportFog")
    ELGB A 0 A_SpawnItemEx ("EnragedLegendarySummoningBeaconLeaderZombie", 0, 0, 8, 0, 0, 0, 0, 1)
    ELGB A 105
    ELGB A 0 A_SpawnItemEx("TeleportFog")
    ELGB A 0 A_SpawnItemEx ("EnragedLegendarySummoningBeaconLeaderZombie", 0, 0, 8, 0, 0, 0, 0, 1)
    ELGB A 105
    ELGB A 0 A_SpawnItemEx("TeleportFog")
    ELGB A 0 A_SpawnItemEx ("EnragedLegendarySummoningBeaconLeaderZombie", 0, 0, 8, 0, 0, 0, 0, 1)
    ELGB A 105
    goto Death
  Death:
    TNT1 A 1 A_SpawnItemEx("TeleportFog")
    stop
	}
}