ACTOR PresentRuneSpawnerIt : RandomSpawner Replaces PresentRuneSpawner
{
+DROPPED
DropItem "LegendaryRune2", 256, 1
DropItem "AgilityRune", 256, 1
DropItem "VitalityRune", 256, 1
DropItem "NemesisRune", 256, 1
DropItem "VoidRune", 256, 1
DropItem "TrueLegendaryRune", 256, 1
DropItem "TerminatorItem", 256, 1
DropItem "NexusStrengthRune", 256, 1
DropItem "NexusHighJumpRune", 256, 1
DropItem "NexusResistanceRune", 256, 1
DropItem "NexusSpreadRune", 256, 1
DropItem "TrueDarkEnragedLegendaryRune", 256, 1 //oh cmon I NEED TrueDarkEnragedLegendaryRune
DropItem "TarmidhesRune", 256, 1
}