ACTOR Hater //THIS MONSTER FROM " The Pink Valley " OR FROM CREATOR " Vamvilodon " 
{ 
Health 450
GibHealth 250
Speed 10
Scale 0.3
Height 48
Radius 24
Mass 1000
PainChance 20
PainChance "SoulToxic", 50
PainChance "FatFlamer", 50
PainChance "FiendFire", 50
MeleeDamage 20
Species "Fiends"
DamageFactor "FiendFire", 0.0
DamageFactor "DTFiendEx", 0.0
DropItem "LifeEssence" 60
DropItem "ArmorBonusMax" 60
MONSTER
+FLOORCLIP
+DONTHURTSPECIES
+FASTMELEE
+FASTER
MaxTargetRange 200
SeeSound ""
PainSound ""
DeathSound ""
ActiveSound ""
AttackSound ""
Obituary "%o was gored by a Hater."
HitObituary "%o was mangled by a Hater." 
States 
{ 
Spawn: 
       ODME A 12 A_Look
	   ODME A 12 A_Look
       Loop
See: 
       ODME AABB 2 A_Chase
       TNT1 A 0 A_SpawnItem("HeavyFleshStep",0,0,0,0)
       ODME CCDD 2 A_Chase
       TNT1 A 0 A_SpawnItem("HeavyFleshStep",0,0,0,0)
       Loop 
Melee: 
       ODME EFGH 5 A_FaceTarget
       ODME IJ 4 A_MeleeAttack
       ODME F 5	A_FaceTarget
       Goto See
Missile:
	   TNT1 A 0 A_JumpIfCloser(200,1)
	   Goto See
	   ODME EF 7 A_FaceTarget
	   TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,1)
	   TNT1 A 0 ThrustThingZ(0,20,0,1)
	   ODME F 2 A_Recoil(-24)
	   ODME F 3 A_CustomMissile("HaterLunge",18,0,0,CMF_AIMDIRECTION)
	   ODME G 6
	   ODME G 2 A_ScaleVelocity(0.2)
	   TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)
	   ODME G 1 A_ScaleVelocity(0)
	   Goto See
Pain: 
	   TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)
       ODME A 4 A_Pain
       Goto See
Death: 
	   TNT1 A 0 A_ChangeFlag(SLIDESONWALLS,0)
       ODMD A 5 
       ODMD B 5 A_Scream
       ODMD C 4
       ODMD D 4 A_NoBlocking     
       ODMD E 4 A_SpawnItem("BodyCrash",0,0,0,0)
       ODMD F -1
	   ODMD G -1
	   ODMD H -1
	   ODMD I -1
	   ODMD J -1
	   ODMD K -1 
       Stop
Raise: 
	   TNT1 A 0
	   TNT1 A 0 A_SpawnItemEx("VileHealEffect",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
       ODMD KJIHGFEDCBA 5 
       Goto See 
       }
}

ACTOR HaterLunge
{
   Height 23
   Radius 23
   Speed 30
   Damage (20*Random(4,8))
   Species "Fiends"
   SeeSound ""  
   DeathSound ""
   PROJECTILE
   States
   {
   Spawn:
	TNT1 A 4
    Stop
    }
}