ACTOR TrueDarkEnragedLegendaryCyberdemon : TrueDarkLegendaryCyberdemon
{
//$Sprite TDC3 / TDC1 / TDC2 / TDC3 / TDC4 / TDC5
//$Title "True Dark Enraged Legendary Cyberdemon"
//Original: Infinity Gods
//Creator: Eshkere_Jason
//Info: I AM A GOD AND I WILL DESTROY YOU
Health 35000
+nofear
+LookAllAround
PainChance 1 //oh.. 
Damagefactor 0.15 //oh..
DamageFactor "PlayerNemesisPlasma", 0.165
DamageFactor "Explosion", 0.1
DamageFactor "TrueLegendaryDamage", 0.0
DamageFactor "TrueLegendaryPlayer", 0.0
DamageFactor "Cursed", 0.13
DamageFactor "Hackroid", 0.18
DamageFactor "HellComet", 0.0
DamageFactor "Hell", 0.1
DamageFactor "T3rm", 0.1
DamageFactor "C0mm4nder", 0.1
DamageFactor "HFCyb3r", 0.1
DropItem "LDemonAmmoBox" 256 
DropItem "LDemonAmmo" 256
DropItem "Legendary BFG" 256 1
DropItem "LegendaryBossLifeEssence" 256
DropItem "LegendaryBossArmorBonusMax" 256
DropItem "LegendaryBossLifeEssence" 128
DropItem "LegendaryBossArmorBonusMax" 128
DropItem "DemonicChalice" 256
DropItem "Legendary Plasmatic Rifle" 256 1
DropItem "EnragedLegendaryAmmoSphere" 256 1
DropItem "LegDemonRune" 256 1
DropItem "Legendary Assault Shotgun" 256 1
DropItem "Legendary Plasmatic Cannon" 256 1 
DropItem "LegendarySphere" 256 1
DropItem "LegTimeFreezeSphere" 256
DropItem "LegendaryShell" 256 4
DropItem "LegendaryShellBox" 256
DropItem "LegendaryBulletBox" 256 
DropItem "LegendaryLMGBulletMag" 256 20
DropItem "Legendary Light Machine Gun" 256 1
DropItem "TrueLegendaryBFGUpgrade" 250 1
DropItem "LegendaryRune" 256 1
DropItem "LegendaryPowerSphere" 256 1
DropItem "LegendaryPowerShard" 256 1
DropItem "LegendaryCoachgun" 256 1
DropItem "LegendarySaber" 256 1
DropItem "TrueLegendaryUltraSphere" 256 1
DropItem "TrueLegendaryRune" 64 1
DropItem "LegendaryBFG10k" 256 1
DropItem "TrueLegAmmoSphere" 256 1
DropItem "RareRandomTrueLegItems" 110 1
DropItem "TrueLegTimeFreezeSphere" 256 1
DropItem "TrueLegendaryArmor" 120 1
DropItem "TrueLegendaryCell" 256 1
DropItem "TrueLegendaryCell" 128 1
DropItem "TrueLegendaryCellPack" 128 1
DropItem "LegendaryFusionCell" 128 1
DropItem "True Legendary Ion Striker" 120 1
DropItem "UpgradedTrueLegendaryArmor" 160 1
DropItem "TrueLegDemonRune", 256, 1
DropItem "TrueDarkEnragedLegendaryRune" 256 1
SeeSound "TrueDarkEnragedLegendaryCyberDemon/sight"
PainSound "TrueDarkEnragedLegendaryCyberDemon/pain"
DeathSound "tlcyb/death"
ActiveSound "TrueDarkEnragedLegendaryCyberDemon/Acting"
Obituary "%o was expunged from the universe by the \c[l5]True\c- \c[g2]Dark\c- \c[m6]Enraged\c- \c[z3]Legendary  CyberDemon\c-"
Tag "\c[l5]True\c- \c[g2]Dark\c- \c[m6]Enraged\c- \c[z3]Legendary  CyberDemon\c-"
var int user_leapdelay;
States
  {
  Spawn:
    TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    Loop
	See:
    TNT1 A 0 A_JumpIf(user_music == 1,3)
    TNT1 A 0 ACS_NamedExecuteAlways("InfinityMusic",0,1803,1006)
	TNT1 A 0 A_SetUserVar("user_music",1)
	TNT1 A 0 A_Jump(100,"Rush")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 A 3 Bright A_Hoof
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 A 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 BB 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 CC 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 D 3 Bright A_Metal
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 D 3 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 A_Jump(50,"Teleport")
    TNT1 A 0 A_JumpIfCloser(1024, "See")
    Loop
	Leap:
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 A_SetUserVar("user_leapdelay",0)
	TNT1 A 0 ThrustThingZ(0,random(30,35),0,1)
	TNT1 A 0 A_PlaySound("Legcyber/pain6")
	TDC0 AAAA 5 Bright A_Recoil(-10)
  LeapCheck:
	TNT1 A 0 A_JumpIf(user_leapdelay >= 105,"LeapLand")
	TNT1 A 0 A_SetUserVar("user_leapdelay",user_leapdelay+1)
	TDC0 A 1 Bright A_CheckFloor("LeapLand")
	Loop
  LeapLand:	
    TNT1 A 0 A_Explode(20000000,500)
	TNT1 A 0 A_SpawnItem("LegendaryNuke")
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
	TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
	TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
	TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
	TNT1 A 0 Radius_Quake(175,8,512,1024,0)
	TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 BBB 60 Bright
	Goto See
	Rush:
    TNT1 A 0 A_Hoof
	TDC3 A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 A 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 B 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 C 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 C 2 Bright A_Chase
	TNT1 A 0 A_Metal
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TDC3 D 2 Bright A_Chase
	TNT1 A 0 A_SpawnItemEx("EnragedLegendaryCyberFlameSpawner",0,0,0,0,0,0,0,128)
	TNT1 A 0 A_Jump(25,"Teleport")
	TNT1 A 0 A_Jump(75,"See")		
	Loop	
  Teleport:
    TDC3 A 1 Bright A_UnSetShootable
	TDC3 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 AAAAAAAAAA 1 A_FadeOut(0.1,0)
	TDC3 A 2
	TDC3 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_Wander
	TDC3 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA  0 A_Wander
    TDC3 A 1 A_PlayWeaponSound("boss/teleport")
	TDC3 AAAAAAAAAAAAA 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 AAAAAAAAAA 1 A_FadeIn(0.1)
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TDC3 A 1 Bright A_SetShootable
    Goto See	
	Missile:
    TNT1 A 0 A_SetShootable
    TNT1 A 0 A_UnsetInvulnerable
    TNT1 A 0 A_SetTranslucent(1)
	TNT1 A 0 A_JumpIfCloser(200,"Pain.Fists")
    TNT1 A 0 A_JumpIfCloser(300,"TrueLegendaryStomp")
	TNT1 A 0 A_JumpIfCloser(350,"Leap")
    TNT1 A 0 A_Jump(130,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","BoomBarrageMissiles","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","TrueLegendaryDevastator","SpikyStomp","TrueDarkLegendaryBall")
	TNT1 A 0 A_Jump(32,"TrueLegendaryLaserBeam")
	TNT1 A 0 A_Jump(20,"SuperLegendaryPlasmaticBomb")
	TNT1 A 0 A_Jump(20,"TrueDarkLegendaryBall")
	Normal:
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("DiscipleHomingSuperBall",58,-26,Random(-3,3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","LegRevBalls","BoomBarrageMissiles","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	Homing:
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("EnragedHomingRocket", 58, -26, Random(-2, 3))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","LegRevBalls","BoomBarrageMissiles","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	BoomBarrageMissiles:
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 3 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("BoomBarrageMissile", 58, -26)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("BoomBarrageMissile", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","TrueLegPlasmaBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	TrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","HomingTrueLegPlasmaBalls","LegendaryPyrocannon")
	Goto See
	HomingTrueLegPlasmaBalls:
    TNT1 A 0 A_Changeflag(reflective,1)
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
    TDC3 E 3  Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 4 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TDC3 E 3  Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("LegCommandoRedStar", 58, -26,Random(-4, 4))
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","StompingBarrage","LegRevBalls","LegendaryPyrocannon")
	Goto See
  TrueLegendaryBFG10K:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/charge15k")
	TDC3 E 18 Bright A_FaceTarget
	TDC3 E 6 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))	
	TDC3 E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))	
	TDC3 E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 4 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,0,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,180,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-225,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("FakeLegCyber10KSummoner",0,0,0,30,0,0,-305,SXF_TRANSFERPOINTERS)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4, 4))
	TDC3 E 20 Bright A_PlaySound("weapons/bfg15kcooldown",CHAN_AUTO)
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  TrueLegendaryRailgun:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto NoTeleRg
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TDC3 EE 4 Bright A_FaceTarget
	TDC3 E 8 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26)
    TDC3 E 1 A_UnSetShootable
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26)
    TDC3 E 1 A_UnSetShootable
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26)
    TDC3 E 1 A_UnSetShootable
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)
	TNT1 A 0 A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26)
    TDC3 E 1 A_UnSetShootable
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TDC3 EEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TDC3 EE 4 Bright A_FaceTarget
	TDC3 E 8 Bright A_FaceTarget
    TDC3 F 9 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 5 Bright A_FaceTarget
    TDC3 F 9 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 7 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 5 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("DiscipleHomingSuperBall",0,0,0,30,0,0,96,0)
	TNT1 A 0 A_SpawnItemEx("DiscipleHomingSuperBall",0,0,0,30,0,0,-96,0)
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
  NoTeleRg:
    TNT1 A 0 A_Changeflag(reflective,1)
    TNT1 A 0 A_PlaySound("weapons/rgcharge")
    TDC3 EE 4 Bright A_FaceTarget
	TDC3 E 8 Bright A_FaceTarget
    TDC3 F 9 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 5 Bright A_FaceTarget
    TDC3 F 9 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 7 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 5 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 4 Bright A_FaceTarget
    TDC3 F 4 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 3 Bright A_FaceTarget
    TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 2 Bright A_FaceTarget
    TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
    TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 1 Bright A_FaceTarget
    TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-2,4))
	TDC3 E 15 Bright
	TNT1 A 0 A_Changeflag(reflective,0)
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","SpikyStomp","LegendaryPyrocannon")
	Goto See
	LegendaryStar:
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load1")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_PlayWeaponSound("star/load2")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner") 
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 E 0 A_FaceTarget
	TNT1 A 0 A_PlayWeaponSound("star/load3")
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 E 0 A_FaceTarget
    TDC3 EEEE 2 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")  	   
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TDC3 E 0 A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 6 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 6 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 6 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 6 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 6 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("star/fire")
	TDC3 F 7 Bright A_CustomMissile("LegCyberBlueStar",58,-26)
	TDC3 E 8 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG")
	Goto See
  LegRevBalls:
    TDC3 E 30 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 10 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("lrball3/shot")
    TDC3 F 5 Bright A_CustomMissile("ELegRevBall3", 58, -26)
	TDC3 EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 5
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	TDC3 EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TDC3 E 10 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("lrball3/shot")
    TDC3 F 5 Bright A_CustomMissile("ELegRevBall3", 58, -26)
	TDC3 E 10 Bright A_FaceTarget
	TDC3 F 0 A_PlayWeaponSound("lrball3/shot")
	TDC3 F 5 Bright A_CustomMissile("ELegRevBall3", 58, -26)
	TDC3 E 20 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueBFGCombo","SpikyStomp")
	Goto See
  TrueLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TDC3 G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-50)
	TDC0 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("TrueLegCyberStomp",10,0,0,0)
	TDC0 B 7 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","BoomBarrageMissiles")
    Goto See
	UltimateLegendaryStomp:
    TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TDC3 G 3 Bright A_FaceTarget
	TNT1 A 0 A_Recoil(-500)
	TDC0 A 5 Bright A_FaceTarget		
	TNT1 A 0 Radius_Quake(10,8,0,24,0)	
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
    TNT1 A 0 A_CustomMissile("UltimateTrueLegCyberStomp",10,0,0,0)
	TDC0 B 7 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(128,"TrueLegendaryBFG10K","TrueLegendaryRailgun","LegendaryStar","Homing","StompingBarrage","LegRevBalls","BoomBarrageMissiles","TrueDarkLegendaryBall","LegendaryPyrocannon")
    Goto See
  StompingBarrage:
    TDC3 G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC0 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	TDC0 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TDC3 G 7 Bright A_FaceTarget
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(40,80,0,40,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 0)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 10)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 20)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 30)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 40)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 50)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 60)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 70)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 80)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 90)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 100)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 110)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 120)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 130)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 140)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 150)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 160)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 180)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 190)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 200)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 210)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 220)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 230)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 240)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 250)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 260)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 270)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 280)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 290)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 300)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 310)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 320)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 330)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 340)
    TDC0 B 0 A_CustomMissile("LegCyberQuake", 0, -48, 350)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawnerHoming",0,0,360,0)
    TDC0 BBB 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 A 5 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(10,80,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,0,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,15,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-15,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,30,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-30,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,45,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-45,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,60,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-60,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-80,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,80,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,100,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-100,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,120,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-120,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,150,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-150,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,170,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-170,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,190,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-190,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,220,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-220,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,250,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-250,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,280,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-280,0)	
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,300,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-300,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,330,0)
	TNT1 A 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-330,0)
	TDC0 B 0 A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,360,0)
	TDC0 B 2 Bright A_CustomMissile("TrueLegendaryCyberFireSpawner",0,0,-360,0)
	TDC0 AAAA 20 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)	
	TDC0 B 6 Bright A_PlaySound("monsters/darkcyberstomp")
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-256,256), random(-256,256), 0, 0, 0, 0, 0, 34, 0)
	TDC0 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-360,360), random(-360,360), 0, 0, 0, 0, 0, 40, 0)
	TDC0 BBB 10 Bright
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("LegIceSpike", random(-480,480), random(-480,480), 0, 0, 0, 0, 0, 50, 0)
	TDC0 BBBBBBB 30 Bright A_FaceTarget
	TNT1 A 0 A_Jump(128,"SpikyStomp")
	Goto See
  SpikyStomp:
    TDC3 G 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC0 G 3 Bright A_PlaySoundEx("tlcyb/laugh3","LBBCSPT3")
	TDC0 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_FaceTarget
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TDC3 G 7 Bright A_FaceTarget
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 AA 8 Bright A_FaceTarget
	TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
	TDC0 B 4 Bright A_GiveToTarget("EnragedSpike",1)
	TDC0 B 50 Bright A_FaceTarget
	Goto See
	SuperLegendaryPlasmaticBomb:
      TNT1 A 0 A_SetTranslucent(1)
	  TDC2 AAAA 5 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
      TDC2 A 0 A_ChangeFlag (INVULNERABLE, 1)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 5 BRIGHT A_SpawnItemEx("LegCardiFinalAttack", 0, 0, 300)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 B 5 Bright A_Playsound ("Arcradimus/BFGElectric")
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 A 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC2 B 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC2 A 25 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC3 E 2 Bright A_PlaySound ("pcannon/explode")
      TDC3 E 1 Bright A_ChangeFlag (INVULNERABLE, 0)
	  TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC3 EFFF 2 Bright A_FaceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      TDC3 E 5 Bright A_CustomMissile ("LegendaryCardinalFinalBall", 100, 0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	  TDC3 E 5 Bright A_faceTarget
	  TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
      Goto see
	  LegThor:
    TNT1 A 0 A_ChangeFlag("NOPAIN",1)
    TDC3 G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
	TNT1 A 0 HealThing(500)
	TDC3 G 3 Bright A_PlaySound("tlcyb/demand", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(660,-660),Random(660,-660),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(1650,-1650),Random(1650,-1650),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2150,-2150),Random(2150,-2150),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(2500,-2500),Random(2500,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 AA 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-3800),Random(3800,-3800),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItemEx("LegCybThorStrikeSpawner",Random(3800,-2500),Random(3800,-2500),0,0,0,0,SXF_NOCHECKPOSITION,64)
	TDC3 G 1 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TDC3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(72,"LegendaryTech","LegendaryThunder","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
  LegendaryTech:
    TDC3 G 30 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SpawnItem("LegendaryCyberFlameSpawner3",0,0,0,0)
    TDC3 G 3 Bright A_PlaySoundEx("tlcyb/laugh4","LBBCSPT4")
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TDC3 F 3 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 3 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
    TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
	TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TNT1 A 0 Bright A_PlayWeaponSound("BlueDTRFire")
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("CyberLegendaryProjectile",58,-26,Random(2, -4))
    TDC3 E 30 Bright A_PlaySoundEx("Legcyber/amhalt","DECHST")
	TNT1 A 0 A_Jump(100,"TrueLegendaryBFG")
	Goto See
	TrueLegendaryDevastator:
    TNT1 A 0 A_PlaySound("devastator/charge")
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 F 0 A_PlaySound ("devastator/fire")
	TDC3 F 0 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall", 58, -26, 0)
	TDC3 EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 5
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	TDC3 EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TDC3 F 0 A_PlaySound ("devastator/fire")
	TDC3 F 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall", 58, -26, 0)
	TDC3 E 50 Bright
	Goto See
	TrueBFGCombo:
    TDC3 E 10 Bright A_FaceTarget
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_FaceTarget
	TDC3 E 0 A_PlayWeaponSOund("TBFG/charge")
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)		
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)	
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 F 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_FaceTarget
	TDC3 F 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)			
	TNT1 A 0 A_UnSetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))		
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall",58,-26,Random(-7,7))
	TDC3 E 2 Bright A_FaceTarget		
	TDC3 F 3 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 3 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 3 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))		
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall",58,-26,Random(-7,7))
	TDC3 E 2 Bright A_FaceTarget		
	TDC3 F 2 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 2 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 2 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))		
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall",58,-26,Random(-7,7))
	TDC3 E 2 Bright A_FaceTarget		
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 2 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))		
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall",58,-26,Random(-7,7))
	TDC3 E 1 Bright A_FaceTarget		
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCYBRailgunProj",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))		
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("EnragedBabySentientDTBFG10KBall",58,-26,Random(-7,7))
	TDC3 E 1 Bright A_FaceTarget		
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfire")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegCyberBFG9500Ball",58,-26,Random(-4,4))	
	TNT1 A 0 A_PlaySound("weapons/bfg15kfifldkfdre")
	TDC3 F 1 Bright A_CustomMissile("Enraged10KProjectile",58,-26,Random(-4,4))
	TDC3 E 1 Bright A_FaceTarget
	TDC3 F 1 Bright A_CustomMissile("ELegBFG95K",58,-26,Random(-4,4))
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 3 Bright A_SpawnItemEx("LegendaryCannonSmoke",58,-26,62)
	TDC3 EEEEEEEEEE 15 Bright A_FaceTarget
	TNT1 A 0 A_Jump(115,"LegendaryTech","LegendaryThunder","LegThor","TrueLegendaryBFG","TrueLegendaryDevastator","TrueDarkLegendaryBall","LegendaryPyrocannon")
	Goto See
	LegendaryThunder:
		TDC3 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TDC3 G 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TDC3 G 5 Bright A_CustomMissile("LegCybThunderSpawner2",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 A_Jump(32,"LegThor")
		TNT1 A 0 A_Jump(20,"TrueLegendaryLaserBeam")
		TNT1 A 0 A_Jump(20,"LegendaryPyrocannon")
		Goto See
		LegendaryPyrocannon:
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 3 Bright A_PlaySoundEx("tlcyb/demand2","LBASPT1")
	TDC3 E 15 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 15 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 10 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 4 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 3 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 3 Bright A_FaceTarget
	TDC3 E 2 Bright A_CustomMissile("ENRAGEDLegPyroShot", 58, -26, 0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
		TrueSoulsAndShield:
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,1)
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,0)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,0,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,0,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,0,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,0,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,25,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,25,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,25,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,25,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,50)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,50,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,50,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,50,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,50,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,75)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,75,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,75,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,75,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,75,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,100)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,100,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,100,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,100,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,100,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,125)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,125,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,125,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,125,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,125,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,150)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,150,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,150,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,150,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,150,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,175)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,175,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,175,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,175,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,175,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,200)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,200,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,200,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,200,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,200,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,225)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,225,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,225,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,225,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,225,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,250)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,250,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,250,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,250,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,250,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,275)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,275,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,275,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,275,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,275,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,300)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,300,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,300,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,300,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,300,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,325)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,325,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,325,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,325,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,325,10,55)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner",30,0,350)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner2",30,0,350,10,25)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner3",30,0,350,10,35)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner4",30,0,350,10,45)
		TNT1 A 0 A_CustomMissile("TrueLegCyberShieldSpawner5",30,0,350,10,55)
		TNT1 A 0 A_Blast(0,225,500,30)
		TNT1 A 0 A_Explode(120,650,0)
		TDC3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 2 Bright A_CustomMissile("TrueLegLostSoul",random(0,80),0,random(0,360),0)
		TDC3 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 0 Bright A_CustomMissile("TrueLegLostSoul",random(0,-80),0,random(0,-360),0)
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_Changeflag(reflective,0)
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		Goto See
  PainMissile:
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 G 3 Bright A_Pain
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 G 3 Bright
    TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 G 3 Bright	  
    Goto Missile
	TrueLegendaryBFG:
    TNT1 A 0 A_SetTranslucent(1)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 5 Bright A_faceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_SetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TDC3 E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	TDC3 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
    TDC3 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")	
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 Bright A_FaceTarget
	TDC3 E 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_UnsetInvulnerable
	TNT1 A 0 A_ChangeFlag("NOPAIN",0)
	TNT1 A 0 A_JumpIfTargetInLos(2)
    TNT1 A 0 A_Jump(256,2)
	TNT1 A 0
	Goto TrueLegBFGGo
	TDC3 EEEEEEEEEEEEE 0 Bright A_SpawnItemEx("TrueLegendaryLineSpawner")
	TNT1 A 0 A_UnSetShootable
    TDC3 EEEEEEEEEEE 1 A_FadeOut(0.1,0)
	TDC3 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 0 A_Wander
    TDC3 E 5
    TDC3 E 1 A_PlayWeaponSound("boss/teleport")
	TNT1 A 0 A_FaceTarget
	TDC3 EEEEEEEEEEEEE 0 A_SpawnItemEx("TrueLegendaryLineSpawner")
	TDC3 EEEEEEEEEEE 1 A_FadeIn(0.1)	
	TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	TDC3 F 5 Bright A_CustomMissile("EnragedCyberGuruball", 58, -26, 0, 0)
	TDC3 E 50 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
  TrueLegBFGGo:
    TNT1 A 0 A_SetShootable
	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruFire")
  	TNT1 A 0 A_PlayWeaponSound("Weapons/GuruAddFire")
	TNT1 A 0 Bright A_SpawnItem("TrueLegendaryLineSpawner",0,0,0,0)
	TDC3 F 5 Bright A_CustomMissile("EnragedCyberGuruball", 58, -26, 0, 0)
	TDC3 E 50 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TNT1 A 0 A_Jump(32,"SuperLegendaryPlasmaticBomb")
	goto see
	TrueLegendaryLaserBeam:
		TNT1 A 0 A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TDC3 G 30 Bright A_FaceTarget
		TNT1 A 0 A_SetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",1)
		TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC3 G 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 3 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 A 4 Bright
		TNT1 A 0 A_PlaySound("ultimate/fire", CHAN_AUTO, 1.0, False, ATTN_NONE)
		TNT1 A 0 Bright A_FaceTarget
		TDC5 BBBBBBBBBBBBBBBBBBBBB 4 Bright A_CustomMissile("TrueLegendaryLaserBeam",105,0,0,0)
		TNT1 A 0 Bright A_FaceTarget
		TNT1 A 0 A_SetShootable
		TNT1 A 0 A_UnsetInvulnerable
		TNT1 A 0 A_ChangeFlag("NOPAIN",0)
		TDC5 B 10 Bright A_FaceTarget
		TDC5 A 90 Bright A_FaceTarget
		TDC3 G 20 Bright A_FaceTarget
	    Goto See
		 LegendaryRage:
    TDC3 G 5 Bright A_Pain
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	TNT1 A 0 A_SetInvulnerable
	TDC3 G 5 Bright A_Facetarget
	TDC3 G 3 Bright A_PlaySound("tlcyb/laugh2", CHAN_AUTO, 1.0, False, ATTN_NONE)
	TDC3 GG 25 Bright A_FaceTarget
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	TNT1 A 0 HealThing(1500)
	TDC3 G 30 Bright A_CustomMissile("TrueLegPentagram")
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySummoner",0,0,0,30,0,0,72,0)
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySummoner",0,0,0,30,0,0,-72,0)
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySummoner",0,0,0,30,0,0,-222,0)
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySummoner",0,0,0,30,0,0,222,0)
	TNT1 A 0 A_SpawnItemEx("EnragedLegendarySummoner",0,0,0,30,0,0,365,0)
	TNT1 A 0 Radius_Quake(50,200,0,24,0)
	Goto See
		Pain:
	TNT1 A 0 A_JumpIfInTargetInventory("NexusStrength",1,"TruePain")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
	TNT1 A 0 A_Jump(44,"LegThor")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    TDC3 G 10 Bright A_Pain
    Goto See
  Pain.PlayerDBFG10K2:
  Pain.DBFG10K2:
  Pain.DBFG:
  Pain.PlayerDBFG:
  Pain.DBFG2:
  Pain.PlayerDBFG210K:
  Pain.DBFG210K:
  Pain.DBFG2Splash:
  Pain.PlayerDBFG2:
	TNT1 A 0 A_ChangeFlag("NOPAIN",1)
	Goto Teleport
  Pain.Melee:
		TNT1 A 0 A_Jump(256,"Pain.Fists")
		Goto See
  Pain.Fists:
		TNT1 A 0 A_SetInvulnerable
		TDC3 G 3 Bright A_FaceTarget
		TNT1 A 0 A_Recoil(-50)
		TDC0 AA 5 Bright A_FaceTarget		
		TNT1 A 0 Radius_Quake(10,8,0,24,0)	
		TNT1 A 0 A_PlaySound("monsters/darkcyberstomp")
		TNT1 A 0 A_UnSetInvulnerable
		TNT1 A 0 A_CustomMissile("DeadlyTrueLegCyberStomp",10,0,0,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandShockWave",0,0,0,0,0,0,0,128) 
		TNT1 AAA 0 A_SpawnItemEx("LegendaryBlueParticleSpawner",Random(-32, 32),Random(-32, 32),0,0,0,0,0,128)  
		TNT1 AAA 0 A_CustomMissile("SmokeFX3",0,0,random(0,360),2,random(0,360))
		TNT1 AAAAA 0 A_CustomMissile("BlueKaboom",0,0,random(0,360),2,random(0,360))
		//TNT1 A 0 A_CustomMissile("LCAExplosionBundle",0,0,random(80,100),2,random(80,100))
		TNT1 A 0 Radius_Quake(355,200,512,1024,0)
		TNT1 A 0 A_SpawnItemEx("TLCFlyLandKaBoom")
		TDC0 BB 20 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
		Goto See
	   TruePain:
	TNT1 A 0 A_Jump(130,"EmpoweredHeal")
	TNT1 A 0 A_Jump(128,"PainMissile")
	TNT1 A 0 A_Jump(48,"Teleport")
	TNT1 A 0 A_Jump(46,"TrueSoulsAndShield")
	TNT1 A 0 A_Jump(44,"LegThor")
	TNT1 A 0 A_Jump(42,"LegendaryRage")
	TNT1 A 0 A_Jump(128,"Leap")
    TDC3 G 10 Bright A_Pain
    Goto See
	EmpoweredHeal:
      TDC3 G 5 Bright 
      TDC3 G 1 A_GiveInventory("Health",3000)
	  Goto See
	    TrueDarkLegendaryBall:
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TDC3 E 3 Bright A_PlaySoundEx("tlcyb/laugh2","LBBCSPT2")
	TDC3 E 3 Bright A_PlaySoundEx("Legcyber/BFG","GURUCHRG")
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 5 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TDC3 E 2 Bright A_CustomMissile("TrueDarkLegendaryBall", 58, -26, 0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 E 2 Bright A_FaceTarget
	TNT1 A 0 Bright A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	Goto See
		Death:
	  TNT1 A 0 A_StopSound(6)
	  TDC3 G 5 Bright A_scream
	  TDC3 H 5 Bright
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))		
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TNT1 A 0 A_SpawnItem("TrueDeathBall")
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
      TDC3 GHGHG 2 Bright A_CustomMissile("PainfulDeathKaboom", random(20,80), random(20,-20), random(0,360), 2, random(0,360))
	  TNT1 AA 0 A_SpawnItemEx("EnragedDeathBallMedium",Random(10,-10),Random(10,-10),Random(20,60),0,0,0,0,128,0)		
	  TNT1 AAA 0 A_CustomMissile("BigBlueBloodCloud", random(10,80), 0, random(0,360), 2, random(0,360))
	  TDC3 H 10
	  TDC3 G 10
	  TNT1 A 0 A_SpawnItemEx("LegendaryNuke")
	  TDC3 JKL 10
	  TDC3 M 10 A_NoBlocking
	  TDC3 NO 10
	  TDC3 P 30
	  TDC3 P -1 A_BossDeath
	  Stop
	}
}

Actor INFTrueDarkEnragedLegendaryCyberdemon : TrueDarkEnragedLegendaryCyberdemon
{
Tag "\c[l5]True\c- \c[g2]Dark\c- \c[m6]Enraged\c- \c[z3]Legendary  CyberDemon\c-"
States
{
  Spawn:
    TNT1 A 0
    TNT1 A 0 A_Jump(140,"Remove")
	TNT1 A 0 A_JumpIf(ACS_NamedExecuteWithResult("TrueLegendaryRuneSpawnCheck") == 2,1)
	Goto Remove
	Idle:
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	TDC3 A 10 Bright A_Look
	TNT1 A 0 A_SpawnItemEx("NemesisCyberFlameSpawner")
	TNT1 A 0 A_SpawnItem("EnragedLegendaryCyberFlameSpawner",0,0,0,0)
	Loop
  Remove:
	TNT1 A 1
	TNT1 A 0 A_SpawnItemEx("Cyberdemon",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION)
	TNT1 A 0 A_ChangeFlag("COUNTKILL", FALSE)
	TNT1 A 0
	Stop
	}
}


ACTOR ENRAGEDLegPyroShot
{
   PROJECTILE
   +SeekerMissile
   +FORCERADIUSDMG
   +NoGravity
   +MTHRUSPECIES
   +DONTREFLECT
   +DontHurtSpecies
   +DontHarmSpecies
   SeeSound "weapons/firbfi"
   DeathSound "weapons/hellex"
   Obituary "%o was incinerated by a Enraged Legendary Pyro cannon."
   Alpha 1.0
   Scale 1.4
   RenderStyle Add
   Speed 45
   FastSpeed 50
   PROJECTILE
   Damage 9000
   Radius 11
   Height 6
   states
   {
   Spawn:
    GDWW AAA 1 A_SpawnItemEx("PHFExTrail",0,0,0,0,0,0,0)
    TNT1 A 0 BRIGHT A_SeekerMissile(10,10)
    Goto Spawn+2
   Death:
	  TNT1 A 0 Radius_Quake(15,20,0,20,0)
	  GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,0,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,45,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,90,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,135,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,180,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,225,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,270,6)
      GDWO D 0 Bright A_CustomMissile("FuelExplosion01",0,0,315,6)
      GDWO D 0 Bright A_Mushroom("MushroomFireballs",8)
	GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,18,2)
	GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,27,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,36,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,49,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,54,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,66,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,72,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,84,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,90,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,100,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,108,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,117,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,126,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,138,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,144,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,156,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,168,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,162,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,180,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,196,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,216,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,234,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,252,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,270,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,288,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,306,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,324,2)
    GDWO D 0 Bright A_CustomMissile("LegDTBFG",0,0,342,2)
	  TNT1 A 0 A_Explode(5000,400)
      GDWO DEFGHIJKLMN 1 BRIGHT 
	  TNT1 A 0 A_SpawnItemEx("PyroShotEx",0,0,0,0,0,0,0)	
	  TNT1 A 0 A_SpawnItemEx("LegTerminatorNukeDeath",0,0,0,0,0,0,0)	
      Stop
   }
}

ACTOR FuelExplosion01
{
   Radius 8
   Height 8
   Speed 6
   Damage 10
   PROJECTILE
   RENDERSTYLE ADD
   +RIPPER
   +BLOODLESSIMPACT
   +DontHurtSpecies
   +SPECTRAL
   +Friendly
   +DontHarmSpecies
   SeeSound "weapons/firex3"
   ALPHA 0.80
   States
   {
   Spawn:
      TNT1 AAAAA 4 A_SpawnItem("FuelExplosion02",0,0)
      Stop
   }
}

ACTOR FuelExplosion02
{   
   Radius 5
   Height 5
   Speed 0
   Damage 10
   PROJECTILE
   RENDERSTYLE ADD
   +SPECTRAL
   +Friendly
   +DontHurtSpecies
   +DontHarmSpecies
   ALPHA 0.80
   SeeSound "weapons/firex3"
   States
   {
   Spawn:
      RPEX A 2 Bright
      RPEX B 2 Bright A_Explode (10,96,0)
      RPEX CDEFGHIJKLMNOPQRSTU 2 Bright
      stop
   }
}
ACTOR MushroomFireballs
{
   Radius 10
   Height 8
   Damage 30
   PROJECTILE  
   RENDERSTYLE Translucent 
   Alpha 1
   Scale 1.0
   Speed 35
   SeeSound "imp/attack"
   DeathSound "comet/explosion"
   BounceCount 3
   -NoGravity
   +DoomBounce
   +SKYEXPLODE
   +DontHurtSpecies
   +SPECTRAL
   +Friendly
   +DontHarmSpecies
   states
   {
	Spawn:
	TNT1 A 1
	TNT1 A 0 A_PlaySoundEx("HFCyb/rocket", 1, 0, 2)
	Goto Fly
	Fly:
		FRTB AB 1 BRIGHT A_SpawnItem("HFCybFireballTrail")
		Loop
     Death:
		TNT1 A 0 A_Explode(160, 192)//Damage, Radius
		TNT1 A 0 A_SpawnItemEx("LCABaseScorch", 0, 0, 0, 0, 0, 0, Random(0,359))
        TNT1 AAAAAA 0 A_CustomMissile ("OrangeParticleSpawner", 0, 0, random (0, 360), 2, random (0, 180))
		TNT1 A 0 A_SpawnItemEx("SuperMeteor_m_Explosion",0,0,0,0,0,0,0,128,0)
	    EXPL A 0 Radius_Quake(15,20,0,20,0)
		TNT1 AAAA 0 A_SpawnItemEx("SuperMeteor_m_FX_Smoke", 0, 0, 0, 0.01 * Random(-125, 125), 0.01 * Random(-125, 125), 0.01 * Random(25, 245), 0, 128, 0)
		BOOM ABCDEFGHIJKLMNOP 2 BRIGHT
		Stop
   }
}