//Client Side
//USE NO SAVE FOR TRULLY CLIENT SIDE, THEY ARENT SENT TO NETWORK
//USER IS FOR "CLIENT" SIDE, BUT CHANGES CAN STILL BE VISIBLE FOR OTHER PLAYERS LIKE RELOAD¹

//nosave int furcv_safezonex = 0;¹
//nosave int furcv_safezoney = 0;¹

user int furcv_safezonex = 0;
user int furcv_safezoney = 0;

user bool fur_noreload = false;

//Server Side
server int furengine = -1;
// Rage Spark: Server variables because they change the actor TID *shrug*
server int fursv_healthbar = 2;
server bool fursv_healthbar_icon = true;
server bool fur_pickupanimations = true;

server noarchive int sv_doublejumplimit = 1;
server noarchive bool fur_forcereload = false;
server noarchive bool fur_wip_sniff = false;

// Rage Spark: Health bar icons... sorry

//Remove this when we go to GZDoom
user noarchive string FURCyberGoat = "icyber00";
user noarchive string FURCyberGoat_Dead = "icyber01";
user noarchive string FURSpiderFennec = "imomma00";
user noarchive string FURBruiserGoat = "ibruiser";
user noarchive string FURDaisy = "idaisy";



