Each file has their note.

How can you turn on some of the stuff?
	"Filter>doom" folder has some stuff for GZDOOM
	Zandronum doesn't read that folder at all, so we are safe. i hope so
	neither ZScript.

Later replace ALL ACS trickery with better ZScript stuff, trust me, less ACS_NAMEDEXECUTEALWAYSWITHRESULT or that sort of stuff = readable code.

Make double jump possibly a inventory item? with DoEffect overrides with the same logic as the ACS one.
...or maybe, replace the Playerpawn with a totally new one, overriding its idk what, well
i may do that anyway for fixing and improving jump/kick and whahtever sprites, we will see.

--------
Don't worry, Decorate can still be used and I will try making helpful and
easy to use functions if I end up doing all these stuff! I will also try adding
comments anywhere is needed.

		Just be sure to try use the "new" Decorate syntax, ok?
--------

korp will probably want me to do some fancy stuff for menus, hope its just backgrounds

also add more horses in the code.

also check Magic Mush, it should be released when Furdoom 0.1.1 releases... i guess

OH YEAH IMPORTANT NOTE

                    WHEN WE STARTING SWITCHING STUFF TO ZSCRIPT,
                                  TEST
                                      FOR
                                          DESYNCS

 \-__  _-----_
\ \  -|		---/
 \|    \	    /---_
  \     |\____	___/
  |   /  \	  \    \
  |  /        | \   \
    /             \_\
   /              __||
 /    _____________/
/			/