actor cuberocket : rocket
{
  scale 0.75
  seesound "brain/spit"
  deathsound "brain/cubeboom"
  states
  {
  Spawn:
    BOSF ABCD 1
    Loop
  Death:
    FIRE A 0 a_settranslucent(1.0, 1)
    FIRE A 0 A_Explode
    FIRE ABCDEFGH 4 Bright
    Stop
  }
}