/*

ice shard sprites and sounds: raven software (hexen)

*/

//you can't make acs play a local sound that everybody can hear, so this is the only solution

actor jumppadsound : effect
{
	states
	{
	spawn:
		TNT1 A 0
		TNT1 A 0 a_playsound("world/jumppad")
		stop
	}
}

actor driceshard : frostmissile 
{ 
	damage (200) 
	renderstyle add
	deathsound "ice/shatter"
	states
	{
	spawn:
		SHRD ABC 3 bright
		loop
	}
}

actor blueplasma : plasmaball { damage (200) }
actor redplasma : blueplasma { translation "192:207=168:183", "240:247=184:191" }
actor greenplasma : blueplasma { translation "192:199=112:123", "200:207=124:125", "240:247=126:127" }
actor yellowplasma : blueplasma { translation "192:196=224:227", "197:207=160:167", "240:247=167:167" }

actor healthbonus6 : healthbonus { +nogravity }
actor maxhealthbonus6 : maxhealthbonus { +nogravity }
actor stimpack6 : stimpack { +nogravity }
actor medikit6 : medikit { +nogravity }