actor nightmarefire : archvilefire
{
  scale 2.0
  renderstyle subtract
  states
  {
  spawn:
    FIRE ABCDEFGH 2 a_explode(512, 512)
	TNT1 A 2 a_firecrackle
	loop
  }
}

actor powerflight2 : powerflight { powerup.duration -9999 }