Actor D4WarlordOfHell : D4AbstractMonster
{
	Health 30000
	Radius 73
	Height 210
	Mass 100000
	Speed 24
	PainChance 2
	Monster
	+FLOORCLIP
	+BOSSDEATH
	SeeSound "baron/sight"
	PainSound "baron/pain"
	DeathSound "baron/death"
	ActiveSound "baron/active"
	Obituary "%o got exterminated by the warlord of hell"
	DropItem "DemonGrenadeDrop", 5
	DropItem "ReaperandUpgradesDropper", 5
	DropItem "BaronRune", 5 // 1/51
	PainChance "StunBomb", 255
	PainChance "GloryKill", 255
	Species "D4TBaronKind"
	DamageFactor "BFGDamage", 1.35 //slightly more vulnerable to it 
	Tag "Warlord of Hell"
	States
	{
	Spawn:
		BOSS A 0 NODELAY A_SetUserVar(user_bigmonstersound,1)
		Goto Super::Spawn
	Idle:
		BOSS AB 10 A_Look 
		Loop
	See:
		BOSS AABBCCDD 3 A_Chase
		Loop
	Melee:
	Missile:
		BOSS EF 9 A_FaceTarget
		BOSS G 0 A_VileTarget
		BOSS G 10 A_VileAttack
		Goto See
	Pain:
		BOSS H  2
		BOSS H  2 A_Pain
		Goto See
	Death:
		"####" "#" 0  A_SpawnItemEx("SituationalPinata",0,0,32,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
		BOSS I  8
		BOSS J  8 A_Scream
		BOSS K  8
		BOSS L  8 A_NoBlocking
		BOSS MN 8
		BOSS O -1 A_BossDeath   
		Stop
	}
}