actor BackpackTimer : token { }
actor D4DBackPackGiverCounter	: Inventory	{ Inventory.MaxAmount     5 }


Actor SpawnCoopBackpack
{
	Scale 0.5
	Activation THINGSPEC_NoDeathSpecial|THINGSPEC_ThingTargets
	+USESPECIAL
	States
	{
	Spawn:
		COOP A 0
		COOP A 0 Thing_SetSpecial(0,226,500,0,0)
		COOP A -1
		Stop
	}
}
