[Lightning Gun]
Weapon holster speed reverted to normal.
Range decreased by 28%
Damage set to 9

[Menelkir]
Speed reduced by 20%
He is now the slowest of all Doom characters,
but still faster than in vanilla qcdev3.0
(4% faster than vq3 Quake lightweights)

[Freeman]
Pheropods can now be shot, and have 2HP.
On impact after being thrown, Pheropod will spawn 3 antlions.
Pods are invulnerable during the initial spawn.
Pheropods will time out after 96 seconds.
Every 8 seconds thereafter, one more antlion will emerge,
with a 50% chance to spawn two, and 25% for three.

[Vor Matur]
VorMatur's Horror will strengthen whenever he earns a Net Master medal.
(1000 Damage dealt without dying)
Stacks up to 3x.
Details found in his bio.

This additional mechanic is meant to provide an incentive for
an alternate, safer playstyle, should it be chosen.`

[Keel]
Keel now carries 6 grenades, from 5.
Keel now fires his grenades in an alternating sequence:
(Left shoulder > Right shoulder > Left...)
Grenades fire in an arc, at a slightly changed angle.
Direct hit damage increased to 96.
Splash radius greatly increased.

Splash damage decreased greatly.
Delay in between grenades tripled.

These changes force Keel to adjust his cursor position
if he wants to land direct hits.
They force him to place his shots with the extended delay.
They also force him to move away from corners more often.

With this increase in required player agency, the reward for
the grenade itself has been increased substantially.

[Orbb]
Drone's explosion damage increased by ~60%.
Drone's explosion splash-damage falloff increased.

[Zedek]
Stomp damage formula changed.
Stomps now launch objects a small amount.