// *** MODIFIED BY CHEBMASTER
// I mark most important places modified by me with //***Che -- unless I forget to.

ACTOR FBD_StealthArachnotron : FBD_Arachnotron1 17863
//***Che this one was inheriting from the base game class instead of BD class, a primordial BD bug! 
{
	
	//***Che: cross-mod hardening: see ACTOR BrutalStealthArachnotron: FBD_StealthArachnotron Replaces StealthArachnotron {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	//***Che meaningless unless they are *silent* like proper ninjas
	SeeSound None
	//***Che since there is no "stealth potpourri" in my potpourri, I just disable the swaps for these monsters:
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}


ACTOR FBD_StealthArchvile : FBD_Archvile 17862
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthArchvile: FBD_StealthArchvile Replaces StealthArchvile {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}


ACTOR FBD_StealthBaron : FBD_Baron 17868
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthBaron: FBD_StealthBaron Replaces StealthBaron {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthCacodemon : FBD_Cacodemon 17865
{
	
	//***Che: cross-mod hardening: see ACTOR BrutalStealthCacodemon: FBD_Cacodemon Replaces StealthCacodemon {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}



ACTOR FBD_StealthChaingunGuy : FBD_ChaingunGuy 17871
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthChaingunGuy: FBD_StealthChaingunGuy Replaces StealthChaingunGuy {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthDemon : FBD_BullDemon 17869
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthDemon:  Replaces StealthDemon {} in Doom_Replacements.txt
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthKnight : FBD_Knight 17867
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthHellKnight: Replaces StealthHellKnight {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthImp : FBD_Imp 17870
{
	
	//***Che: cross-mod hardening: see ACTOR BrutalStealthDoomImp: FBD_StealthImp Replaces StealthDoomImp {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthFatso : FBD_Mancubus 17864 
{
	
	//***Che: cross-mod hardening: see ACTOR BrutalStealthFatso: FBD_StealthFatso Replaces StealthFatso {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthRevenant : FBD_Revenant 17866
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthRevenant: FBD_StealthRevenant Replaces StealthRevenant {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
	}
}

ACTOR FBD_StealthShotgunGuy : FBD_ShotgunGuy 17873
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthShotgunGuy: FBD_StealthShotgunGuy Replaces StealthShotgunGuy {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
		//***Che also disable their randomization
		ReplaceSMG:
			"----" A 0
			Goto ReplaceCancel
	}	
}

ACTOR FBD_StealthZombieMan : FBD_RifleZombie 17872
{
	//***Che: cross-mod hardening: see ACTOR BrutalStealthZombieMan: FBD_StealthZombieMan Replaces StealthZombieMan {} in Doom_Replacements.txt
	
	+STEALTH
	RenderStyle Translucent
	Alpha 0
	SeeSound None
	States
	{
		PotPourriSwap:
			"----" A 0
			Goto PotPourriCancel
		ReplaceAxeman:
		ReplacePistol:
			"----" A 0
			Goto ReplaceCancel
	}
}
