


ACTOR Purist : AbstractFBDoomer
{
	Speed 1.0
	Player.DisplayName "$CLASS_PURIST" //"Purist (Oldschool mode)"
	Player.StartItem "ClassicPistol"
	Player.StartItem "ClassicFist"
	Player.StartItem "Clip2", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "IsPlayingAsPurist", 1
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	Species "Marines"
}


ACTOR FBDoomer : AbstractFBDoomer
{
	Speed 1.0
	Player.Face "STM"
	Player.SoundClass "fbd_doomguy_override"
	Player.DisplayName "$CLASS_RIFLE" //"Normal (Rifle Start)"
	Player.StartItem "Rifle"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"
}

ACTOR FBD_Doomgal: AbstractFBDoomer
{
	Speed 1.0
	Player.Face "YGL"
	Player.SoundClass "fbd_doomgal_override"
	Player.DisplayName "$CLASS_RIFLE_F"
	Player.StartItem "IsAGZDoomDoomgal", 1 // overrides gender detection in CVARS.acs
	
	Player.StartItem "Rifle"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"	
}

ACTOR FBD_Nostalgia: AbstractFBDoomer
{
	Speed 1.0
	Player.Face "STM"
	Player.SoundClass "fbd_doomguy_override"
	Player.DisplayName "$CLASS_NOSTALGIC"
	Player.StartItem "TurboReload", 1
	
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip1", 60
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"	
}

ACTOR FBD_NostalgiaFem: AbstractFBDoomer
{
	Speed 1.0
	Player.Face "YGL"
	Player.SoundClass "fbd_doomgal_override"
	Player.DisplayName "$CLASS_NOSTALGIC_F"
	Player.StartItem "IsAGZDoomDoomgal", 1 // overrides gender detection in CVARS.acs
	
	Player.StartItem "TurboReload", 1
	
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip1", 60
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"		
}

ACTOR FBDoomer2 : AbstractFBDoomer
{
	Speed 1.0
	Player.Face "STM"
	Player.SoundClass "fbd_doomguy_override"	
	Player.DisplayName "$CLASS_PISTOL" //"Normal (Pistol Start)"
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip1", 60
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"
}

ACTOR FBD_Doomgal2: FBDoomer2
{
	Speed 1.0
	Player.Face "YGL"
	Player.SoundClass "fbd_doomgal_override"
	Player.DisplayName "$CLASS_PISTOL_F"
	Player.StartItem "IsAGZDoomDoomgal", 1 // overrides gender detection in CVARS.acs
	
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip1", 60
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "BDDualPistolAmmo", 16
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "DoublePlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "IsPlayer", 1
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 2
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	Player.StartItem "IsNOTTacticalClass", 1
	DamageFactor "KillMeBot", 0.0
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"	
}


ACTOR TacticalFBDoomer : AbstractFBDoomer
{
	Speed 1.0
	Player.Face "STM"
	Player.SoundClass "fbd_doomguy_override"	
	Player.RunHealth 999 // a hack that effectively disables running - can only sprint via mechanics coded in weapons!
	Player.DisplayName "$CLASS_TACTICAL" //"Tactical (Sprints, Recoil)"
	Player.StartItem "Rifle"
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "IsTacticalClass", 1
	Player.StartItem "JustStartedGame", 1
	Player.StartItem "NoAutoReload", 1
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 1
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"
}

ACTOR FBD_TacticalDoomgal: AbstractFBDoomer
{
	Speed 1.0
	Player.Face "YGL"
	Player.SoundClass "fbd_doomgal_override"
	Player.RunHealth 999 // a hack that effectively disables running - can only sprint via mechanics coded in weapons!
	
	Player.DisplayName "$CLASS_TACTICAL_F"
	Player.StartItem "IsAGZDoomDoomgal", 1 // overrides gender detection in CVARS.acs
	
	Player.StartItem "Rifle"
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "IsTacticalClass", 1
	Player.StartItem "JustStartedGame", 1
	Player.StartItem "NoAutoReload", 1
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 1
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"	
} 


ACTOR FBD_Mortal : AbstractFBDoomer
{
	Speed 1.0
	Player.ForwardMove 0.33
	Player.SideMove 0.33
	Player.StartItem "IsAMortalClass"
	
	Player.Face "STM"
	Player.SoundClass "fbd_doomguy_override"	
	
	Player.RunHealth 999 // a hack that effectively disables running - can only sprint via mechanics coded in weapons!
	Player.DisplayName "$CLASS_MORTAL" //"Tactical (Sprints, Recoil)"
	Player.StartItem "Rifle"
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "IsTacticalClass", 1
	Player.StartItem "JustStartedGame", 1
	Player.StartItem "NoAutoReload", 1
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 1
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"
}

ACTOR FBD_MortalFem: AbstractFBDoomer
{
	Speed 1.0
	Player.ForwardMove 0.33
	Player.SideMove 0.33
	Player.StartItem "IsAMortalClass"
	
	Player.Face "YGL"
	Player.SoundClass "fbd_doomgal_override"
	
	Player.RunHealth 999 // a hack that effectively disables running - can only sprint via mechanics coded in weapons!
	
	Player.DisplayName "$CLASS_MORTAL_F"
	Player.StartItem "IsAGZDoomDoomgal", 1 // overrides gender detection in CVARS.acs
	
	Player.StartItem "Rifle"
	Player.StartItem "RifleAmmo", 31
	Player.StartItem "DoubleRifleAmmo", 31
	Player.StartItem "BrutalPistol"
	Player.StartItem "Melee_Attacks"
	Player.StartItem "IsPlayer", 1
	Player.StartItem "Clip2", 30
	Player.StartItem "BDPistolAmmo", 16
	Player.StartItem "IsTacticalClass", 1
	Player.StartItem "JustStartedGame", 1
	Player.StartItem "NoAutoReload", 1
	Player.StartItem "BDSMGAmmo", 41
	Player.StartItem "ShotgunAmmo", 10
	Player.StartItem "AssaultShotgunAmmo", 20
	Player.StartItem "PlasmaAmmo", 50
	Player.StartItem "SSGAmmo", 2
	Player.StartItem "RocketRounds", 6
	Player.StartItem "RailgunAmmo", 50
	Player.StartItem "HandGrenades", 1
	Player.StartItem "GrenadeAmmo", 1
	Player.StartItem "LeftRifleAmmo", 31
	Player.StartItem "NeverSelectedShotgun", 1
	//***Che commenting this one temporarily: too dated, needs updating but I got no time!
	//Player.StartItem "AmmoDroper"
	Species "Marines"	
}  

// FBD_Soulsliker
// FBD_SoulslikerFem