//***Che will implement as stage two (Chebskies 2.2)



ACTOR NGP_Abstract
{
	+NOBLOCKMAP
	+THRUACTORS
	-SHOOTABLE
	-SOLID
	Radius 16
	Height 56
	
	//$Sprite   KYPPA0
	
	States {
		Spawn:
			TNT1 A 3
			// cannot tell if this is NG+ until player can be detected via FBD mechanics (that may take a couple tics to initialize)
			TNT1 A 0 A_JumpIf(!CallAcs("IsMultiplayerServerEmpty"), "HavePlayers")
			Loop
		
		HavePlayers:
			TNT1 A 0 A_JumpIf(CallAcs("GetIsEdayNGP"), "DoSpawn")
			TNT1 A 1
			Stop
		
		DoSpawn:
			TNT1 A 1
			Stop
	}
}

