

//***Che since the latest GZDoom is a gramar nazi that stops with a startup error
// if it encounters a modeldefs definition for an actor it doesn't know about,
// I had to evict anything touching stuff not included in montersonly
// into a separate file, guess what, NOT included in monstersonly.





Model TnkStep      // Name of actor in DECORATE
{
   Path "models/bloodspot"    // Path to model in PK3
   Model 0 "bloodspot.md3"    // Model index, model file
   Skin 0 "tankthreads.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 90.0 90.0 90.0            // Scale values
   ZOffset 1.6
   FrameIndex NULL A 0 0         // The sprite lump, sprite frame, model index, frame number
}




Model EnemyMBTTurret      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret1.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model FBD_EnemyMBT      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FBD_EnemyMBT      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FBD_EnemyMBT      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}

//***Che duplicating because sometimes it's ZombieMainBattleTank : FBD_EnemyMBT 9951 {} from Doom_Replacements.txt
// (affects EDAY)

Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieMainBattleTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}



//Missile Tank




Model EnemySPAAGTurret      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankturret2.md3"    // Model index, model file
   Skin 0 "turret1.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 38.0
   FrameIndex TNKZ T 0 0         // The sprite lump, sprite frame, model index, frame number
}



Model FBD_EnemySPAAG      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FBD_EnemySPAAG      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model FBD_EnemySPAAG      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}

//***Che cloning because mod hardening

Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 B 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis2.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 D 0 0         // The sprite lump, sprite frame, model index, frame number
}


Model ZombieArtilleryTank      // Name of actor in DECORATE
{
   Path "models/vehicles"    // Path to model in PK3
   Model 0 "tankbase.md3"    // Model index, model file
   Skin 0 "tankchasis3.png"     // Model index, texture (can be in any format supported by GZDoom)
   Scale 1.0 1.0 1.0           // Scale values
   ZOffset 0.1
   FrameIndex TNK1 E 0 0         // The sprite lump, sprite frame, model index, frame number
}








