


ACTOR SuddenToxicity  17891
{
	Radius 32
	Height 4
	+NOGRAVITY
	Mass 99999
	-SHOOTABLE
	+THRUACTORS
	+NOCLIP
	+NOBLOCKMAP
	+THRUACTORS
	+NOTARGET
	+NEVERTARGET
	//$SPRITE LIQUA0
	States {
		Spawn:
			TNT1 A Random(280, 840) // 8..24 seconds
		Erupt:
			TNT1 A 0 A_CheckSight("Spawn")
			// the following process takes 391 tics:
			TNT1 AAAAAA 10 A_SpawnItemEx("NukageBubbling", 0,random(-28, 28),random(-28, 28), 0,0,0, 0,0)
			//TNT1 A 0 A_CustomMissile ("NukageSplashWavesAlways", 0, random(-16, 16), random (0, 360), 2, -90)
			TNT1 A 0 A_CustomMissile ("NukageWaterfallParticle", 1, 0, random (0, 360), 2, 90)
			TNT1 AAAAAAAAA 5 A_SpawnItemEx("NukageBubbling", 0,random(-28, 28),random(-28, 28), 0,0,0, 0,0)
			//TNT1 A 0 A_CustomMissile ("NukageSplashWavesAlways", 0, random(-16, 16), random (0, 360), 2, -90)
			TNT1 A 0 A_CustomMissile ("NukageWaterfallParticle", 1, 0, random (0, 360), 2, 90)
			TNT1 AAAAAAAAAAAAAAA 2 A_SpawnItemEx("NukageBubbling", 0,random(-28, 28),random(-28, 28), 0,0,0, 0,0)
			TNT1 A 0 A_SpawnItemEx("NukageSplashWavesAlways", 0,random(-16, 16),random(-16, 16), 0,0,0, 0,0)
			TNT1 A 0 A_PlaySound("burn")
			TNT1 AAAAAAAAAAAAAAAA 1 A_CustomMissile ("NukageWaterfallParticle", 1, 0, random (0, 360), 2, random (40, 90))
			TNT1 A 0 A_RadiusGive("ToxicDOT", 128, RGF_PLAYERS | RGF_MONSTERS)
			TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile ("NukageWaterfallParticle", 1, 0, random (0, 360), 2, random (20, 40))
		/*	
			TNT1 AAAAAAAAAAAAAAAA 1  A_CustomMissile ("GreenTinyTransparentFlameTrail", random(0,16), random(-16, 16), random (0, 360), 2, random(5,90))
			TNT1 AAAAAAAAAAAAAAAA 2  A_CustomMissile ("GreenTinyTransparentFlameTrail", random(0,16), random(-16, 16), random (0, 360), 2, random(5,90))
			TNT1 AAAAAAAAAAAAAAAA 3  A_CustomMissile ("GreenTinyTransparentFlameTrail", random(0,16), random(-16, 16), random (0, 360), 2, random(5,90))
			TNT1 AAAAAAAAAAAAAAAA 4  A_CustomMissile ("GreenTinyTransparentFlameTrail", random(0,16), random(-16, 16), random (0, 360), 2, random(5,90))
			TNT1 AAAAAAAAAAAAAAAA 5  A_CustomMissile ("GreenTinyTransparentFlameTrail", random(0,16), random(-16, 16), random (0, 360), 2, random(5,90))
		*/	
			Goto Spawn
	}
}

ACTOR NukageBubbling {
	Height 0
	Radius 0
	Mass 0
	+Missile
	+NoBlockMap
	+NoGravity
	+FORCEXYBILLBOARD
	+CLIENTSIDEONLY
	+DOOMBOUNCE
	+NOTELEPORT
	+DontSplash
	RenderStyle Add
	Scale 1.0
	Translation "80:111=112:127"
	Speed 0
  	States
	{
		Spawn:
			"----" A 0
			"----" A 1 A_PlaySound("nukage/gurgling", CHAN_BODY)
			LIQU ABDCD 1
			Stop
	}
}