
// https://zdoom.org/wiki/A_JumpIfTargetInLOS
// 

DamageType IOS_Frost // all FBD monsters support this
{
	Factor 1.0
	ReplaceFactor
}

Actor IosNukeCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosNukeSpamCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosFlameCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosFlameSpamCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosThunderCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosSummonCooldown: fbd_Token
{
	inventory.maxamount 9999
}

Actor IosIdleSoundCooldown: fbd_Token
{
	inventory.maxamount 2
}

Actor IosLastStand: fbd_Token
{
	inventory.maxamount 1
}

Actor IosRetaliateCooldown: fbd_Token
{
	inventory.maxamount 10
}





#include IOS_Stage1.txt


actor BloodmistEpic : FBD_Bloodmist
{
	speed    60
	GRAVITY 1.0
	states
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_SetScale(0.1 * (Random(0,1) ? Random(-90, -70) : Random(70, 90)), 0.1 * (Random(0,1) ? Random(-90, -70) : Random(70, 90)))
			Goto live	
	}	
}


#include IOS_Missiles.txt

#include IOS_Bosscube.txt

#include IOS_Stage2.txt

#include IOS_Stage3.txt

#include Map32BloodMon.txt