
//***Che moved to a separate file excluded from monstersonly
// because these inherit from classes not included in monstersonly
// causing gzdoom to stop with a startup error

ACTOR CapturedMarine: FBD_CapturedMarine Replaces Blursphere
{
	States
	{
		Spawn:
			CAPT A 0
			TNT1 A 0 ACS_NamedExecuteAlways("BDDisableFriendlyMarines")
			CAPT A 2
			TNT1 A 0 A_SpawnItemEx("EvidenceCheckerInvisibility", 0, 0, 0, 0, 0, 0, 0, SXF_NOCHECKPOSITION)
			TNT1 A 0 A_JumpIfInventory("Clip2", 1, "Invisibility")
			TNT1 A 1 A_Jump(256, "RifleMarine", "RifleMarine", "ShotgunMarine", "ShotgunMarine", "MinigunMarine", "PlasmaMarine")
			Wait
	}
} 

actor VanillaCyberRocket: FBD_Rocket2 Replaces Rocket
{
	speed 20
	Damage (random (350, 350))
	Species "None"
	-THRUSPECIES
	-MTHRUSPECIES
}

