// *** MODIFIED BY CHEBMASTER
// I mark most important places modified by me with //***Che -- unless I forget to.


user int bd_bloodamount	= 2;
user int bd_lowgraphicsmode = 0;

user int bd_morebloodmist	= 0;

user int bd_enablesprint = 0;

//***Che trying to make FBD run with ProjectBrutality, renaming
server int zdoom_fbd_brutalblood	= 2;
server int zdoom_fbd_brutaljanitor = 0;

server int fbd_isrunningzandronum = 1; // sadly, menus rely on this

//***Che: sacrificed for the sake of decreasing workload in making of FBD
//server int bd_classicmonsters = 0;

server int bd_disabledecorations = 0;

server int bd_disablescanner = 0;

server int bd_disablemapenhancements = 0;

server int bd_disablenewguns = 0;

server int bd_disablenewenemies = 0;

server int bd_disablecrueltybonus = 0;

user int bd_disablebloodyscreen = 0;

server int bd_disabledemonspheres = 0;

server int bd_infinitecasings = 0;

user int bd_sbartype = 1;

server int bd_disablewaterripples2 = 1;
server int bd_disablefriendlymarines = 0;

server int bd_shootablerocketammo = 0;

server int bd_footstepsounds = 1;


server int bd_rocketbackblast = 1;

server int bd_voxeldec = 1;

//***Che: new features in Franken BD
server int fbd_headshot_profile = 0;
server int fbd_drop_cruelty_bonuses = 0;
user int fbd_use_smallfont = 0;
server int fbd_dodebuglogging = 0;
user int eday_music_set = 0;
user int eday_disable_purity_check = 0;

