ACTOR AmbientSoundCpuHum 17572
{ 
	+NOBLOCKMAP
	+NOGRAVITY
	-SHOOTABLE
	+THRUACTORS
	+GHOST
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB01", CHAN_VOICE, 1.0, true)
			TNT1 A -1
			Stop
		Death:
			TNT1 A 0
			TNT1 A 0 A_StopSound(CHAN_VOICE)
			Stop
	}
}

ACTOR AmbientSoundLargeTransformerHum: AmbientSoundCpuHum 17573
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB02", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientSoundScifiReactorHum: AmbientSoundCpuHum 17574
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB03", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientSoundIndustrialPipesHum: AmbientSoundCpuHum 17575
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB05", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundWaterInPipes: AmbientSoundCpuHum 17576
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB04", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientSoundFanArray: AmbientSoundCpuHum 17577
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB06", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}
// the same sample, but varies in speed
ACTOR AmbientSoundFanArray2: AmbientSoundFanArray 17629
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB06B", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}
ACTOR AmbientSoundFanArray3: AmbientSoundFanArray 17630
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB06C", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}
ACTOR AmbientSoundFanArray4: AmbientSoundFanArray 17631
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB06D", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientWaterfall1ShortDist: AmbientSoundCpuHum 17581
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB07", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientWaterfall2ShortDist: AmbientSoundCpuHum 17582
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB08", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundMurderFan: AmbientSoundCpuHum 17583
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("KYAMB10", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundSmallFan: AmbientSoundCpuHum 17592
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB11", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientSoundFireplaceDist128: AmbientSoundCpuHum 17594
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB12", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundRagingFlames: AmbientSoundCpuHum 17595
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYRDTRCH", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientSoundWaterFlowing500: AmbientSoundCpuHum 17598
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("KYAMB13", 0, 1.0, true) // alias for eday's WFLOW with much smaller radius
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundTrain: AmbientSoundCpuHum 17670
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("TRAINOTH", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientSoundDieselLocomotive: AmbientSoundCpuHum 17671
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A 0 A_PlaySound("TRAINDZL", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientLavaGurgling: AmbientSoundCpuHum 17772
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("LAVSND04", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientLavaSplashing: AmbientSoundCpuHum 17773
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 120) // not in sync!
			TNT1 A 0 A_PlaySound("LAVSND03", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}

ACTOR AmbientLavaCrackling: AmbientSoundCpuHum 17774
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("LAVSND01", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}


ACTOR AmbientLavaBoiling: AmbientSoundCpuHum 17775
{ 
	States
	{
		Spawn:
			TNT1 A 0
			TNT1 A random(0, 35) // not in sync!
			TNT1 A 0 A_PlaySound("LAVSND02", 0, 1.0, true)
			TNT1 A -1
			Stop
	}
}