
ACTOR SpiderMastermind 7
{
	Decal "ClipHHChip"
	SpawnID 7
	Health 3000
	Radius 128
	Height 100
	Mass 1000
	Speed 12
	PainChance 40
	Monster
	MinMissileChance 160
	+BOSS
	+MISSILEMORE
	+FLOORCLIP
	+NORADIUSDMG
	+DONTMORPH
	+BOSSDEATH
	SeeSound "spider/sight"
	AttackSound "spider/attack"
	PainSound "spider/pain"
	DeathSound "spider/death"
	ActiveSound "spider/active"
	Obituary "$OB_SPIDER"
	States
	{
	Spawn:
		SPID AB 10 A_Look
		Loop
	See:
		SPID A 3 A_Metal
		SPID ABB 3 A_Chase
		SPID C 3 A_Metal
		SPID CDD 3 A_Chase
		SPID E 3 A_Metal
		SPID EFF 3 A_Chase
		Loop
	Missile:
		SPID A 20 BRIGHT A_FaceTarget  
		SPID G 4 BRIGHT A_SPosAttackUseAtkSound
		SPID H 4 BRIGHT A_SposAttackUseAtkSound
		SPID H 1 BRIGHT A_SpidRefire
		Goto Missile+1
	Pain:
		SPID I 3
		SPID I 3 A_Pain
		Goto See
	Death:
		SPID J 20 A_Scream
		SPID K 10 A_NoBlocking
		SPID LMNOPQR 10
		SPID S 30
		SPID S -1 A_BossDeath    
		Stop
	}
}


ACTOR Spiderman : Arachnotron Replaces Arachnotron
{
	Health 300
	Radius 20
	Height 64
	Mass 600
	Speed 12
	PainChance 128
	Monster
	+FLOORCLIP
	+BOSSDEATH
	SeeSound "baby/sight"
	PainSound "baby/pain"
	DeathSound "baby/death"
	ActiveSound "baby/active"
	Obituary "$OB_BABY"
	States
	{
	Spawn:
		BSPI AB 10 A_Look
		Loop
	See:
		BSPI A 20
		BSPI A 3 A_BabyMetal
		BSPI ABBCC 3 A_Chase
		BSPI D 3 A_BabyMetal
		BSPI DEEFF 3 A_Chase
		Goto See+1
	Missile:
	TNT1 A 0 A_Jump(128,"ShotunMode")
		BSPI A 15 BRIGHT A_FaceTarget
	FullAuto:
		BSPI G 2 BRIGHT A_BspiAttack
		BSPI H 1 BRIGHT
		BSPI H 1 BRIGHT A_SpidRefire
		Goto Missile+2
	
ShotunMode:
	BSPI A 30 BRIGHT A_FaceTarget
	BSPI A 20 BRIGHT A_FaceTarget
	TNT1 A 0 A_FaceTarget
	BOSS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_BspiAttack
	BSPI GH 4 BRIGHT
	Goto See
	
	Pain:
		BSPI I 3
		BSPI I 3 A_Pain
		Goto See+1
	Death:
		BSPI J 15 A_Scream
		BSPI K 7 A_NoBlocking
		BSPI LMNO 7
		BSPI P -1 A_BossDeath
		Stop
    Raise:
		BSPI P 5
		BSPI ONMLKJ 5
		Goto See+1
	}
}

ACTOR ArachnotronPlasma2 : ArachnotronPlasma Replaces ArachnotronPlasma
{
	Game Doom
	SpawnID 129
	Radius 13
	Height 8
	Speed 15
	Damage 5
	Projectile 
	+RANDOMIZE
	RenderStyle Add 
	Alpha 0.75
	SeeSound "baby/attack"
	DeathSound "baby/shotx"
	States
	{
	Spawn:
		APLS AB 1 BRIGHT A_ChangeVelocity(FRandom(-0.5,0.5),FRandom(-0.5,0.5),FRandom(-0.2,0.2))
		Loop
	Death:
		APBX ABCDE 5 BRIGHT
		Stop
	}
}