
Actor ColtTracerSsuperpiola : BulletBaseSS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (6*FRandom(1.,2.50))
DamageType "PIS"
Speed 350
Scale 0.5
ProjectileKickback 10
Decal "ClipLChip"
}

Actor RevTracer : BulletBaseS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (20*FRandom(1.75,2.75))
DamageType "REV"
Speed 370
Scale 0.95
ProjectileKickback 15
Decal "ClipHChip"
}

Actor MP5TRACER : BulletBaseSS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (7*FRandom(1.,2.50))
DamageType "MP"
Speed 350
Scale 0.45
ProjectileKickback 10
Decal "ClipLChip"
}

Actor AKTracer : BulletBaseS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (9*FRandom(1,2.5))
DamageType "AK"
Speed 375
Scale 0.5
ProjectileKickback 13
Decal "ClipHChip"
}

Actor Perdigon5 : BulletBaseSS
{
+STRIFEDAMAGE
Damage (4*FRandom(1.,2.50))
DamageType "Shotgun"
Speed 290
Scale 0.45
ProjectileKickback 30
Decal "ShellIChip1"
}

Actor Perdigon7 : BulletBaseSS
{
+STRIFEDAMAGE
Damage (4*FRandom(1.,2.50))
DamageType "Shotgun"
Speed 290
Scale 0.45
ProjectileKickback 20
Decal "ShellIChip1"
}

Actor EnfieldTracer : BulletBaseS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (45*FRandom(1.,2.75))
DamageType "ENF"
Speed 445
Scale 1
ProjectileKickback 16
Decal "ClipHHChip"
}

Actor ScotTracer : BulletBaseS
{
+STRIFEDAMAGE
-EXTREMEDEATH
Damage (35*FRandom(1.75,2.75))
DamageType "SCOT"
Speed 470
Scale 0.85
ProjectileKickback 15
Decal "ClipHHChip"
}

ACTOR KnifeCut : FastProjectile
{
	Game Doom
	SpawnID 51
	Radius 10
	Height 10
	Speed 40
	Damage 3
	Projectile
	Scale 0.15
	-EXTREMEDEATH
	+RANDOMIZE
	+BLOODSPLATTER
	ProjectileKickback 20
	Decal "FakaDecal"
	States
	{
	Spawn:
		TNT1 A 1 Bright
		Stop
	Death:
	TNT1 A 0 A_Jump(128,"Death2")
		FX58 ABCDEFGHIJ 1 Bright
		Stop
	Death2:
		FX57 ABCDEFGHIJ 1 Bright
		Stop
	XDeath:
	    TNT1 A 0 A_PlaySound("GORECUT")
		Stop
	}
}


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ACTOR BREAKERBASE : FastProjectile
{
	Game Doom
	SpawnID 51
	Radius 10
	Height 10
	Speed 350
	Damage (2*Random(1.,2.50))
	Projectile
	+RANDOMIZE
	+BLOODSPLATTER
	RenderStyle Add
	Alpha 0.75
	SeeSound "SOUNDS/PIUM"
	DeathSound "SOUNDS/PIUM"
	Obituary "$OB_MPPLASMARIFLE"
	ProjectileKickback 100
	States
	{
	Spawn:
		TNT1 A 1 Bright
	Death:
		PLSE ABCDE 0 Bright
		Stop
	}
}

ACTOR BREAKERBASE1 : BREAKERBASE
{
 Damage (1*Random(1.,2.50))
}

ACTOR SHOTGUNBREAKER : BREAKERBASE1
{
	Damage (7*Random(1.,2.50))
}

ACTOR SSHOTGUNBREAKER : BREAKERBASE
{
		Damage (14*Random(1.,2.50))
}


Actor esmouc : FastProjectile
{
	Projectile
	speed 9
	renderstyle add
	-solid
	GRAVITY 0
	SCALE 0.3
	Alpha 0.6
	Var Int user_stickx;
	Var Int user_sticky;
	Var Int user_stickz;
	Var int user_weave[4];
	states
		{
	SPAWN:
	TNT1 A 0 A_SetUserArray(user_weave,0,Random(-1,1))
	TNT1 A 0 A_SetUserArray(user_weave,1,Random(-1,1))
	TNT1 A 0 A_SetUserArray(user_weave,2,Random(-2,2))
	TNT1 A 0 A_SetUserArray(user_weave,3,Random(-2,2))
	AVER:
	IEST A 0 BRIGHT a_facetarget
			TNT1 AA 0 A_Weave(user_weave[0],user_weave[1],user_weave[2],user_weave[3])
			IEST A 0 Bright A_SeekerMissile(12,12)
			TNT1 AA 0 A_Weave(user_weave[0],user_weave[1],user_weave[2],user_weave[3])
	TNT1 A 2 A_ChangeVelocity(0,0,1)
	TNT1 A 0 A_Jump(128,"AltSmoj")
	SMOK ABCDEFGHIJKLMNOPQRSTUVWX 1 A_FADEOUT(0.03)
	SMOK XXXXXXXXXXXXXXX 1 A_FADEOUT(0.03)
	STOP
	AltSmoj:
	IEST ABCDEFGHIJKLMNOPQRSTUVWX 1 A_FADEOUT(0.03)
	IEST XXXXXXXXXXXXXXX 1 A_FADEOUT(0.03)
}
}
