Actor Spherel2 : RandomSpawner REPLACES Soulsphere
{
DropItem "NADA", 255, 100
}

Actor Spherel : RandomSpawner REPLACES MegaSphere
{
DropItem "NADA", 255, 100
}

Actor SHELLPS : RandomSpawner REPLACES SHELL
{
DropItem "1SHELD", 255, 0
DropItem "SHELLI", 255, 30
DropItem "NADA", 255, 800
DropItem "RandomBasicEnemy",255,3
}

Actor BOXSHELLPS : RandomSpawner REPLACES ShellBox
{
DropItem "2SHELD" , 255, 10
DropItem "1SHELD", 255, 16
DropItem "NADA", 255, 740
DropItem "RandomBasicEnemy",255,1
}

Actor ChainsawSpawner : RandomSpawner Replaces ChainSaw
{
DropItem "FAKAI", 255, 45
DropItem "Chainsaw", 255, 50
}

Actor chaingunspawn : RandomSpawner REPLACES chaingun
{
DropItem "AK47I" , 255, 80
DropItem "ENFIELDI" , 255, 35
DropItem "MP5I" , 255, 35
}

Actor shotgunspawn : RandomSpawner replaces shotgun
{
DropItem "ShotgunI", 255, 70
DropItem "SSGI", 255, 50
DropItem "revolverI", 255, 3
}

Actor shotgunspawn : RandomSpawner replaces supershotgun
{
DropItem "revolverI", 255, 1
DropItem "SSGI", 255, 70
}

Actor PlasmaRifleSpawn : RandomSpawner REPLACES PLASMARIFLE
{
DropItem "SCOUTI", 255, 3
DropItem "ENFIELDI", 255, 2
}

Actor RandomClip : RandomSpawner Replaces CellPack
{
DropItem "PistolClip", 255, 4 
DropItem "NADA", 255, 30
DropItem "Mp5Clip", 255, 8
DropItem "AK47Clip", 255, 8
DropItem "ScoutCClipI", 255, 4
DropItem "1SHELD", 255, 4
}
///////////////////////HEALTH///////////////////

Actor HealtBnsSpawn : RandomSpawner Replaces HealthBonus
{
DropItem "NADA", 255, 140
DropItem "RandomBasicEnemy", 255,1
DropItem "HeathBonusI", 255, 40
}

Actor ArmorBnsSpawn : RandomSpawner Replaces ArmorBonus
{
DropItem "NADA", 255, 400
DropItem "ArmorBonusI", 255, 1
DropItem "StimPlI", 255, 50
DropItem "RandomBasicEnemy", 255,2
}

Actor Stimpackspawn : RandomSpawner Replaces StimPack
{
DropItem "StimPI", 255, 0
DropItem "StimPlI", 255, 1
DropItem "MINIMEDIKITI", 255, 2
DropItem "RandomMedic2", 255, 40
DropItem "RandomBasicEnemy", 255,1
DropItem "MKS", 255, 1
DropItem "NADA", 255, 200
}

Actor MEDIKITSPAWN : RandomSpawner Replaces MEDIKIT
{
DropItem "MKS", 255, 75
DropItem "MEDIKITI", 255, 1
DropItem "MINIMEDIKITI", 255, 5
DropItem "NADA", 255, 70
DropItem "RandomMedic", 255, 50
DropItem "RandomMedic2", 255, 50
}

Actor RandomMedic : RandomSpawner
{
DropItem "CURITAI", 255, 5
DropItem "PastillitaI", 255, 6
DropItem "PINCHAZOI", 255, 1
DropItem "StimPI", 255, 0
DropItem "HeathBonusI" , 255, 3
DropItem "VialI" , 255, 1
DropItem "Nada", 255, 80
DropItem "StimPlI", 255, 1
}

Actor RandomMedic2 : RandomSpawner
{
DropItem "CURITAI", 255, 9
DropItem "PastillitaI", 255, 10
DropItem "VialI" , 255, 1
DropItem "PINCHAZOI", 255, 1
DropItem "StimPI", 255, 0
DropItem "Nada", 255, 70
DropItem "StimPlI", 255, 1
}










Actor MKS : Ammo
{
	Game Doom
	+INVENTORY.ALWAYSPICKUP
	SpawnID 23
	Inventory.Amount 1
	Inventory.MaxAmount 99
	Scale 0.4
	Inventory.PickupMessage "$GOTSTIM"
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItemEx(HeathBonus,0,0,0,FRandom(0,5),0,FRandom(0,5),Random(1,360))
		TNT1 A 0 A_Jump(200,1)
		Stop
		TNT1 A 0 A_SpawnItemEx(HeathBonus,0,0,0,FRandom(0,5),0,FRandom(0,5),Random(1,360))
		TNT1 A 0 A_Jump(150,1)
		Stop
		TNT1 A 0 A_SpawnItemEx(HeathBonus,0,0,0,FRandom(0,5),0,FRandom(0,5),Random(1,360))
		TNT1 A 0 A_Jump(100,1)
		STOP
		TNT1 A 0 A_SpawnItemEx(HeathBonus,0,0,0,FRandom(0,5),0,FRandom(0,5),Random(1,360))
		TNT1 A 0 A_Jump(40,1)
		STOP
		TNT1 A 0 A_SpawnItemEx(HeathBonus,0,0,0,FRandom(0,5),0,FRandom(0,5),Random(1,360))
		Stop
		
		
	}
}




















