
ACTOR Soul Replaces LostSoul
{
	Health 30
	Radius 8
	Height 18
	Mass 50
	Speed 8
	Damage 3
	Scale 0.6
	PainChance 256
	Gravity 0.3
	Monster
	+FORCEXYBILLBOARD
	+FLOAT +NOGRAVITY +MISSILEMORE +DONTFALL +NOICEDEATH
	AttackSound "skull/melee"
	PainSound "skull/pain"
	DeathSound "skull/death"
	ActiveSound "skull/active"
	RenderStyle SoulTrans
	Obituary "$OB_SKULL"
	States
	{
Spawn:
		SKUL AB 10 A_Look
	Loop
See:
		SKUL AB 6  A_Chase
	Loop
Missile:
		SKUL C 10  A_FaceTarget
		SKUL D 4  A_SkullAttack
		SKUL CD 4 
	Goto Missile+2
Pain:
		boss a 0 a_facetarget
		boss a 0 a_recoil(2)
		boss a 0 a_changeflag(FLOAT,0)
		boss a 0 a_changeflag(NOGRAVITY,0)
		SKUL E 3  A_Pain
		boss a 0 a_changeflag(FLOAT,1)
		boss a 0 a_changeflag(NOGRAVITY,1)
	Goto See
Death:
		boss a 0 a_facetarget
		boss a 0 a_recoil(4)
		SKUL F 4 BRIGHT
		SKUL G 5 BRIGHT A_Scream
		tnt1 a 0 A_SpawnItemEx("RandomAmmoUnitSpawn",0,0,0,FRandom(5,6),0,FRandom(5,6),Random(1,360),SXF_NOCHECKPOSITION)
		SKUL H 6 BRIGHT
		SKUL I 6 BRIGHT A_NoBlocking
		SKUL J 6
		SKUL K 6
	Stop
	}
}

Actor BetaSkull : LostSoul 9037
{
	States
	{
	Spawn:
		SKUL A 10 A_Look
		Loop
	See:
		SKUL BCDA 5 A_Chase
		Loop
	Missile:
		SKUL E 4 A_FaceTarget
		SKUL F 5 A_BetaSkullAttack
		SKUL F 4
		Goto See
	Pain:
		SKUL G 4
		SKUL H 2 A_Pain
		SKUL I 4
		Goto See
	Death:
		SKUL JKLM 5
		SKUL N 5 A_Scream
		SKUL O 5
		SKUL P 5 A_Fall
		SKUL Q 5 A_Stop
		Wait
	}
}
