
ACTOR Mancubus : Fatso Replaces Fatso
{
	Game Doom
	SpawnID 112
	Health 500
	Radius 29
	Height 54
	Mass 1000
	Speed 8
	
	DamageFactor "BoomHeadShot", 0.43
	PainChance "BoomHeadShot", 255
	
	PainChance 80
	Monster
	+FLOORCLIP
	+BOSSDEATH
	SeeSound "fatso/sight"
	PainSound "fatso/pain"
	DeathSound "fatso/death"
	ActiveSound "fatso/active"
	Obituary "$OB_FATSO"
	States
	{
	Spawn:
		TNT1 A 0 A_SpawnItem("HeadShotBox30", 21, 52, 0)
		FATT A 15 A_Look
		Loop
	See:
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT AA 4 A_Chase
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT BB 4 A_Chase
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT CC 4 A_Chase
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT DD 4 A_Chase
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT EE 4 A_Chase
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT FF 4 A_Chase
		Loop
		
	Missile:
	TNT1 A 0 A_SpawnItem("HeadShotBox30", 21, 52, 0)
		FATT G 20 A_FatRaise
		FATT H 10 BRIGHT A_FatAttack1
	TNT1 A 0 A_SpawnItem("HeadShotBox30", 21, 52, 0)
		FATT IG 5
		FATT H 10 BRIGHT A_FatAttack2
		FATT IG 5
	TNT1 A 0 A_SpawnItem("HeadShotBox30", 21, 52, 0)
		FATT H 10 BRIGHT A_FatAttack3
		FATT IG 5
		Goto See
	Pain:
	TNT1 A 0 A_SpawnItem("HeadShotBox10", 21, 52, 0)
		FATT J 3
		FATT J 3 A_Pain
		Goto See
    Death:
		FATT K 6
		FATT L 6 A_Scream
		FATT M 6 A_NoBlocking
		FATT NOPQRS 6
		FATT T -1 A_BossDeath  
		
	Death.BoomHeadShot:
	BTN5 G 1 A_Scream
	BTN5 G 1 A_NoBlocking
	BTN5 G 1 A_BossDeath
	BTN5 GHHIIJJKLMNNOO 3
	BTN5 P -1
	     Stop
	 Raise:
		FATT R 5
		FATT QPONMLK 5
		Goto See
	}
}

ACTOR FatShot1 Replaces FatShot 
{
	Game Doom
	SpawnID 153
	Radius 6
	Height 8
	Speed 20
	Damage 8
	Projectile 
	+RANDOMIZE
	RenderStyle Add
	Alpha 1
	SeeSound "fatso/attack"
	DeathSound "fatso/shotx"
	States
	{
	Spawn:
		MANF AB 4 BRIGHT
		Loop
	Death:
		MISL B 8 BRIGHT
		MISL C 6 BRIGHT
		MISL D 4 BRIGHT
		Stop
	}
}