
Actor ItemHighlighto : Powerup { +INVENTORY.ADDITIVETIME Powerup.Duration 3 }



Actor Testo 
{
    +SHOOTABLE
    Damage 42069
    States
    {
    Spawn:
       SHEL F 4
        Loop
    Highlight:
        SHEL G 4 Bright
        Loop
    }
}

ACTOR ItemBaseNew: SwitchableDecoration
{
	Height 5
	Radius 5
	Mass 100
	ReactionTime 42069
	var int user_highlighten;
	+USESPECIAL
	-COUNTKILL
	-SOLID
	+SHOOTABLE
	+NOBLOOD
	-BLOODsplatter
	Speed 0
	Scale 1
	Activation THINGSPEC_Activate | THINGSPEC_ThingTargets | THINGSPEC_NoDeathSpecial
	States
	{
	Spawn:
		AMMO B 1
		Loop
	Active:
		TNT1 A 0 A_NoBlocking
		TNT1 A 0 A_ChangeFLag("USESPECIAL", 0)
		TNT1 A 0 A_playsound("SGPUMP1")
		TNT1 A 0 A_SpawnItemEx("ClipLSP")
		AMMO C 60
		AMMO C 1 A_FadeOut(0.02)
		Wait
	}
}