Actor FarSoundBase : FastProjectile
{
	damage 0
	radius 1
	height 1
	speed 0
	+RANDOMIZE
	+NOCLIP
	+NOEXTREMEDEATH
	+FORCEXYBILLBOARD
	+DONTSPLASH
	Projectile
	states
{
Spawn:
		tnt1 a 0 BRIGHT
		tnt1 a 50
	Loop
Death:
		tnt1 A 0
	Stop
XDeath:
		tnt1 A 0
	Stop
	}
}

Actor FarMP5Sound : FarSoundBase
{
States
{
	Spawn:
	tnt1 a 0
		tnt1 a 1 A_playsound("FAR/MP5",Chan_Auto,1.0,0,0.1)
		tnt1 a 50
		Stop
	}
}

Actor FarAK47Sound : FarSoundBase
{
States
{
	Spawn:
	tnt1 a 0
		tnt1 aa 1 A_playsound("Far/AK",Chan_Auto,1.0,0,0.1)
		tnt1 a 50
		Stop
	}
}

Actor FarSGSound : FarSoundBase
{
States
{
	Spawn:
	tnt1 a 0
		tnt1 aa 1 A_playsound("Far/SG",Chan_Auto,1.0,0,0.1)
		tnt1 a 50
		Stop
	}
}

Actor FarRifleSound : FarSoundBase
{
States
{
	Spawn:
	tnt1 a 0
		tnt1 aa 1 A_playsound("Far/RIFLE",Chan_Auto,1.0,0,0.1)
		tnt1 a 50
		Stop
	}
}