
Actor CasingLCDropperLEFT 
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("CasingLC",0,0,random(90,100),2,random(10,40))
stop
}
}

Actor CasingHCDropper  
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("CasingHC",0,0,random(270,260),2,Frandom(20,40))
stop
}
}

Actor CasingHHCDropper  
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("CasingHHC",0,0,random(270,260),2,random(40,60))
stop
}
}

Actor CasingHCDropperLeft 
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("CasingHC",0,0,random(80,110),2,random(30,70))
stop
}
}

Actor SGCasingDropper
{
speed 20
projectile
+noclip
+clientsideonly
states
{
SPAWN:
tnt1 A 0
tnt1 a 1 A_custommissile ("ShellCasing",0,0,random(270,260),2,random(15,35))
stop
}
}
	
Actor SSGCasingDropper : SGCasingDropper
{
states
{
SPAWN:
tnt1 A 0
tnt1 a 1 A_custommissile ("ShellCasing",0,0,random(90,100),2,random(-15,-30))
stop
}
}	

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	
Actor PISEclip
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("PistolclipF",0,0,random(150,180),2,random(-5,-15))
stop
}
}

Actor MPEclip
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("MP5clipF",0,0,random(150,180),2,random(-5,-15))
stop
}
}

Actor AKEclip
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("AKclipF",0,0,random(150,180),2,random(-5,-15))
stop
}
}

Actor SCOTclip
{
speed 20
projectile
+noclip
+clientsideonly
states
{
spawn:
tnt1 a 0
tnt1 a 1 A_custommissile ("SCOTclipF",0,0,random(270,260),2,Frandom(60,80))
stop
}
}
