// Sector move sounds.
:CeilingNormal
    playrepeat    "seq/SECTORMOVE"
end

:CeilingSemiSilent
    stopsound    "seq/SECTORSTOP"
end

:Floor
    playuntildone "seq/SECTORSTART"
    playrepeat    "seq/SECTORMOVE"
    stopsound    "seq/SECTORSTOP"
end

:Platform
    playrepeat    "seq/SECTORMOVE"
    stopsound    "seq/SECTORSTOP"
end

// Door sounds.
:DoorOpenNormal
    playuntildone "seq/DOOROPEN"
    playrepeat "seq/DOORLOOP"
    stopsound "seq/DOOROPENSTOP"
end

:DoorCloseNormal
    playuntildone "seq/DOORCLOSE"
    playrepeat "seq/DOORLOOP"
    stopsound "seq/DOORCLOSESTOP"
end

:DoorOpenBlazing
    play "seq/DOORFASTOPEN"
    stopsound "seq/DOORFASTOPENSTOP"
end

:DoorCloseBlazing
    play "seq/DOORFASTCLOSE"
    stopsound "seq/DOORFASTCLOSESTOP"
end
