Zombie Horde 2, by Fused / RoyDefined

AUTHOR INFORMATION
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Name: 	 Roy van der Wijk
Contact: https://github.com/RoyDefined


GAME INFORMATION
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Engine
	Zombie Horde 2 makes use of the Zandronum engine.
	For offline games use Zandronum 3.2 or higher.
	For online games you must use Zandronum 3.2.1 or higher.

Compiler
	Build using zt-BCC, a form of the BCC compiler.
	https://github.com/zeta-group/zt-bcc
	
Renderer
	Zombie Horde 2 requires use of OpenGL rendering
	Software mode rendering is playable but heavily advices against.

Building
	Building this mod is done using PubDoomer to compile and pack the project.
	https://github.com/RoyDefined/PubDoomer


COPYRIGHT / PERMISSIONS
================================================================================

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file, including the
redistribution and/or modification of these files.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

All features in this wad belongs to their respective owners, as listed in the
credits. You are NOT allowed to use the resources without their permission
or the permission of the project author, even if these are not listed.