// Sector move sounds.
:CeilingNormal
	playrepeat	"seq/SECTORMOVE"
end

:CeilingSemiSilent
	stopsound	"seq/SECTORSTOP"
end

:Floor
	playuntildone "seq/SECTORSTART"
	playrepeat	"seq/SECTORMOVE"
	stopsound	"seq/SECTORSTOP"
end

:Platform
	playrepeat	"seq/SECTORMOVE"
	stopsound	"seq/SECTORSTOP"
end

// Door sounds.
:DoorOpenNormal
	playuntildone "seq/DOOROPEN"
	playrepeat "seq/DOORLOOP"
	stopsound "seq/DOOROPENSTOP"
end

:DoorCloseNormal
	playuntildone "seq/DOORCLOSE"
	playrepeat "seq/DOORLOOP"
	stopsound "seq/DOORCLOSESTOP"
end

:DoorOpenBlazing
	play "seq/DOORFASTOPEN"
	stopsound "seq/DOORFASTOPENSTOP"
end

:DoorCloseBlazing
	play "seq/DOORFASTCLOSE"
	stopsound "seq/DOORFASTCLOSESTOP"
end
