// Game
server int sv_zh2_minimumclientcount = 2;
server bool sv_zh2_infecttimeincrease = true;
server int sv_zh2_playersperinitial = 16;
server bool sv_zh2_showzombiesresists = true;
server bool sv_zh2_enablefullserver = true;
server int sv_zh2_fullserverroundinterval = 3;
server int sv_zh2_zombieskinbehaviour = 0;
server bool sv_zh2_endofroundrewardsafeplayers = true;
server int sv_zh2_endofroundrewardcount = 1;

// Game - Settings
user bool cl_zh2_informclientofcvars = true;

// Game - Voting
server bool sv_zh2_allowmapvoting = true;
server bool sv_zh2_voteincludeplayedmaps = false;
server bool sv_zh2_allowspectatorvoting = true;
server int sv_zh2_maxvotablemapsshown = 3;
server int sv_zh2_PlayerVotePercentage = 75;
server int sv_zh2_PlayerPickCooldownTics = 105;

// Game - Compatibility
server bool sv_zh2_usemapresets = true;
server bool sv_zh2_usedeadspectators = true;

// Player
user int cl_zh2_showninventoryitems = 5;
user bool cl_zh2_wrapinventoryitems = false;
user bool cl_zh2_autouseconsumableitems = true;
user bool cl_zh2_identifyplayers = true;

server bool sv_zh2_translucentallies = true;
user int cl_zh2_translucentallies = 1;
user int cl_zh2_translucentalliesdistance = 128;
user int cl_zh2_baseallytranslucency = 90;

server bool sv_zh2_teamindicators = true;
user bool cl_zh2_teamindicators = true;
user int cl_zh2_teamindicatordistance = 518;
user bool cl_zh2_showtargetteamindicator = false;

// Player - Music
user bool cl_zh2_ignoreradiomusic = false;
user bool cl_zh2_ignorefullservermusic = false;

// Player - Zombie
server bool sv_zh2_allowzombieteleporting = true;
server bool sv_zh2_allowmovingwhenzombieteleporting = false;
server int sv_zh2_maxzombieteleports = 3;
server int sv_zh2_zombieteleportseconds = 5;
server int sv_zh2_dropgrenadeoninfect = 1;
server bool sv_zh2_allowrandomzombietaunts = true;
server bool sv_zh2_usezombieabilities = true;
server bool sv_zh2_usezombieabilitycooldowns = true;
server int sv_zh2_disabledzombieabilityflags = 0;

// Player - Human
user int cl_zh2_flaretype = 0;
user bool cl_zh2_enablefinalheartbeat = true;
user bool cl_zh2_enablehurtheartbeat = true;
server bool sv_zh2_enableblood = true;
user int cl_zh2_bloodtype = 2;
server bool sv_zh2_allowpanicking = true;
server int sv_zh2_maxpaniccount = 1;
server bool sv_zh2_allowsprinting = true;
server int sv_zh2_minimumsprintamount = 40;
