actor snowambient 20000
{
+NOBLOCKMAP
+NOGRAVITY
states {
spawn:
tnt1 a 0
TNT1 a -1 a_playsound("snow/wind",0,1.0,1,ATTN_NONE)
}
}

actor icetree1 11200
{
height 30
radius 20
scale 1
+SOLID
States
{
Spawn:
1SNO A -1
loop
  }
} 

actor icetree2 11201
{
height 30
radius 30
scale 1
+SOLID
States
{
Spawn:
2SNO A -1
loop
  }
}

actor icetree3 11202
{
height 30
radius 30
scale 1
+SOLID
States
{
Spawn:
3SNO A -1
loop
  }
}