//for arena

ACTOR NewHereticImp 10458
{
Health 40
Radius 16
Height 36
Mass 50
Speed 10
+SOLID
+CLIENTSIDEONLY
ActiveSound "himp/active"
States
  {
  Spawn:
    IMPX A 10
    Loop
  }
}

ACTOR NewMummy 10459
{
Health 80
Radius 22
Height 62
Mass 75
Speed 12
+FLOORCLIP
+CLIENTSIDEONLY
ActiveSound "mummy/active"
States
  {
  Spawn:
    MUMM A 10
    Loop
  }
}

ACTOR NewClink 10460
{
Health 150
Radius 20
Height 64
Mass 75
Speed 14
Painchance 32
+FLOORCLIP
+SOLID
+CLIENTSIDEONLY
ActiveSound "clink/active"
States
  {
  Spawn:
    CLNK A 10
    Loop
  }
}

ACTOR NewKnight 10461
{
Health 200
Radius 24
Height 78
Mass 150
Speed 12
Painchance 100
+FLOORCLIP
+SOLID
+CLIENTSIDEONLY
ActiveSound "hknight/active"
States
  {
  Spawn:
    KNIG A 10
    Loop
  }
}

ACTOR NewWizard 10462
{
Health 180
Radius 16
Height 68
Mass 100
Speed 12
Painchance 64
+FLOAT
+SOLID
+NOGRAVITY
+DONTOVERLAP
+CLIENTSIDEONLY
ActiveSound "wizard/active"
States
  {
  Spawn:
    WZRD A 14
    Loop
  }
}

actor NewBeast 10463
{
Health 220
Radius 32
Height 74
Mass 200
Speed 14
Painchance 100
ActiveSound "beast/active"
+SOLID
+CLIENTSIDEONLY
States
  {
  Spawn:
    BEAS A 10
    loop
  }
}

ACTOR NewSnake 10464
{
Health 280
Radius 22
Height 70
Speed 10
Painchance 48
+FLOORCLIP
+SOLID
+CLIENTSIDEONLY
ActiveSound "snake/active"
States
  {
  Spawn:
    SNKE A 10
    Loop
  }
}

ACTOR NewSorcerer2 10465
{
Health 3500
Radius 16
Height 70
Mass 300
Speed 14
Painchance 32
+SOLID
+CLIENTSIDEONLY
ActiveSound "dsparil/active"
States
  {
  Spawn:
    SOR2 M 10
    Loop
  }
}

ACTOR NewDemon1 10466
{
Health 250
Painchance 50
Speed 13
Radius 32
Height 64
Mass 220
+FLOORCLIP
+SOLID
+CLIENTSIDEONLY
ActiveSound "DemonActive"
States
  {
  Spawn:
    DEMN A 10
    Loop
  }
}

ACTOR NewMinotaur 10467
{
Health 3000
Radius 28
Height 100
Mass 800
Speed 16
Damage 7
Painchance 25
+DROPOFF
+FLOORCLIP
+SOLID
+CLIENTSIDEONLY
ActiveSound "minotaur/active"
States
  {
  Spawn:
    MNTR A 10
    Loop
  }
}

ACTOR NewIronlich 10468
{
Health 700
Radius 40
Height 72
Mass 325
Speed 6
Painchance 32
ActiveSound "ironlich/active"
+SOLID
+CLIENTSIDEONLY
States
  {
  Spawn:
    LICH A 10
    Loop
  }
}


