//===========================================================================
//
//  Tormentor667
//
//===========================================================================

$PlayerAlias   "Tormentor667"	Male	*Death		Tormentor667/Death
$PlayerAlias   "Tormentor667"	Male	*XDeath		Tormentor667/XDeath
$PlayerSound   "Tormentor667"	Male	*Gibbed		DSSLOP
$PlayerAlias   "Tormentor667"	Male	*Pain100	Tormentor667/Pain 
$PlayerAlias   "Tormentor667"	Male	*Pain75		*Pain100
$PlayerAlias   "Tormentor667"	Male	*Pain50		*Pain100
$PlayerAlias   "Tormentor667"	Male	*Pain25		*Pain100
$PlayerAlias   "Tormentor667"	Male	*Grunt		Tormentor667/Grunt
$PlayerAlias   "Tormentor667"	Male	*Land		Tormentor667/Land
$PlayerAlias   "Tormentor667"	Male	*UseFail	Tormentor667/UseFail
$PlayerAlias   "Tormentor667"	Male	*Taunt   	Tormentor667/Taunt
$PlayerSound   "Tormentor667"   Male    *Fist		T667ITEM

$Random Tormentor667/Taunt { Tormentor667/Taunt1 Tormentor667/Taunt2 
                             Tormentor667/Taunt3 Tormentor667/Taunt4
							 Tormentor667/Taunt5 Tormentor667/Taunt6 
							 Tormentor667/Taunt7 Tormentor667/Taunt8 
							 Tormentor667/Taunt9 Tormentor667/Taunt10
							 Tormentor667/Taunt11 Tormentor667/Taunt12 
							 Tormentor667/Taunt13 Tormentor667/Taunt14
							 Tormentor667/Taunt15 }

Tormentor667/Taunt1               T667TN01
Tormentor667/Taunt2               T667TN02
Tormentor667/Taunt3               T667TN03
Tormentor667/Taunt4               T667TN04
Tormentor667/Taunt5               T667TN05
Tormentor667/Taunt6               T667TN06
Tormentor667/Taunt7               T667TN07
Tormentor667/Taunt8               T667TN08
Tormentor667/Taunt9               T667TN09
Tormentor667/Taunt10              T667TN10
Tormentor667/Taunt11              T667TN11
Tormentor667/Taunt12              T667TN12
Tormentor667/Taunt13              T667TN13
Tormentor667/Taunt14              T667TN14
Tormentor667/Taunt15              T667TN15

$Random Tormentor667/Pain { Tormentor667/Pain1 Tormentor667/Pain2 
                            Tormentor667/Pain3 Tormentor667/Pain4 }

Tormentor667/Pain1                T667PAI1
Tormentor667/Pain2                T667PAI2
Tormentor667/Pain3                T667PAI3
Tormentor667/Pain4                T667PAI4

$Random Tormentor667/Death { Tormentor667/Death1 Tormentor667/Death2 
                             Tormentor667/Death3 }

Tormentor667/Death1               T667DTH1
Tormentor667/Death2               T667DTH2
Tormentor667/Death3               T667DTH3

Tormentor667/XDeath               T667DTHX

$Random Tormentor667/Grunt { Tormentor667/Grunt1 Tormentor667/Grunt2 }
							
Tormentor667/Grunt1               T667GRU1
Tormentor667/Grunt2               T667GRU2

Tormentor667/UseFail              T667NOWA

Tormentor667/Land                 T667LAND

$Random Tormentor667/Step { Tormentor667/Step1 Tormentor667/Step2 
                            Tormentor667/Step3 Tormentor667/Step4 
							Tormentor667/Step5 }

Tormentor667/Step1                T667STP1
Tormentor667/Step2                T667STP2
Tormentor667/Step3                T667STP3
Tormentor667/Step4                T667STP4
Tormentor667/Step5                T667STP5

$limit Tormentor667/Step 0

$rolloff Tormentor667/Step 200 1800

Realm/TelefogSound                REALTELE

$Limit Realm/TelefogSound 0

SalvationSphere/Picked            SALVGET
GreatSalvationSphere/Used         DSALVATE 
LesserSalvationSphere/Used        DSALVAT2 

//===========================================================================
//
//  Tormentor667
//
//===========================================================================

$PlayerAlias   "Hunter"	  Male	  *Death		Tormentor668/Death
$PlayerAlias   "Hunter"	  Male	  *XDeath		Tormentor668/XDeath
$PlayerSound   "Hunter"	  Male	  *Gibbed		DSSLOP
$PlayerAlias   "Hunter"	  Male	  *Pain100	    Tormentor668/Pain 
$PlayerAlias   "Hunter"	  Male	  *Pain75		*Pain100
$PlayerAlias   "Hunter"	  Male	  *Pain50		*Pain100
$PlayerAlias   "Hunter"	  Male	  *Pain25		*Pain100
$PlayerAlias   "Hunter"	  Male	  *Grunt		Tormentor668/Grunt
$PlayerAlias   "Hunter"	  Male	  *Land		    Tormentor667/Land
$PlayerAlias   "Hunter"	  Male	  *UseFail	    Tormentor668/UseFail
$PlayerAlias   "Hunter"	  Male	  *Taunt   	    Tormentor668/Taunt
$PlayerSound   "Hunter"   Male    *Fist		    T667ITEM

$Random Tormentor668/Taunt { Tormentor668/Taunt1 Tormentor668/Taunt2 
                             Tormentor668/Taunt3 Tormentor668/Taunt4
							 Tormentor668/Taunt5 Tormentor668/Taunt6 
							 Tormentor668/Taunt7 }

Tormentor668/Taunt1               HUNTTAU1
Tormentor668/Taunt2               HUNTTAU2
Tormentor668/Taunt3               HUNTTAU3
Tormentor668/Taunt4               HUNTTAU4
Tormentor668/Taunt5               HUNTTAU5
Tormentor668/Taunt6               HUNTTAU6
Tormentor668/Taunt7               HUNTTAU7

$Random Tormentor668/Pain { Tormentor668/Pain1 Tormentor668/Pain2 }

Tormentor668/Pain1                HUNTPAI1
Tormentor668/Pain2                HUNTPAI2

$Random Tormentor668/Death { Tormentor667/Death1 Tormentor667/Death2 
                             Tormentor667/Death3 }

Tormentor668/Death1               HUNTDTH1
Tormentor668/Death2               HUNTDTH2

Tormentor668/XDeath               T667DTHX

Tormentor668/Grunt                HUNTNOWA

Tormentor668/UseFail              HUNTNOWA

//===========================================================================
//
//  Guardian Cube
//
//===========================================================================

GuardianCube/CubSit               DSCUBSIT
GuardianCube/Bounc1               DSBOUNC1
GuardianCube/CubFly               DSCUBFLY
GuardianCube/CubDth               DSCUBDTH
GuardianCube/Firsfi               DSFIRSFI
GuardianCube/MaceEx               DSMACEEX

$Limit GuardianCube/Firsfi 0
$rolloff GuardianCube/Firsfi 200 2400

$Limit GuardianCube/MaceEx 0
$rolloff GuardianCube/MaceEx 300 2400

$limit GuardianCube/CubSit 0
$rolloff GuardianCube/CubSit 200 2400

$limit GuardianCube/CubDth 0
$rolloff GuardianCube/CubDth 200 2400

$limit GuardianCube/CubFly 0
$rolloff GuardianCube/CubFly 200 2400

//===========================================================================
//
//  Flesh Spawn
//
//===========================================================================

Flesh/Sight		                  FLSPNSIT
Flesh/Melee		                  FLSPNATK
Flesh/Active		              FLSPNACT
Flesh/Pain		                  FLSPNHIT
Flesh/Death		                  FLSPNDTH

$Limit Flesh/Sight 0
$rolloff Flesh/Sight 200 2400

$Limit Flesh/Melee 0
$rolloff Flesh/Melee 200 2400

$Limit Flesh/Active 0
$rolloff Flesh/Active 200 2400

$limit Flesh/Pain 0
$rolloff Flesh/Pain 200 2400

$limit Flesh/Death 0
$rolloff Flesh/Death 200 2400

//===========================================================================
//
//  Mini Sentinel
//
//===========================================================================

MiniSent/Sight		              MINSENT1
MiniSent/Attack		              MINSENT2
MiniSent/Active		              MINSENT3
MiniSent/Death		              MINSENT4
MiniSent/Explode                  MINSENT5		          
MiniSent/Pain                     MINSENT6

$Random MiniSent/Shot { MiniSent/Shot1 MiniSent/Shot2 MiniSent/Shot3
                        MiniSent/Shot4 MiniSent/Shot5 }

MiniSent/Shot1                    MINSENF1
MiniSent/Shot2                    MINSENF2
MiniSent/Shot3                    MINSENF3
MiniSent/Shot4                    MINSENF4
MiniSent/Shot5                    MINSENF5

$limit MiniSent/Sight 0
$rolloff MiniSent/Sight 200 2400

$limit MiniSent/Active 0
$rolloff MiniSent/Active 200 2400

$limit MiniSent/Pain 0
$rolloff MiniSent/Pain 200 2400

$Limit MiniSent/Attack 0
$rolloff MiniSent/Attack 300 2400

$Limit MiniSent/Shot 0
$rolloff MiniSent/Shot 300 2400

$limit MiniSent/Death 0
$rolloff MiniSent/Death 200 2400

$Limit MiniSent/Explode 0
$rolloff MiniSent/Explode 300 2400

$Random Realgibbage/xpuff { Realgibbage/xpuff1 Realgibbage/xpuff2 
                            Realgibbage/xpuff3 }

Realgibbage/xpuff1                RLRIC1
Realgibbage/xpuff2                RLRIC2
Realgibbage/xpuff3                RLRIC3

$limit Realgibbage/xpuff 0
$rolloff Realgibbage/xpuff 300 1600

AMiniSent/Sight		              AINSENT1
AMiniSent/Attack		          AINSENT2

$Random AMiniSent/Active { AMiniSent/Active1 AMiniSent/Active2 AMiniSent/Active3 }

AMiniSent/Active1                 AINSENT3  
AMiniSent/Active2                 AINSENT4
AMiniSent/Active3                 AINSENT5

$Random AMiniSent/Shot { AMiniSent/Shot1 AMiniSent/Shot2 AMiniSent/Shot3 }

AMiniSent/Shot1                   AINSENF1  
AMiniSent/Shot2                   AINSENF2
AMiniSent/Shot3                   AINSENF3

$limit AMiniSent/Sight 0
$rolloff AMiniSent/Sight 200 2400

$limit AMiniSent/Active 0
$rolloff AMiniSent/Active 200 2400

$Limit AMiniSent/Attack 0
$rolloff AMiniSent/Attack 300 2400

$Limit AMiniSent/Shot 0
$rolloff AMiniSent/Shot 300 2400

//===========================================================================
//
//  Nightshade
//
//===========================================================================

$Random Nightshade/See { Nightshade/See1 Nightshade/See2 }

Nightshade/See1                   DSNSHSI1
Nightshade/See2                   DSNSHSI2

Nightshade/Active                 DSNSHACT
Nightshade/Pain                   DSNSHPAI
Nightshade/Death                  DSNSHDTH
Nightshade/Melee                  DSNSHMEL
Nightshade/Fade                   DSNSHFAD

ShadeMissile/Spawn                DSNSHATK
ShadeMissile/Explode              DSNSHEXP

$limit Nightshade/See 0
$rolloff Nightshade/See 200 2400

$limit Nightshade/Active 0
$rolloff Nightshade/Active 200 2400

$limit Nightshade/Pain 0
$rolloff Nightshade/Pain 200 2400

$limit Nightshade/Fade 0
$rolloff Nightshade/Fade 200 2400

$limit Nightshade/Melee 0
$rolloff Nightshade/Melee 200 2400

$limit Nightshade/Death 0
$rolloff Nightshade/Death 200 2400

$limit ShadeMissile/Projectile 0
$rolloff ShadeMissile/Projectile 200 2400

$Limit ShadeMissile/Explode 0
$rolloff ShadeMissile/Explode 300 2400

//===========================================================================
//
//  Slime Worm
//
//===========================================================================

SlimeWorm/Sight		              DSWORMSE
SlimeWorm/Active	              DSWORMID
SlimeWorm/Melee		              DSWORMAT
SlimeWorm/Death		              DSWORMDI

$Random SlimeWorm/Pain { SlimeWorm/Pain1 SlimeWorm/Pain2 }

SlimeWorm/Pain1	                  DSWORMP1
SlimeWorm/Pain2	                  DSWORMP2

SlimeWorm/Step1                   DS_WMST1
SlimeWorm/Step2                   DS_WMST2

$Random SlimeBall/Shoot	{ SlimeBall/Shoot1 SlimeBall/Shoot2 SlimeBall/Shoot3 }

SlimeBall/Shoot1	              DSVOMIT1
SlimeBall/Shoot2	              DSVOMIT2
SlimeBall/Shoot3	              DSVOMIT2

SlimeBall/Splat	                  DSSICKEX

$Limit SlimeWorm/Sight 0
$rolloff SlimeWorm/Sight 200 2400

$Limit SlimeWorm/Active 0
$rolloff SlimeWorm/Active 200 2400

$Limit SlimeWorm/Melee 0
$rolloff SlimeWorm/Melee 200 2400

$Limit SlimeBall/Pain 0
$rolloff SlimeBall/Pain 200 2400

$Limit SlimeWorm/Death 0
$rolloff SlimeWorm/Death 200 2400

$Limit SlimeWorm/Step1 0
$rolloff SlimeWorm/Step1 200 2400

$Limit SlimeWorm/Step2 0
$rolloff SlimeWorm/Step2 200 2400

$Limit SlimeBall/Shoot 0
$rolloff SlimeBall/Shoot 200 2400

$rolloff SlimeBall/Splat 300 2400

//===========================================================================
//
//  Sentry Gun
//
//===========================================================================

SentryGun/Sight                   DSSENTID 
SentryGun/Shot                    DSSENTFI
SentryGun/Pain                    DSSENPAI
SentryGun/Death                   DSSENTDI
SentryGun/Flame                   DSSENTFL

$Limit SentryGun/Sight 0
$rolloff SentryGun/Sight 200 2400

$Limit SentryGun/Shot 0
$rolloff SentryGun/Shot 300 2400

$Limit SentryGun/Pain 0
$rolloff SentryGun/Pain 200 2400

$Limit SentryGun/Death 0
$rolloff SentryGun/Death 300 2400

$Limit SentryGun/Flame 0
$rolloff SentryGun/Flame 300 2400

ASentryGun/Sight                  DSSEOTID 
ASentryGun/Shot                   DSSEOTFI

$Random ASentryGun/Pain { ASentryGun/Pain1 ASentryGun/Pain2 ASentryGun/Pain3 }

ASentryGun/Pain1                  DSSEOPA1
ASentryGun/Pain2                  DSSEOPA2
ASentryGun/Pain3                  DSSEOPA3

$Limit ASentryGun/Sight 0
$rolloff ASentryGun/Sight 200 2400

$Limit ASentryGun/Shot 0
$rolloff ASentryGun/Shot 300 2400

$Limit ASentryGun/Pain 0
$rolloff ASentryGun/Pain 200 2400

//===========================================================================
//
//  Shadow
//
//===========================================================================

$Random Shadow/Sight { Shadow/Sight1 Shadow/Sight2 Shadow/Sight3 }

Shadow/Sight1                     ROACSIG1
Shadow/Sight2                     ROACSIG2
Shadow/Sight3                     ROACSIG3

$Random Shadow/Active { Shadow/Active1 Shadow/Active2 }

Shadow/Active1                    ROACACT1
Shadow/Active2                    ROACACT2

Shadow/Hit                        ROACHIT

$Random Shadow/Pain { Shadow/Pain1 Shadow/Pain2 }

Shadow/Pain1                      ROACPAI1
Shadow/Pain2                      ROACPAI2

Shadow/Death                      ROACDEAT

$Limit Shadow/Sight 0
$rolloff Shadow/Sight 200 2400

$Limit Shadow/Active 0
$rolloff Shadow/Active 200 2400

$Limit Shadow/Hit 0
$rolloff Shadow/Hit 300 2400

$Limit Shadow/Pain 0
$rolloff Shadow/Pain 200 2400

$Limit Shadow/Death 0
$rolloff Shadow/Death 200 2400

//===========================================================================
//
//  Flesh Wizard
//
//===========================================================================

ZFleshWizard/Sight                DWIZACTI
ZFleshWizard/Active               DWIZACTI
ZFleshWizard/Pain                 DWIZPAIN
ZFleshWizard/Death                DWIZDIED
ZFleshWizard/Stealth1             DWIZSTE1
ZFleshWizard/Stealth2             DWIZSTE2

//===========================================================================
//
//  Wicked
//
//===========================================================================

Wicked/Sight                      DSWIKSIT

$Random Wicked/Active { Wicked/Active1 Wicked/Active2 }

Wicked/Active1                    DSWIKAC1
Wicked/Active2                    DSWIKAC2

Wicked/Attack                     DSWIKATK
Wicked/Pain                       DSWIKPAI

Wicked/Death                      DSWIKDTH

WickedShoot/Fire                  DWFIRMFI
WickedShoot/Explode               DWFIREX5              

$Limit Wicked/Sight 0
$rolloff Wicked/Sight 200 2400

$Limit Wicked/Active 0
$rolloff Wicked/Active 200 2400

$Limit Wicked/Attack 0
$rolloff Wicked/Attack 300 2400

$Limit Wicked/Pain 0
$rolloff Wicked/Pain 200 2400

$Limit Wicked/Death 0
$rolloff Wicked/Death 200 2400

$Limit WickedShoot/Fire 0
$rolloff WickedShoot/Fire 200 2400

$Limit Wicked/Explode 0
$rolloff Wicked/Explode 300 2400

//===========================================================================
//
//  Terminator
//
//===========================================================================

ZTerminator/See                   TERMSIGH

$Random ZTerminator/Active { ZTerminator/Active1 ZTerminator/Active2 }

ZTerminator/Active1               DSTERACT
ZTerminator/Active2               DSTEACT2

ZTerminator/Pain                  TPAIN1
ZTerminator/Death                 TDEATH

$Random ZTerminator/Step { ZTerminator/Step1 ZTerminator/Step2 
                           ZTerminator/Step3 ZTerminator/Step4
						   ZTerminator/Step5 ZTerminator/Step6 }

ZTerminator/Step1                 DST_STP1
ZTerminator/Step2                 DST_STP2
ZTerminator/Step3                 DST_STP3
ZTerminator/Step4                 DST_STP4
ZTerminator/Step5                 DST_STP5
ZTerminator/Step6                 DST_STP6

ZTerminator/Chaingun              DSTSHOT2
ZTerminator/ShotFire              DSBRUFIR
ZTerminator/ShotExplode           DSHELLEX
ZTerminator/Grenade               TERGRFIR
ZTerminator/GrenBnce              BOUNCE

$Limit ZTerminator/See 0
$rolloff ZTerminator/See 200 2400

$Limit ZTerminator/Active 0
$rolloff ZTerminator/Active 200 2400

$Limit ZTerminator/Pain 0
$rolloff ZTerminator/Pain 200 2400

$Limit ZTerminator/Death 0
$rolloff ZTerminator/Death 200 2400

$Limit ZTerminator/Step 0
$rolloff ZTerminator/Step 200 2400

$Limit ZTerminator/Chaingun 0
$rolloff ZTerminator/Chaingun 300 2400

$Limit ZTerminator/ShotFire 0
$rolloff ZTerminator/ShotFire 200 2400

$Limit ZTerminator/ShotExplode 0
$rolloff ZTerminator/ShotExplode 300 2400

$Limit ZTerminator/Grenade 0
$rolloff ZTerminator/Grenade 300 2400

$Limit ZTerminator/GrenBnce 0
$rolloff ZTerminator/GrenBnce 200 2400

//===========================================================================
//
//  Horn Beast
//
//===========================================================================

HornBeast/Sight                   DSHRNSIT
HornBeast/Active                  DSHRNSIT 
HornBeast/Pain                    DSHRNPAI
HornBeast/Death                   DSHRNDIE
Horn/ShotX                        DSHREXPL

HornBeast/Projectile              DSHRNATK
HornBeast/PExplode                DSHRFREX

$Limit HornBeast/Sight 0
$rolloff HornBeast/Sight 200 2400

$Limit HornBeast/Active 0
$rolloff HornBeast/Active 200 2400

$Limit HornBeast/Pain 0
$rolloff HornBeast/Pain 200 2400

$Limit HornBeast/Death 0
$rolloff HornBeast/Death 200 2400

$Limit HornBeast/Projectile 0
$rolloff HornBeast/Projectile 200 2400

$Limit Horn/ShotX 0
$rolloff Horn/ShotX 300 2400

$Limit HornBeast/PExplode 0
$rolloff HornBeast/PExplode 300 2400

//===========================================================================
//
//  Hierophant
//
//===========================================================================

Hierophant/Slot                   DSHIESLT

Hierophant/Sight		          DSHIESIT
Hierophant/Active		          DSHIEACT
Hierophant/Pain		              DSHIEPAI
Hierophant/Death		          DSHIEDTH

Hierophant/Curse1		          HICURSE1
Hierophant/Curse2		          HICURSE2 

Hierophant/Fire		              HIFIRMFI
Hierophant/FireExplode	          HIFIREX5

$Limit Hierophant/Slot 0
$volume Hierophant/Slot 1.8

$Limit Hierophant/Sight 0
$rolloff Hierophant/Sight 200 2400

$Limit Hierophant/Active 0
$rolloff Hierophant/Active 200 2400

$Limit Hierophant/Pain 0
$rolloff Hierophant/Pain 200 2400

$Limit Hierophant/Death 0
$rolloff Hierophant/Death 200 2400

$Limit Hierophant/Curse1 0
$rolloff Hierophant/Curse1 200 2400

$Limit Hierophant/Curse2 0
$rolloff Hierophant/Curse2 200 2400

$Limit Hierophant/Fire 0
$rolloff Hierophant/Fire 200 2400

$Limit Hierophant/FireExplode 0
$rolloff Hierophant/FireExplode 300 2400

//===========================================================================
//
//  UAC Walker
//
//===========================================================================

UACWalker/Walk				      UACWOOF
UACWalker/Attack			      UACWSHOT
UACWalker/See  				      UACWSEE
UACWalker/Active 			      UACWACT
UACWalker/Death 			      UACWDIED
UACWalker/GrenPop  			      GRENPOP
UACWalker/GrenFire 			      GRENFIRE
UACWalker/Gren     			      GREN
UACWalker/GrenBnce 			      GRENBNCE

$Limit UACWalker/Walk 0
$rolloff UACWalker/Walk 200 2400

$Limit UACWalker/Attack 0
$rolloff UACWalker/Attack 300 2400

$Limit UACWalker/See 0
$rolloff UACWalker/See 200 2400

$Limit UACWalker/Active 0
$rolloff UACWalker/Active 200 2400

$Limit UACWalker/Death 0
$rolloff UACWalker/Death 300 2400

$Limit UACWalker/GrenPop 0
$rolloff UACWalker/GrenPop 200 2400

$Limit UACWalker/GrenFire 0
$rolloff UACWalker/GrenFire 300 2400

$Limit UACWalker/Gren 0
$rolloff UACWalker/Gren 200 2400

$Limit UACWalker/GrenBnce 0
$rolloff UACWalker/GrenBnce 200 2400

//===========================================================================
//
//  Fallen
//
//===========================================================================

Fallen/See  				      DSFALSIT
Fallen/Active 			          DSFALACT
Fallen/Death 			          DSFALDTH
Fallen/Pain  			          DSFALPAI
Fallen/Wing 			          DSFALWNG
Fallen/Fire                       DSFAFIRE

$Limit Fallen/See 0
$rolloff Fallen/See 200 2400

$Limit Fallen/Active 0
$rolloff Fallen/Active 200 2400

$Limit Fallen/Death 0
$rolloff Fallen/Death 300 2400

$Limit Fallen/Pain 0
$rolloff Fallen/Pain 200 2400

$Limit Fallen/Wing 0
$rolloff Fallen/Wing 200 2400

$Limit Fallen/Fire 0
$rolloff Fallen/Fire 200 2400

//===========================================================================
//
//  Maephisto
//
//===========================================================================

$Random Maephisto/Sight { Maephisto/Sight1 Maephisto/Sight2 }

Maephisto/Sight1                  MPHSGHT1
Maephisto/Sight2                  MPHSGHT2

$Random Maephisto/Active { Maephisto/Active1 Maephisto/Active2 
                           Maephisto/Active3 Maephisto/Active4
						   Maephisto/Active5 }

Maephisto/Active1                 MPHIDLE1
Maephisto/Active2                 MPHIDLE2
Maephisto/Active3                 MPHIDLE3
Maephisto/Active4                 MPHIDLE4
Maephisto/Active5                 MPHIDLE5

Maephisto/Walk                    MPHSTEP
Maephisto/Pain  			      MPHPAIN
Maephisto/Death 			      MPHDEATH

Maephisto/Chaingun 			      MPHCHNGN
Maephisto/BoltFire                MPHBOLT
Maephisto/BoltExplode             MPHBOLTX
Maephisto/Charge 			      MPHCHRGE
Maephisto/Laser 			      MPHLASER

$Limit Maephisto/Sight 0
$rolloff Maephisto/Sight 250 2400

$Limit Maephisto/Active 0
$rolloff Maephisto/Active 200 2400

$Limit Maephisto/Walk 0
$rolloff Maephisto/Walk 200 2400

$Limit Maephisto/Pain 0
$rolloff Maephisto/Pain 200 2400

$Limit Maephisto/Death 0
$rolloff Maephisto/Death 300 2400

$Limit Maephisto/Chaingun 0
$rolloff Maephisto/Chaingun 300 2400

$Limit Maephisto/BoltFire 0
$rolloff Maephisto/BoltFire 200 2400

$Limit Maephisto/BoltExplode 0
$rolloff Maephisto/BoltExplode 300 2400

$Limit Maephisto/Charge 0
$rolloff Maephisto/Charge 300 2400

$Limit Maephisto/Laser 0
$rolloff Maephisto/Laser 300 2400

$Limit Weapons/BfgX 0
$rolloff Weapons/BfgX 300 2400

//===========================================================================
//
//  Paladin
//
//===========================================================================
				
$Random Paladin/Sight { Paladin/Sight1 Paladin/Sight2 Paladin/Sight3
                        Paladin/Sight4 Paladin/Sight5 }

Paladin/Sight1			          PALNTRO1
Paladin/Sight2			          PALNTRO2
Paladin/Sight3			          PALNTRO3
Paladin/Sight4			          PALNTRO4
Paladin/Sight5			          PALNTRO5

$Random Paladin/Taunt { Paladin/Taunt1 Paladin/Taunt2 Paladin/Taunt3
                        Paladin/Taunt4 Paladin/Taunt5 Paladin/Taunt6
						Paladin/Taunt7 Paladin/Taunt8 Paladin/Taunt9
						Paladin/Taunt10 Paladin/Taunt11 Paladin/Taunt12
						Paladin/Taunt13 }

Paladin/Taunt1			          PALTANT1
Paladin/Taunt2			          PALTANT2
Paladin/Taunt3			          PALTANT3
Paladin/Taunt4			          PALTANT4
Paladin/Taunt5			          PALTANT5
Paladin/Taunt6			          PALTANT6
Paladin/Taunt7			          PALTANT7
Paladin/Taunt8			          PALTANT8
Paladin/Taunt9			          PALTANT9
Paladin/Taunt10			          PALTANTA
Paladin/Taunt11			          PALTANTB
Paladin/Taunt12			          PALTANTC
Paladin/Taunt13			          PALTANTD

$Random Paladin/Active { Paladin/Active1 Paladin/Active2 }

Paladin/Active1			          PALACTI1
Paladin/Active2			          PALACTI2

$Random Paladin/Pain { Paladin/Pain1 Paladin/Pain2 Paladin/Pain3 Paladin/Pain4
                       Paladin/Pain5 Paladin/Pain6 Paladin/Pain7 Paladin/Pain8
					   Paladin/Pain9 Paladin/Pain10 Paladin/Pain11 
					   Paladin/Pain12 }

Paladin/Pain1			          PALINJR1
Paladin/Pain2			          PALINJR2
Paladin/Pain3			          PALINJR3
Paladin/Pain4			          PALINJR4
Paladin/Pain5			          PALINJR5
Paladin/Pain6			          PALINJR6
Paladin/Pain7			          PALINJR7
Paladin/Pain8			          PALINJR8
Paladin/Pain9			          PALINJR9
Paladin/Pain10			          PALINJ10
Paladin/Pain11			          PALINJ11
Paladin/Pain12			          PALINJ12

$Random Paladin/Death { Paladin/Death1 Paladin/Death2 Paladin/Death3
                        Paladin/Death4 }
	
Paladin/Death1			          DSROBDI1
Paladin/Death2			          DSROBDI2
Paladin/Death3			          DSROBDI3
Paladin/Death4			          DSROBDI4	

Paladin/Fall			          DSROBFAL
Paladin/Step                      DSROBSTP

LaserCannon/Fire	              DSLASERF
LaserCannon2/Ready	              PALPRPAR
LaserCannon2/Fire	              PALASER2
LaserCannon2/End	              PALASREX
LaserCannon/End		              DSLSREND
LaserCannon3/See	              PALASER3
LaserCannon3/End	              PALAS3EX

$Limit Paladin/Sight 0
$rolloff Paladin/Sight 250 2400

$Limit Paladin/Taunt 0
$rolloff Paladin/Taunt 300 2400

$Limit Paladin/Active 0
$rolloff Paladin/Active 200 2400

$Limit Paladin/Pain 0
$rolloff Paladin/Pain 200 2400

$Limit Paladin/Death 0
$rolloff Paladin/Death 2400 360

$Limit Paladin/Fall 0
$rolloff Paladin/Fall 400 2400

$Limit Paladin/Step 0
$rolloff Paladin/Step 250 2400

$Limit LaserCannon/Fire 0
$rolloff LaserCannon/Fire 300 2400

$Limit LaserCannon2/Ready 0
$rolloff LaserCannon2/Ready 200 2400

$Limit LaserCannon2/Fire 0
$rolloff LaserCannon2/Fire 300 2400

$Limit LaserCannon2/End 0
$rolloff LaserCannon2/End 300 2400

$Limit LaserCannon/End 0
$rolloff LaserCannon/End 300 2400

$Limit LaserCannon3/See 0
$rolloff LaserCannon3/See 200 2400

$Limit LaserCannon3/End 0
$rolloff LaserCannon3/End 300 2400

//===========================================================================
//
//  Darkness Rift
//
//===========================================================================

DarkRift/Sight                    DRFTSIGH
DarkRift/Loop                     DRFTLOOP

$Random DarkRift/Active { DarkRift/Active1 DarkRift/Active2 }
	
DarkRift/Active1                  DRFTACT1
DarkRift/Active2                  DRFTACT2	
	
DarkRift/Melee                    DRFTMEL1

DarkRift/Death                    DRFTDETH

$Limit DarkRift/Sight 0
$rolloff DarkRift/Sight 250 2400

$Limit DarkRift/Loop 0
$rolloff DarkRift/Loop 250 2400

$Limit DarkRift/Active 0
$rolloff DarkRift/Active 250 2400

$Limit DarkRift/Melee 0
$rolloff DarkRift/Melee 250 2400

$Limit DarkRift/Death 0
$rolloff DarkRift/Death 2400 360

// Nightmare and Ethereal Soul

DRNightmare/Sight                 DSNMRSIT
DRNightmare/Active                DSNMRACT
DRNightmare/Pain                  DSNMRPAI
DRNightmare/Death                 DSNMRDTH
DRNightmare/Melee                 DSNMRATK
DREtherealSoul/Melee              DSESOATK

$Limit DRNightmare/Sight 0
$rolloff DRNightmare/Sight 200 2400

$Limit DRNightmare/Active 0
$rolloff DRNightmare/Active 200 2400

$Limit DRNightmare/Pain 0
$rolloff DRNightmare/Pain 200 2400

$Limit DRNightmare/Death 0
$rolloff DRNightmare/Death 200 2400

$Limit DRNightmare/Melee 0
$rolloff DRNightmare/Melee 200 2400

$Limit DREtherealSoul/Melee 0
$rolloff DREtherealSoul/Melee 200 2400

//===========================================================================
//
//  Land Mine
//
//===========================================================================

LandMine/Throw                    LANDTHRO
LandMine/Beep	                  LADMIBEP
LandMine/Explode	              DSLMIEXP
LandMine/Bounce                   DSLMINB

$Limit LandMine/Throw 0
$rolloff LandMine/Throw 200 2400

$Limit LandMine/Bounce 0
$rolloff LandMine/Bounce 200 2400

$Limit LandMine/Beep 0
$rolloff LandMine/Beep 400 2400

$Limit LandMine/Explode 0
$rolloff LandMine/Explode 400 2400