===========================================================================
Advanced engine needed  : Zandronum
Primary purpose         : Competitive LMS, TLMS, & Teamgame play 
===========================================================================

Title                   : ZDoom Wars I: Realm Faction
Filename                : ZDW_RealmFaction_v6.2.pk3
Release date            : February 10, 2020
Author                  : DonRamon
		
Other Files By Author   : RealmChangelog.txt
Description             : Tormentor667 entered the world of ZDoom Wars to challenge different heroes with the help of his monsters

Additional Credits to   : 

PLAYER:
- Tormentor667 graphics taken from the Undead Hunter, made by Icytux.
 ^- Tormentor667 sounds taken from Doom 3/Quake III Arena and the Ultimate Torment & Torture marine, by IdSoftware and Tormentor667/Enjay respectively.

- Salvation Sphere made by PillowBlaster, with sprites done by Captain Toenail.
 ^- Pick-up sound effect taken from Fatal/Fake.
 
- Summon-Gun sprites from the Proximity Launcher, done by Mechadon.
 ^- Shot sound effect from the Hellstorm Cannon by The Funktasm, originally from Epic Games.

MONSTERS:
- Mini Sentinel originally designed by Gothic.
 ^- Shooting sound effect taken from Duke Nukem 3D.
 ^- Sight/active sound effect taken from the Rail-Bot by Captain Toenail, originally from Rogue Entertainment.
 
- Flesh Spawn originally designed by Vader.

- Guardian Cube originally designed by Eriance.

- Deployable Sentry Gun originally designed by Captain Toenail.
 
- Slime Worm originally designed by Captain Toenail and Freedoom.

- Nightshade originally designed by Eriance.

- Shadow originally designed by Ghastly_Dragon and Vader.
 ^- Shadow trail sprites by Vader.
 ^- Sound effects taken from the Poe by hnsolo77, Vader, and Tormentor667.
 
- Terminator originally designed by Vader.
 ^- Chaingun sound effect taken from Counterstrike.
 ^- Blaster sound effect taken from Batteries Still Not Included, by WildWeasel.
 
- Flesh Wizard originally designed by Melvin and Freedoom.
 ^- Projectile taken from the Wicked.

- Wicked originally designed by Eriance.

- UAC Walker originally designed by Virtue.
 ^- Chaingun sound effect taken from Unreal II: The Awakening.
 ^- Walking sound effect taken from Painkiller.
 
- Hierophant originally designed by Eriance.
 ^- The clones fakes were heavily inspired by the Poe, by hnsolo77.
 ^- The Fake's pain/death sounds were taken from the Shadow, by Vader.
 ^- Hierophant sight/death sounds taken from the Deep One by Dr. Doctor.

- Horn Beast originally designed by Mr. Green and Rolls.
 ^- Active and Pain sound effects taken from the Butcher, by Rolls and Ghastly Dragon, originally from Baldur's Gate.

- Maephisto originally designed by Virtue.
 ^- Laser firing sound effect taken from Devil May Cry 3.
 ^- Bolt firing sound taken from Zen Dynamics, by Xaser.

- Fallen originally designed by Eriance.
 ^- Sound effects taken from the Chaos Wyvern and Hell's Guard, by ETTiNGRiNDER and Espi.

- Paladin originally designed by Captain Toenail.
 ^- Voices from Unreal Tournament 2003/2004, by Epic Games.
 ^- Firing sound effect from Quake III Arena and Unreal Tournament '99.
 ^- Burst firing mode taken from the Terminator and Disciple.
 ^- Heavy shots taken from Azazel, by DBThanatos and Vader.
 
- Darkness Rift originally designed by Ghastly.
 ^- Intro sound taken from the Gatekeeper, by zrrion the insect.
 ^- Death sound taken from the White Spectre, by Skullcold.
 ^- Ethereal Soul originally designed by Neoworm.
 ^- Nightmare originally designed by Eriance.

A Big Thanks to         :    

Tormentor667: For creating the page Realm667.

* Play Information *

Game                    : Doom 2
Single Player           : Yes, but you can get bored playing alone.
Cooperative 2-4 Player  : Yes, but you can get bored playing alone.
Deathmatch 2-4 Player   : Yes, but you can get bored playing alone.
Other game styles       : Last Man Standing, Survival, Team Last Man Standing , Teamgame
Difficulty Settings     : Ultra-Violence

* Construction *

Base                    : zdwi3.0_realmfaction0.24.pk3 
Build Time              : Since November 2020
Editor(s) used          : Slade and Photoshop
Tested With				: Zandronum 3.0, Zandronum 3.1 alpha


* What is included *

New levels              : No
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : zdoomwarsiv3.15d.pk3