//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_RealmFaction_v6.0)" - 7/4/24
//  
//===========================================================================

//  "Realm 667":

- Flesh Spawn range attack -1 damage

- The Headbutt of the Flesh Spawn can be carry out even if they are thrown from far away
  (It doesn't hurt units and ally players)
  
- Shadow have more Pain 90 (Previous 50)

- Flesh Wizard only can pierce invulnerability with the Refinement of Bodies

- Wycked only can pierce invulnerability with the Refinement of Bodies

- Horn Beasts have 725 hp (Previous 760)

- Fallens range have 900 hp (Previous 975)

- Mini Sentinels improve Their Accuracy in the Refinement of Technology

- Sentry guns improve Their Accuracy in the Refinement of Technology

- Terminators increases resistance to Suppression attacks in the Refinement of Technology

- UAC Walkers increases resistance to Suppression attacks in the Refinement of Technology

- Maephistos increases resistance to Suppression attacks in the Refinement of Technology

- The Headbutt of the Ethereal Soul can be carry out even if they are thrown from far away
  (It doesn't hurt units and ally players)
  
//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_RealmFaction_v6.1)" - 05/07/24
//  
//===========================================================================

//  "Realm 667":

- Nightshades projectile now have 1 damage

- Fallens projectile (which can hit Ghost) now have 2 damage
	
- All branches have a bonus that benefits the units and the player:

  Refinement of Darkness: Shadows, Horn Beasts and Fallens gain +10 hp and you are ghost for 1 minute
  Refinement of Bodies: Flesh Wizards, Wickeds and Hierophants are regenerated and you heal +125 hp
  Refinement of Technology: Terminator, UAC Walkers and Maephistos gain armor and you get +75 Armor

//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_RealmFaction_v6.2)" - 16/08/24
//  
//===========================================================================

//  "Realm 667":

- UAC Walkers will be able to defend itself from units that are above it

- Maephistos will be able to defend itself from units that are above it

- Refinement of Technology: Terminator can hit ghost with blasters

//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_RealmFaction_v6.2)" - 18/10/24
//  
//===========================================================================

//  "Realm 667":

- Mini Sentinels can Last Longer Shooting.

- Slime worms will no spit Slime Balls
  (Their Slime Balls now have to be obtained through Refinement of Bodies)
  
- Refinement of Technology:

  Mini Sentinel: No cooldown + Can hit ghosts with mini Flamethrower (New Sprites)
  Sentry gun: Better Accuracy + Can hit ghosts with Flamethrower (New Sprites)
  Terminator: Can hit ghosts with mini grenades and fire blasters + Resistance to Suppression attacks
