//===========================================================================
//
//  Vanilla Kronos
//
//===========================================================================

ACTOR ZKronosB : ZKronos Replaces ZKronos
{
    States
    {
    Spawn:
        KRON A 0
		KRON A 0 A_PlaySound("GibBage/Fly")
		KRON A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRON AAA 3 A_Look
		KRON A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON BBB 3 A_Look
		KRON B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON CCC 3 A_Look
		KRON C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON DDD 3 A_Look
		KRON D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR ZKronos2B : ZKronos2 Replaces ZKronos2
{
    States
    {
    Spawn:
        KRON A 0
		KRON A 0 A_PlaySound("GibBage/Fly")
		KRON A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRON AAA 3 A_Look
		KRON A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON BBB 3 A_Look
		KRON B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON CCC 3 A_Look
		KRON C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRON DDD 3 A_Look
		KRON D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRON A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Blue Kronos
//
//===========================================================================

ACTOR BlueZKronosB : BlueZKronos Replaces BlueZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR BlueZKronos2B : BlueZKronos2 Replaces BlueZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Green Kronos
//
//===========================================================================

ACTOR GreenZKronosB : GreenZKronos Replaces GreenZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR GreenZKronos2B : GreenZKronos2 Replaces GreenZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Red Kronos
//
//===========================================================================

ACTOR RedZKronosB : RedZKronos Replaces RedZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR RedZKronos2B : RedZKronos2 Replaces RedZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Silver Kronos
//
//===========================================================================

ACTOR SilverZKronosB : SilverZKronos Replaces SilverZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR SilverZKronos2B : SilverZKronos2 Replaces SilverZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Yellow Kronos
//
//===========================================================================

ACTOR YellowZKronosB : YellowZKronos Replaces YellowZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR YellowZKronos2B : YellowZKronos2 Replaces YellowZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Red Team Kronos
//
//===========================================================================

ACTOR DRZKronosB : DRZKronos Replaces DRZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See	
    }
}

ACTOR DRZKronos2B : DRZKronos2 Replaces DRZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Blue Team Kronos
//
//===========================================================================

ACTOR DBZKronosB : DBZKronos Replaces DBZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See 
    }
}

ACTOR DBZKronos2B : DBZKronos2 Replaces DBZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Green Team Kronos
//
//===========================================================================

ACTOR DGZKronosB : DGZKronos Replaces DGZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR DGZKronos2B : DGZKronos2 Replaces DGZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}

//===========================================================================
//
//  Silver Team Kronos
//
//===========================================================================

ACTOR DSZKronosB : DSZKronos Replaces DSZKronos
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
    }
}

ACTOR DSZKronos2B : DSZKronos2 Replaces DSZKronos2
{
    States
    {
    Spawn:
        KRO2 A 0
		KRO2 A 0 A_PlaySound("GibBage/Fly")
		KRO2 A 0 ACS_NamedExecuteAlways("CapacityExtraUnitsBar", 0, 71, 0, 40)
		KRO2 AAA 3 A_Look
		KRO2 A 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 BBB 3 A_Look
		KRO2 B 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 CCC 3 A_Look
		KRO2 C 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
		KRO2 DDD 3 A_Look
		KRO2 D 0 A_SpawnItemEx("KronosBlood_Fall",FRandom(-8,8),FRandom(-8,8),18)
        KRO2 A 0 A_JumpIf(floorz - z == 0, "KronosUp")
        Goto See
	}
}