//===========================================================================
//
//  Duke Nukem 
//
//===========================================================================

$PlayerAlias   "DN3D"	Male	*Death		DukeNukem/Death 
$PlayerAlias   "DN3D"	Male	*XDeath		DukeNukem/XDeath
$PlayerAlias   "DN3D"	Male	*Gibbed		DukeNukem/XDeath 
$PlayerAlias   "DN3D"	Male	*Pain100	DukeNukem/Pain 
$PlayerAlias   "DN3D"	Male	*Pain75		DukeNukem/Pain 
$PlayerAlias   "DN3D"	Male	*Pain50		DukeNukem/Dying
$PlayerAlias   "DN3D"	Male	*Pain25		DukeNukem/Dying
$PlayerAlias   "DN3D"	Male	*Grunt		DukeNukem/Grunt
$PlayerAlias   "DN3D"	Male	*Land		DukeNukem/Land
$PlayerAlias   "DN3D"	Male	*Jump		DukeNukem/Jump
$PlayerAlias   "DN3D"	Male	*UseFail	DukeNukem/UseFail
$PlayerAlias   "DN3D"	Male	*Falling	DukeNukem/Falling
$PlayerAlias   "DN3D"	Male	*Taunt		DukeNukem/Taunt
$PlayerSound   "DN3D"	Male	*Fist		DUKEPICK

$PlayerAlias   "Duke Caribbean" 	Male	*Death		DukeNukem/Death 
$PlayerAlias   "Duke Caribbean" 	Male	*XDeath		DukeNukem/XDeath
$PlayerAlias   "Duke Caribbean" 	Male	*Gibbed		DukeNukem/XDeath 
$PlayerAlias   "Duke Caribbean" 	Male	*Pain100	DukeNukem/Pain 
$PlayerAlias   "Duke Caribbean" 	Male	*Pain75		DukeNukem/Pain 
$PlayerAlias   "Duke Caribbean" 	Male	*Pain50		DukeNukem/Dying
$PlayerAlias   "Duke Caribbean" 	Male	*Pain25		DukeNukem/Dying
$PlayerAlias   "Duke Caribbean" 	Male	*Grunt		DukeNukem/Grunt
$PlayerAlias   "Duke Caribbean" 	Male	*Land		DukeNukem/Land
$PlayerAlias   "Duke Caribbean" 	Male	*Jump		DukeNukem/Jump
$PlayerAlias   "Duke Caribbean" 	Male	*UseFail	DukeNukem/UseFail
$PlayerAlias   "Duke Caribbean" 	Male	*Falling	DukeNukem/Falling
$PlayerAlias   "Duke Caribbean" 	Male	*Taunt		DukeNukem/Taunt
$PlayerSound   "Duke Caribbean" 	Male	*Fist		DUKEPICK

$Random DukeNukem/Spawn { DukeNukem/Spawn1 DukeNukem/Spawn2 DukeNukem/Spawn3
                          DukeNukem/Spawn4 DukeNukem/Spawn5 DukeNukem/Spawn6
						  DukeNukem/Spawn7 DukeNukem/Spawn8 DukeNukem/Spawn9
						  DukeNukem/Spawn10 DukeNukem/Spawn11 }
						  
DukeNukem/Spawn1                            2RIDE06
DukeNukem/Spawn2                            ABORT01
DukeNukem/Spawn3                            BOOBY04
DukeNukem/Spawn4                            CHEW05
DukeNukem/Spawn5                            DUKNUK14
DukeNukem/Spawn6                            ESCAPE01
DukeNukem/Spawn7                            INTROC
DukeNukem/Spawn8                            LETSRK03
DukeNukem/Spawn9                            RIP01
DukeNukem/Spawn10                           BIRTHCON
DukeNukem/Spawn11                           BEBACK01
DukeNukem/Spawn12                           DN3DMAP1
DukeNukem/Spawn13                           DN3DMAP2
DukeNukem/Spawn14                           DN3DMAP3
DukeNukem/Spawn15                           DN3DMAP4

$Random DukeNukem/Waiting { DukeNukem/Waiting1 DukeNukem/Waiting2
                            DukeNukem/Waiting3 }

DukeNukem/Waiting1                          COMEON02
DukeNukem/Waiting2                          WAITIN03
DukeNukem/Waiting3                          EHWAKEUP

$Random DukeNukem/Taunt { DukeNukem/Taunt1 DukeNukem/Taunt2 DukeNukem/Taunt3
                          DukeNukem/Taunt4 DukeNukem/Taunt5 DukeNukem/Taunt6
					      DukeNukem/Taunt7 DukeNukem/Taunt8 DukeNukem/Taunt9
						  DukeNukem/Taunt10 DukeNukem/Taunt11 
						  DukeNukem/Taunt12 DukeNukem/Taunt13 
						  DukeNukem/Taunt14 DukeNukem/Taunt15
						  DukeNukem/Taunt16 DukeNukem/Taunt17 
						  DukeNukem/Taunt18 DukeNukem/Taunt19 
						  DukeNukem/Taunt20 DukeNukem/Taunt21
						  DukeNukem/Taunt22 DukeNukem/Taunt23 
						  DukeNukem/Taunt24 DukeNukem/Taunt25 
						  DukeNukem/Taunt26 DukeNukem/Taunt27
						  DukeNukem/Taunt28 DukeNukem/Taunt29
						  DukeNukem/Taunt30 DukeNukem/Taunt31
						  DukeNukem/Taunt32 DukeNukem/Taunt33
						  DukeNukem/Taunt34 DukeNukem/Taunt35
						  DukeNukem/Taunt36 DukeNukem/Taunt37
						  DukeNukem/Taunt38 DukeNukem/Taunt39
						  DukeNukem/Taunt40 DukeNukem/Taunt41 
						  DukeNukem/Taunt42 DukeNukem/Taunt43
						  DukeNukem/Taunt44 DukeNukem/Taunt45
						  
						  DukeNukem/Killed1 
						  DukeNukem/Killed2 DukeNukem/Killed3
                          DukeNukem/Killed4 DukeNukem/Killed5 
						  DukeNukem/Killed6 DukeNukem/Killed7 
						  DukeNukem/Killed8 DukeNukem/Killed9
						  DukeNukem/Killed10 DukeNukem/Killed11
						  DukeNukem/Killed12 DukeNukem/Killed13 
						  DukeNukem/Killed14 DukeNukem/Killed15
						  DukeNukem/Killed16 DukeNukem/Killed17
						  DukeNukem/Killed18 DukeNukem/Killed19
						  DukeNukem/Killed20 DukeNukem/Killed21
						  DukeNukem/Killed22 DukeNukem/Killed23
						  DukeNukem/Killed24 }

DukeNukem/Taunt1                            BOOKEM03
DukeNukem/Taunt2                            BORN01
DukeNukem/Taunt3                            CON03
DukeNukem/Taunt4                            WHIPYU01
DukeNukem/Taunt5                            HAIL01
DukeNukem/Taunt6                            IMGOOD12
DukeNukem/Taunt7                            KTITX
DukeNukem/Taunt8                            LETGOD01
DukeNukem/Taunt9                            MDEVL01
DukeNukem/Taunt10                           MEAT04-N
DukeNukem/Taunt11                           MYSELF3A
DukeNukem/Taunt12                           NOBODY01
DukeNukem/Taunt13                           ONLYON03
DukeNukem/Taunt14                           PARTY03
DukeNukem/Taunt15                           PAY02
DukeNukem/Taunt16                           PIECE02
DukeNukem/Taunt17                           POSTAL01
DukeNukem/Taunt18                           RIDES09
DukeNukem/Taunt19                           RIPEM08
DukeNukem/Taunt20                           SLACKER1
DukeNukem/Taunt21                           SMACK02
DukeNukem/Taunt22                           SOHELP02
DukeNukem/Taunt23                           VACATN01
DukeNukem/Taunt24                           WHISTLE
DukeNukem/Taunt25                           YOHOHO01
DukeNukem/Taunt26                           YOHOHO09
DukeNukem/Taunt27                           GONNADIE
DukeNukem/Taunt28                           IHAVBALL
DukeNukem/Taunt29                           DKMOTA01
DukeNukem/Taunt30                           DKMOTA02
DukeNukem/Taunt31                           DKMOTA03
DukeNukem/Taunt32                           DKMOTA04
DukeNukem/Taunt33                           DKMOTA05
DukeNukem/Taunt34                           DKMOTA06
DukeNukem/Taunt35                           DKMOTA07
DukeNukem/Taunt36                           DKMOTA08
DukeNukem/Taunt37                           DKMOTA09
DukeNukem/Taunt38                           DKMOTA10
DukeNukem/Taunt39                           DKMOTA11
DukeNukem/Taunt40                           DKMOTA12
DukeNukem/Taunt41                           DKMOTA13
DukeNukem/Taunt42                           DKMOTA14
DukeNukem/Taunt43                           DKMOTA15
DukeNukem/Taunt44                           DKMOTA16
DukeNukem/Taunt45                           EAT08

$Random DukeNukem/StepPoop { DukeNukem/StepPoop1 DukeNukem/StepPoop2 }
							
DukeNukem/StepPoop1                         HAPPEN01
DukeNukem/StepPoop2                         THSUK13A 

$Random DukeNukem/GameOver { DukeNukem/GameOver1 DukeNukem/GameOver2 
                             DukeNukem/GameOver3 DukeNukem/GameOver4 
							 DukeNukem/GameOver5 DukeNukem/GameOver6
							 DukeNukem/GameOver7 DukeNukem/GameOver8 
							 DukeNukem/GameOver9 }

DukeNukem/GameOver1                         PISSIN01
DukeNukem/GameOver2                         PISSES01
DukeNukem/GameOver3                         DAMN03
DukeNukem/GameOver4                         DAMNIT04
DukeNukem/GameOver5                         GMEOVR05
DukeNukem/GameOver6                         GUYSUK01
DukeNukem/GameOver7                         THSUK13A
DukeNukem/GameOver8                         EPICFAIL
DukeNukem/GameOver9                         DKBAFAIL

$Random DukeNukem/Killed { DukeNukem/Killed1 DukeNukem/Killed2 DukeNukem/Killed3
                           DukeNukem/Killed4 DukeNukem/Killed5 DukeNukem/Killed6
						   DukeNukem/Killed7 DukeNukem/Killed8 DukeNukem/Killed9
						   DukeNukem/Killed10 DukeNukem/Killed11
						   DukeNukem/Killed12 DukeNukem/Killed13 
						   DukeNukem/Killed14 DukeNukem/Killed15
						   DukeNukem/Killed16 DukeNukem/Killed17
						   DukeNukem/Killed18 DukeNukem/Killed19
						   DukeNukem/Killed20 DukeNukem/Killed21
						   DukeNukem/Killed22 DukeNukem/Killed23
						   DukeNukem/Killed24 }

DukeNukem/Killed1                           AMESS06
DukeNukem/Killed2                           ANNOY03
DukeNukem/Killed3                           BITCHN04
DukeNukem/Killed4                           BLOWIT01 
DukeNukem/Killed5                           CRY01
DukeNukem/Killed6                           EATSHT01
DukeNukem/Killed7                           FACE01
DukeNukem/Killed8                           GETCRAP1
DukeNukem/Killed9                           GOTHRT01
DukeNukem/Killed10                          HOLYCW01
DukeNukem/Killed11                          HOLYSH02
DukeNukem/Killed12                          INHELL01
DukeNukem/Killed13                          MAKEDAY1
DukeNukem/Killed14                          ROCKIN02
DukeNukem/Killed15                          SHAKE2A
DukeNukem/Killed16                          SUKIT01
DukeNukem/Killed15                          YIPPIE01
DukeNukem/Killed16                          WASTED
DukeNukem/Killed17                          AMERFUCK
DukeNukem/Killed18                          DANCMOTH
DukeNukem/Killed19                          BOOMMOTH
DukeNukem/Killed20                          YEJAMOTH
DukeNukem/Killed21                          YYEEJJAA
DukeNukem/Killed22                          WELCBICH
DukeNukem/Killed23                          PROMKILL
DukeNukem/Killed24                          RESTPIES

$Random DukeNukem/KilledBoss { DukeNukem/KilledBoss1 DukeNukem/KilledBoss2
                               DukeNukem/KilledBoss3 DukeNukem/KilledBoss4 }

DukeNukem/KilledBoss1                       DIESOB00
DukeNukem/KilledBoss2                       DIESOB01
DukeNukem/KilledBoss3                       DIESOB02
DukeNukem/KilledBoss4                       DIESOB03

$Random DukeNukem/Burn { DukeNukem/Burn1 DukeNukem/Burn2 }

DukeNukem/Burn1                             DSPBURN1
DukeNukem/Burn2                             DSPBURN2

$Random DukeNukem/PickWeapon { DukeNukem/PickWeapon1 DukeNukem/PickWeapon2
                               DukeNukem/PickWeapon3 DukeNukem/PickWeapon4 }
							   
DukeNukem/PickWeapon1		                COOL01
DukeNukem/PickWeapon2		                GETSOM1A
DukeNukem/PickWeapon3		                GROOVY02
DukeNukem/PickWeapon4		                WANSOM4A

DukeNukem/TakeMedikit                       NEEDED03

$Random DukeNukem/TakeStimpack { DukeNukem/TakeStimpack1
                                 DukeNukem/TakeStimpack2 }
							   
DukeNukem/TakeStimpack1                     VOCWHEW1
DukeNukem/TakeStimpack2                     VOCWHEW2

$Random DukeNukem/Jump { DukeNukem/Jump1 DukeNukem/Jump2 }
							   
DukeNukem/Jump1                             DSPJUMP1
DukeNukem/Jump2                             DSPJUMP2

DukeNukem/Land                              LAND02

DukeNukem/Grunt                             PAIN39

$Random DukeNukem/UseFail { DukeNukem/UseFail1 DukeNukem/UseFail2 
                            DukeNukem/UseFail3 DukeNukem/UseFail4 
							DukeNukem/UseFail5 DukeNukem/UseFail6 
							DukeNukem/UseFail7 }

DukeNukem/UseFail1                          PAIN87
DukeNukem/UseFail2                          WHRSIT05
DukeNukem/UseFail3                          WDFUCK
DukeNukem/UseFail4                          DSNOWAY1
DukeNukem/UseFail5                          DSNOWAY2
DukeNukem/UseFail6                          DSNOWAY3
DukeNukem/UseFail7                          DSNOWAY4

DukeNukem/Piss2                             AHMUCH03

DukeNukem/Quake                             QUAKE06
DukeNukem/MyName                            NAME01
DukeNukem/Doomed                            DOOMED16
DukeNukem/Force                             FORCE01
DukeNukem/Independence                      INDPNC01
DukeNukem/DrJones                           JONES04
DukeNukem/Terminator                        TERMIN01

$Random Weapons/Shotgr { DukeNukem/NextLevel1 DukeNukem/NextLevel2 }

DukeNukem/NextLevel1                        R&R01
DukeNukem/NextLevel2                        READY2A

DukeNukem/Fucker                            KICK01-I

DukeNukem/Breathe                           GASP

$Random DukeNukem/Pain { DukeNukem/Pain1 DukeNukem/Pain2 DukeNukem/Pain3
                         DukeNukem/Pain4 DukeNukem/Pain5 DukeNukem/Pain6
						 DukeNukem/Pain7 }

DukeNukem/Pain1                             GASPS07
DukeNukem/Pain2                             PAIN13
DukeNukem/Pain3                             PAIN28
DukeNukem/Pain4                             PAIN54
DukeNukem/Pain5                             PAIN68
DukeNukem/Pain6                             PAIN75
DukeNukem/Pain7                             PAIN93

$Random DukeNukem/Dying { DukeNukem/Dying1 DukeNukem/Dying2 DukeNukem/Dying3 }

DukeNukem/Dying1		                    DSCREM15
DukeNukem/Dying2		                    DSCREM16
DukeNukem/Dying3		                    DSCREM17

DukeNukem/Falling                           DSCREM04

$Random DukeNukem/Death { DukeNukem/Death1 DukeNukem/Death2 DukeNukem/Death3
                          DukeNukem/Death4 DukeNukem/Death5 DukeNukem/Death6 }
						 
DukeNukem/Death1                            DMDEATH1
DukeNukem/Death2                            DMDEATH2
DukeNukem/Death3                            DMDEATH3
DukeNukem/Death4                            DSCREM18
DukeNukem/Death5                            DMDEATH4
DukeNukem/Death6                            DMDEATH5

DukeNukem/XDeath                            DSCREM38

$Random DukeNukem/Mad { DukeNukem/Mad1 DukeNukem/Mad2 DukeNukem/Mad3 
                        DukeNukem/Mad4 }

DukeNukem/Mad1                              VOCMAD01
DukeNukem/Mad2                              VOCMAD02
DukeNukem/Mad3                              VOCMAD03
DukeNukem/Mad4                              VOCMAD04

$Random DukeNukem/FailBoss { DukeNukem/FailBoss1 DukeNukem/FailBoss2 }

DukeNukem/FailBoss1                         DAMN03
DukeNukem/FailBoss2                         DAMNIT04

DukeNukem/Pick                              DUKEPICK
DukeNukem/Pick2                             ATOMPICK

DukeNukem/Steroids                          GULP01 
DukeNukem/HeartBeat                         HARTBEAT
Alien/HeartBeat                             HARTBEA2

$Random DukeNukem/EndSteroids { DukeNukem/EndSteroids1 DukeNukem/EndSteroids2
                                DukeNukem/EndSteroids3 DukeNukem/EndSteroids4
								DukeNukem/EndSteroids5 }

DukeNukem/EndSteroids1                      ERUPTO1
DukeNukem/EndSteroids2                      ERUPTO2
DukeNukem/EndSteroids3                      ERUPTO3
DukeNukem/EndSteroids4                      ERUPTO4
DukeNukem/EndSteroids5                      ERUPTO5          

$Random DukeNukem/BuyUpgrade { DukeNukem/BuyUpgrade1 DukeNukem/BuyUpgrade2 }
								
DukeNukem/BuyUpgrade1                       DANCE01 
DukeNukem/BuyUpgrade2                       SHAKE2A

$Random DukeNukem/DeathLittle { DukeNukem/DeathLittle1 DukeNukem/DeathLittle2 }
						
DukeNukem/DeathLittle1                      DSHEDXP1
DukeNukem/DeathLittle2                      DSHEDXP2

DukeNukem/DeathLittlet 0 

DukeNukem/Knuckles                          KNUCKLE

Duke/Teleport                               DUKETELE

$Limit Duke/Teleport 0

Gibbage/Squish                              DSQUISH
$Limit Gibbage/Squish 0              
 
Gibbage/AlienBody                           THUD
$Limit Gibbage/AlienBody  0
 
$Random Gibbage/PigcopBody { Gibbage/PigcopBody1 Gibbage/PigcopBody2 }

Gibbage/PigcopBody1                         CORPIGD1
Gibbage/PigcopBody2                         CORPIGD2

$Limit Gibbage/PigcopBody  0

Duke/BulletHit                              DBULLHIT

$Limit Duke/BulletHit 0
$RollOff Duke/BulletHit 300 1600

$random Gibbage/Dukexpuff { Gibbage/Dukexpuff1 Gibbage/Dukexpuff2
                            Gibbage/Dukexpuff3 Gibbage/Dukexpuff4
							Gibbage/Dukexpuff5 Gibbage/Dukexpuff6
							Gibbage/Dukexpuff7 Gibbage/Dukexpuff8
							Gibbage/Dukexpuff9 }
							
Gibbage/Dukexpuff1				            DKRICHE1
Gibbage/Dukexpuff2					        DKRICHE2
Gibbage/Dukexpuff3					        DKRICHE3
Gibbage/Dukexpuff4					        DKRICHE4
Gibbage/Dukexpuff5					        DKRICHE5
Gibbage/Dukexpuff6					        DKRICHE6
Gibbage/Dukexpuff7					        DKRICHE7
Gibbage/Dukexpuff8					        DKRICHE8
Gibbage/Dukexpuff9					        DKRICHE9

$Limit Gibbage/Dukexpuff 0
$Rolloff Gibbage/Dukexpuff 300 1600

Rpg/Shoot                                   RPGFIREK

$Limit Rpg/Shoot 200 2400
$Rolloff Rpg/Shoot 200 2400

$Random Rpg/Blowup { Rpg/Blowup1 Rpg/Blowup2 Rpg/Blowup3 Rpg/Blowup4 }

Rpg/Blowup1 				                BOMBEXP1
Rpg/Blowup2 				                BOMBEXP2
Rpg/Blowup3 				                BOMBEXP3
Rpg/Blowup4 				                BOMBEXP4

$Limit Rpg/Blowup 380 2400
$Rolloff Rpg/Blowup 380 2400

Incinerator/FireLoop                        INCILOOP

$Limit Incinerator/FireLoop 0
$RollOff Incinerator/FireLoop 200 1200

Duke/IceDeath                               DUKEICFR
Duke/IceBroken                              DUKEICBR

$Limit Duke/IceDeath 0                      
$RollOff Duke/IceDeath 200 1200

$Limit Duke/IceBroken 0                      
$RollOff Duke/IceBroken 200 1200

//===========================================================================
//
//  Shrinker
//
//===========================================================================
   
Shrinker/Shoot                              SHRINKER
Shrinker/Activate                           SHRINK 
Shrinker/Hit                                THUD

$Limit Shrinker/Activate 0
$RollOff Shrinker/Activate 300 1600

$Limit Shrinker/Shoot 0
$RollOff Shrinker/Shoot 300 1600

$Limit Shrinker/Hit 0
$RollOff Shrinker/Hit 300 1600

//===========================================================================
//
//  Aliens
//
//===========================================================================

Alien/Sight				                    PREDRG
Alien/Pain				                    PREDPN
Alien/Attack			                    GBLASR01
Alien/Choke				                    CHOKN12
Alien/JetPack			                    JETPAKI

$Random	Alien/Active { Alien/Active1 Alien/Active2 }

Alien/Active1			                    ROAM06
Alien/Active2			                    ROAM58

$Random	Alien/Death { Alien/Death1 Alien/Death2 Alien/Death3 }

Alien/Death1			                    PREDDY
Alien/Death2			                    PREDDY2
Alien/Death3			                    PREDDY3

$Limit Alien/Sight 0
$RollOff Alien/Sight 200 2400

$Limit Alien/Pain 0
$RollOff Alien/Pain 200 2400

$Limit Alien/Attack 0
$RollOff Alien/Attack 300 2400
$Volume Alien/Attack 0.75
$PitchShift Alien/Attack 2

$Limit Alien/Choke 0
$RollOff Alien/Choke 200 2400

$Limit Alien/Active 0
$RollOff Alien/Active 200 2400

$Limit Alien/Death 0
$RollOff Alien/Death 200 2400

$RollOff Alien/Jetpack 200 2400
$Volume Alien/JetPack 0.5
$PitchShift Alien/JetPack 2

//===========================================================================
//
//  Pig cop 
//
//===========================================================================

Pigcop/Sight				                PIGRG1
Pigcop/Pain				                    PIGPN
Pigcop/Shoot                                SHOTGUN7
Pigcop/Pump                                 SHOTGNCK

$Random	Pigcop/Active { Pigcop/Active1 Pigcop/Active2 }

Pigcop/Active1				                PIGRM
Pigcop/Active2				                ROAM67

$Random	Pigcop/Death { Pigcop/Death1 Pigcop/Death2 }

Pigcop/Death1				                PIGDY
Pigcop/Death2				                PIGDY2

$Limit Pigcop/Active 0
$Rolloff Pigcop/Active 200 2400

$Limit Pigcop/Sight 0
$Rolloff Pigcop/Sight 200 2400

$Limit Pigcop/Shoot 0
$Rolloff Pigcop/Shoot 300 2400

$Limit Pigcop/Pump 0
$Rolloff Pigcop/Pump 200 2400

$Limit Pigcop/Pain 0
$Rolloff Pigcop/Pain 200 2400

$Limit Pigcop/Death 0
$Rolloff Pigcop/Death 200 2400

//===========================================================================
//
//  Protozoid 
//
//===========================================================================

Slimer/Sight                                SLIREC06
Slimer/Active                               SLIROA02
Slimer/Attack                               SLIMAT
Slimer/Death                                SLIDIE03

Slimer/Hatch                                SLHTCH01
Slimer/EggDie                               SLEGGDTH

$Limit Slimer/Sight 0
$RollOff Slimer/Sight 200 2400

$Limit Slimer/Active 0
$RollOff Slimer/Active 200 2400

$Limit Slimer/Attack 0
$RollOff Slimer/Attack 200 2400

$Limit Slimer/Death 0
$RollOff Slimer/Death 200 2400

$Limit Slimer/Hatch 0
$RollOff Slimer/Hatch 200 2400

$Limit Slimer/EggDie 0
$RollOff Slimer/EggDie 200 2400

//===========================================================================
//
//  Organic Turret 
//
//===========================================================================

OrganicTurret/Sight                         ORTUSIGH
OrganicTurret/Pain                          ORTUSIGH

$Limit OrganicTurret/Sight 0
$RollOff OrganicTurret/Sight 200 2400

$Limit OrganicTurret/Pain 0
$RollOff OrganicTurret/Pain 200 2400

//===========================================================================
//
//  Octabrain
//
//===========================================================================

Octobrain/Sight                             OCTARG
Octobrain/Active                            OCTARM
Octobrain/Pain                              OCTAPN
Octobrain/Death                             OCTADY
Octobrain/Melee                             OCTAAT2
Octobrain/Attack                            OCTAAT1

$Limit Octobrain/Sight 0
$RollOff Octobrain/Sight 200 2400

$Limit Octobrain/Active 0
$RollOff Octobrain/Active 200 2400

$Limit Octobrain/Pain 0
$RollOff Octobrain/Pain 300 2400

$Limit Octobrain/Death 0
$RollOff Octobrain/Death 200 2400

$Limit Octobrain/Melee 0
$RollOff Octobrain/Melee 200 2400

$Limit Octobrain/Attack 0
$RollOff Octobrain/Attack 300 2400

//===========================================================================
//
//  Protector Drone
//
//===========================================================================

AlienZ/Sight                                BLREC4B
AlienZ/Active                               BLROAM2A  
AlienZ/Off                                  THUD2  
AlienZ/Fire                                 BLSPIT1A
AlienZ/Pain                                 BLPAIN1B
AlienZ/Death                                BLDIE3A                                     

$Random	AlienZ/Melee { AlienZ/Melee1 AlienZ/Melee2 }

AlienZ/Melee1                               BLRIP1A
AlienZ/Melee2                               BLRIP1B    

$Limit AlienZ/Sight 0
$RollOff AlienZ/Sight 200 2400    

$Limit AlienZ/Active 0
$RollOff AlienZ/Active 200 2400    

$Limit AlienZ/Off 0
$RollOff AlienZ/Off 200 2400  

$Limit AlienZ/Fire 0
$RollOff AlienZ/Fire 300 2400    

$Limit AlienZ/Melee 0
$RollOff AlienZ/Melee 200 2400     

$Limit AlienZ/Pain 0
$RollOff AlienZ/Pain 200 2400    

$Limit AlienZ/Death 0
$RollOff AlienZ/Death 200 2400    

//===========================================================================
//
//  Enforced
//
//===========================================================================

Lizard/Sight                                PREDRG-O
Lizard/Active			                    PREDRM
Lizard/Pain				                    PREDPN-O
Lizard/Death			                    PREDDY-O
Lizard/Spit                                 LIZSPIT  
Lizard/Attack                               CHAINGUN
Lizard/Poop                                 LIZSHIT3

$Limit Lizard/Sight 0
$RollOff Lizard/Sight 200 2400   

$Limit Lizard/Active 0
$RollOff Lizard/Active 200 2400   

$Limit Lizard/Pain 0
$RollOff Lizard/Pain 200 2400   

$Limit Lizard/Death 0
$RollOff Lizard/Death 300 2400   

$Limit Lizard/Spit 0
$RollOff Lizard/Spit 200 2400 

$Limit Lizard/Attack 0
$RollOff Lizard/Attack 300 2400  

$Limit Lizard/Poop 0

//===========================================================================
//
//  Sentry Drone
//
//===========================================================================

SentryDrone/Sight                           SNAKRG
SentryDrone/Active                          SNAKDY
SentryDrone/Fly                             SNAKACT              
SentryDrone/Attack                          SNAKATA 
SentryDrone/Pain                            SNAKPN
SentryDrone/Death                           SNAKATB                                         
SentryDrone/Beep                            SNAKBEEP

$Limit SentryDrone/Sight 0
$RollOff SentryDrone/Sight 200 2400   

$Limit SentryDrone/Active 0
$RollOff SentryDrone/Active 200 2400   

$Limit SentryDrone/Fly 0
$RollOff SentryDrone/Fly 200 2400   

$Limit SentryDrone/Attack 0
$RollOff SentryDrone/Attack 300 2400  

$Limit SentryDrone/Pain 0
$RollOff SentryDrone/Pain 200 2400   

$Limit SentryDrone/Death 0

$Limit SentryDrone/Beep 0
$RollOff SentryDrone/Beep 200 2400   

//===========================================================================
//
//  Assault Commander
//
//===========================================================================

ACommander/Sight                            COMMRG
ACommander/Pain                             COMMPN
ACommander/Death                            COMMDY
ACommander/Melee                            COMMSP
ACommander/Attack                           COMMAT
ACommander/RPG                              RPGFIREK
ACommander/Fly                              COMMFLY

$Random	ACommander/Active { ACommander/Active1 ACommander/Active2 }

ACommander/Active1                          COMMRG
ACommander/Active2                          COMMRM

$Limit ACommander/Sight 0
$RollOff ACommander/Sight 200 2400    

$Limit ACommander/Pain 0
$RollOff ACommander/Pain 200 2400    

$Limit ACommander/Death 0
$RollOff ACommander/Death 200 2400    

$Limit ACommander/Melee 0
$RollOff ACommander/Melee 250 2400    

$Limit ACommander/Active 0
$RollOff ACommander/Active 200 2400    

$Limit ACommander/Attack 0
$RollOff ACommander/Attack 250 2400    

$Limit ACommander/RPG 0
$RollOff ACommander/RPG 300 2400    

$Limit ACommander/Fly 0
$volume ACommander/Fly 0.8

//===========================================================================
//
//  Pig Cop Tank
//
//===========================================================================

PigTank/Active                              TANK3A
PigTank/Shoot                               PIGTKSHO                                       
PigTank/Beep                                SNAKBEEP
PigTank/Death                               PIGTKDTH
DN3DGrenade/Bounce                          PBOMBBNC

$Limit PigTank/Active 0
$RollOff PigTank/Active 200 2400    

$Limit PigTank/Shoot 0
$RollOff PigTank/Shoot 300 2400    

$Limit PigTank/Beep 0
$RollOff PigTank/Beep 200 2400   

$Limit DN3DGrenade/Bounce 0
$RollOff DN3DGrenade/Bounce 200 2400    

//===========================================================================
//
//  Battlelord
//
//===========================================================================

Battlelord/Sight                            BOS1RG
Battlelord/Pain                             BOS1PN
Battlelord/Death                            BOS1DY
Battlelord/Active                           BOS1RM
Battlelord/Step	                            THUD
Battlelord/Shoot                            CHAINGUN

$Limit Battlelord/Sight 0
$RollOff Battlelord/Sight 240 2400   

$Limit Battlelord/Pain 0
$RollOff Battlelord/Pain 240 2400   

$Limit Battlelord/Death 0
$RollOff Battlelord/Death 240 3600   

$Limit Battlelord/Active 0
$RollOff Battlelord/Active 320 2400   

$Limit Battlelord/Step 0
$RollOff Battlelord/Step 240 2400   

$Limit Battlelord/Shoot 0
$RollOff Battlelord/Shoot 250 2400   

//===========================================================================
//
//  Overlord
//
//===========================================================================

Overlord/Sight                              B3REC
Overlord/Pain                               B3PAIN
Overlord/Death                              B3DIE
Overlord/Active                             B3ROAM
Overlord/Step                               OVERSTEP

$Limit Overlord/Sight 0
$RollOff Overlord/Sight 240 2400   

$Limit Overlord/Pain 0
$RollOff Overlord/Pain 240 2400   

$Limit Overlord/Death 0
$RollOff Overlord/Death 240 3600   

$Limit Overlord/Active 0
$RollOff Overlord/Active 280 2400  
 
$Limit Overlord/Step 0
$RollOff Overlord/Step 220 2400 

//===========================================================================
//
//  Cycloid Emperor
//
//===========================================================================

CycloidEmperor/Sight                        B2REC03
CycloidEmperor/Pain                         B2PAIN03
CycloidEmperor/Attack1                      B2ATK01
CycloidEmperor/Attack2                      B2ATK02
CycloidEmperor/Death                        B2DIE03
CycloidEmperor/Active                       B2REC03

$Limit CycloidEmperor/Sight 0
$RollOff CycloidEmperor/Sight 240 2400   

$Limit CycloidEmperor/Pain 0
$RollOff CycloidEmperor/Pain 240 2400  

$Limit CycloidEmperor/Attack1 0
$RollOff CycloidEmperor/Attack1 350 2400  

$Limit CycloidEmperor/Attack2 0
$RollOff CycloidEmperor/Attack2 350 2400  

$Limit CycloidEmperor/Death 0
$RollOff CycloidEmperor/Death 240 3600  

$Limit CycloidEmperor/Active 0
$RollOff CycloidEmperor/Active 320 2400  

//===========================================================================
//
//  Alien Queen
//
//===========================================================================

AlienQueen/Sight                            BQREC
AlienQueen/Pain                             BQPAIN
AlienQueen/Shock1                           BQSHOCK1
AlienQueen/Shock2                           BQSHOCK2
AlienQueen/Shock5                           BQSHOCK5
AlienQueen/Death                            BQDIE
AlienQueen/Active                           BQROAM
AlienQueen/Birth                            BQEGG

$Random	AlienQueen/Shock { AlienQueen/Shock3 AlienQueen/Shock4 }

AlienQueen/Shock3                           BQSHOCK3
AlienQueen/Shock4                           BQSHOCK4

$Limit AlienQueen/Sight 0
$RollOff AlienQueen/Sight 240 2400   

$Limit AlienQueen/Pain 0
$RollOff AlienQueen/Pain 240 2400  

$Limit AlienQueen/Shock 0
$RollOff AlienQueen/Shock 400 2400  

$Limit AlienQueen/Shock1 0
$RollOff AlienQueen/Shock1 300 2400  

$Limit AlienQueen/Shock2 0
$RollOff AlienQueen/Shock2 400 2400  

$Limit AlienQueen/Shock5 0
$RollOff AlienQueen/Shock5 240 2400  
$volume AlienQueen/Shock5 0.6

$Limit AlienQueen/Death 0
$RollOff AlienQueen/Death 240 3600  

$Limit AlienQueen/Active 0
$RollOff AlienQueen/Active 320 2400  

$Limit AlienQueen/Birth 0
$RollOff AlienQueen/Birth 350 2400  

//===========================================================================
//
//  Others
//
//===========================================================================

Mummy/SighSoul                              MUMMDTH2

$Limit Mummy/SighSoul 0
$RollOff Mummy/SighSoul 200 2400

Macil/Sight                                 MACIMOOU

$Limit Macil/Sight 0
$RollOff Macil/Sight 200 2400

Desintegracion/Sonido                       DESISOUN

$Limit Desintegracion/Sonido 0

$Random	ZombiesDoom/DeathFire { ZombiesDoom/DeathFire1 ZombiesDoom/DeathFire2
                                ZombiesDoom/DeathFire3 }

ZombiesDoom/DeathFire1                      BURNZOB1
ZombiesDoom/DeathFire2                      BURNZOB2
ZombiesDoom/DeathFire3                      BURNZOB3

$Limit ZombiesDoom/DeathFire 0
$RollOff ZombiesDoom/DeathFire 200 2400

$Random	NaziDoom/DeathFire { NaziDoom/DeathFire1 NaziDoom/DeathFire2 }

NaziDoom/DeathFire1                         BURNNAZ1
NaziDoom/DeathFire2                         BURNNAZ2

$Limit NaziDoom/DeathFire 0
$RollOff NaziDoom/DeathFire 200 2400

PlayerFighterNormalDeath                    FGTDDTH
PlayerClericNormalDeath                     PLRDTH
PlayerMageNormalDeath                       MGDTH

$Limit PlayerFighterNormalDeath 0
$RollOff PlayerFighterNormalDeath 200 2400

$Limit PlayerClericNormalDeath 0
$RollOff PlayerClericNormalDeath 200 2400

$Limit PlayerMageNormalDeath 0
$RollOff PlayerMageNormalDeath 200 2400

RedAxe/Hit                                  HRNHIT

$Limit RedAxe/Hit 0
$RollOff RedAxe/Hit 250 2400

NewMinotaur/Melee                           STFPOW

$Limit NewMinotaur/Melee 0
$RollOff NewMinotaur/Melee 300 2400

KXTeleport/Created                              KXTPCREA
KXTeleport/Destroyed                            KXTPDEST

KXSignal/Signal1	KXSIGNA1
KXSignal/Signal2	KXSIGNA2
KXSignal/Signal3	KXSIGNA3
KXSignal/Signal4	KXSIGNA4 
KXSignal/Signal5	KXSIGNA5
KXSignal/Signal7	KXSIGNA7

KXSignal/Sideral1	KXSIGNS1
KXSignal/Sideral2	KXSIGNS2
KXSignal/Sideral3	KXSIGNS3
KXSignal/Sideral4	KXSIGNS4
KXSignal/Sideral5	KXSIGNS5

$random KXSignal/Signal6 {KXSignal/Sideral1 KXSignal/Sideral2 KXSignal/Sideral3 KXSignal/Sideral4 KXSignal/Sideral5} 

//===========================================================================
//
//  Lord Diablo
//
//===========================================================================

LordDiablo/See                              LODISIGH

$Random	LordDiablo/Active { LordDiablo/Active1 LordDiablo/Active2
                            LordDiablo/Active3 LordDiablo/Active4
							LordDiablo/Active5 LordDiablo/Active6 }

LordDiablo/Active1                          LODITAU1
LordDiablo/Active2                          LODITAU2
LordDiablo/Active3                          LODITAU3
LordDiablo/Active4                          LODITAU4
LordDiablo/Active5                          LODITAU5
LordDiablo/Active6                          LODITAU6

$Random	LordDiablo/AttackEasy { LordDiablo/Attack1 LordDiablo/Attack2 }

LordDiablo/Attack1                          LODIATK1
LordDiablo/Attack2                          LODIATK2

$Random	LordDiablo/AttackMedium { LordDiablo/Attack3 LordDiablo/Attack4 }

LordDiablo/Attack3                          LODIATK3
LordDiablo/Attack4                          LODIATK4

$Random	LordDiablo/AttackHight { LordDiablo/Attack5 LordDiablo/Attack6 }

LordDiablo/Attack5                          LODIATK5
LordDiablo/Attack6                          LODIATK6

$Random	LordDiablo/Pain { LordDiablo/Pain1 LordDiablo/Pain2 }

LordDiablo/Pain1                            LODIPAI1
LordDiablo/Pain2                            LODIPAI2

LordDiablo/Death1                           LODIDED1
LordDiablo/Death2                           LODIDED2

LordDiablo/Step                             LODISTEP

$Limit LordDiablo/See 0
$Limit LordDiablo/Active 0
$Limit LordDiablo/AttackEasy 0
$Limit LordDiablo/AttackMedium 0
$Limit LordDiablo/AttackHight 0
$Limit LordDiablo/Pain 0
$Limit LordDiablo/Death1 0
$Limit LordDiablo/Death2 0
$Limit LordDiablo/Step 0

$RollOff LordDiablo/See 23200 27400
$RollOff LordDiablo/Active 23200 27400
$RollOff LordDiablo/AttackEasy 23200 27400
$RollOff LordDiablo/AttackMedium 23200 27400
$RollOff LordDiablo/AttackHight 23200 27400
$RollOff LordDiablo/Death1 23200 27400
$RollOff LordDiablo/Death2 23200 27400
$RollOff LordDiablo/Step 240 2400 

$Random LordDiablo/PyroDemonSpawn { LordDiablo/PyroDemonSpawn1 LordDiablo/PyroDemonSpawn2 }   

LordDiablo/PyroDemonSpawn1                  LODIFLF1
LordDiablo/PyroDemonSpawn2                  LODIFLF2

$rolloff LordDiablo/PyroDemonSpawn 350 2400

$Random LordDiabloBall1/Fire { LordDiabloBall1/Fire1 LordDiabloBall1/Fire2 }   

LordDiabloBall1/Fire1                       LOD4FIR1
LordDiabloBall1/Fire2                       LOD4FIR2

$Random LordDiabloBall1/Hit { LordDiabloBall1/Hit1 LordDiabloBall1/Hit2 }   

LordDiabloBall1/Hit1                        LOD4HIT1
LordDiabloBall1/Hit2                        LOD4HIT2

$Random LordDiabloBall2/Fire { LordDiabloBall2/Fire1 LordDiabloBall2/Fire2
                               LordDiabloBall2/Fire3 }   

LordDiabloBall2/Fire1                       LOD5FIR1
LordDiabloBall2/Fire2                       LOD5FIR2
LordDiabloBall2/Fire3                       LOD5FIR3

LordDiabloBall2/Hit                         LOD5HIT

$Limit LordDiabloBall1/Fire 0
$rolloff LordDiabloBall1/Fire 300 2400

$Limit LordDiabloBall2/Fire 0
$rolloff LordDiabloBall2/Fire 300 2400

$Limit LordDiabloBall1/Hit 0
$rolloff LordDiabloBall1/Hit 350 2400

$Limit LordDiabloBall2/Hit 0
$rolloff LordDiabloBall2/Hit 350 2400

LordDiabloInfernalBall/Fire                 LOD6FIRE
LordDiabloInfernalBall/Hit                  LOD6HIT
	
$Limit LordDiabloInfernalBall/Fire 0
$rolloff LordDiabloInfernalBall/Fire 300 2400

$Limit LordDiabloInfernalBall/Hit 0
$rolloff LordDiabloInfernalBall/Hit 350 2400

LordDiablo/BombFire                         LOD0FIRE
LordDiablo/BombCharge                       LOD0CHAR
LordDiablo/BombExplode                      LOD0EXPL

$Limit LordDiablo/BombFire 0
$Limit LordDiablo/BombCharge 0
$Limit LordDiablo/BombExplode 0

$rolloff LordDiablo/BombFire 350 2400
$rolloff LordDiablo/BombCharge 300 2400
$rolloff LordDiablo/BombExplode 350 2400

LordDiablo/NukeBoom                         LODINUKE

$Limit LordDiablo/NukeBoom 0
$RollOff LordDiablo/NukeBoom 23200 27400

//===========================================================================
//
//  Pyro Demon
//
//===========================================================================

PyroDemon/See                               LODPSIGH

$Random PyroDemon/Step { PyroDemon/Step1 PyroDemon/Step2 } 

PyroDemon/Step1                             LODPSTE1
PyroDemon/Step2                             LODPSTE2

PyroDemon/Active                            LODPACTI
PyroDemon/Teleport                          LODPTELE
PyroDemon/Attack                            LODPATK
PyroDemon/Pain                              LODPPAIN
PyroDemon/Death                             LODPDETH

$Limit PyroDemon/See 0    
$Limit PyroDemon/Step 0                         
$Limit PyroDemon/Active 0                           
$Limit PyroDemon/Teleport 0                          
$Limit PyroDemon/Attack 0                           
$Limit PyroDemon/Pain 0                            
$Limit PyroDemon/Death 0                            

$RollOff PyroDemon/See 200 2400  
$RollOff PyroDemon/Step 200 2400                          
$RollOff PyroDemon/Active 200 2400                          
$RollOff PyroDemon/Teleport 250 2400                         
$RollOff PyroDemon/Attack 250 2400                          
$RollOff PyroDemon/Pain 200 2400                            
$RollOff PyroDemon/Death 300 2400

PyroDemon/BlastFire                         LODPFIFI
PyroDemon/BlastExplosion                    LODPFIEX

$Limit PyroDemon/BlastFire 0                    
$RollOff PyroDemon/BlastFire 300 2400

$Limit PyroDemon/BlastExplosion 0                    
$RollOff PyroDemon/BlastExplosion 300 2400

//===========================================================================
//
//  Tyketto
//
//===========================================================================

Tyketto/See                                 READY1

$Limit Tyketto/See 0
$RollOff Tyketto/See 240 2400  

MageWandFire                                WAND4
MageLightningFire                           LITE2
MageLightningContinuous                     GNTPOW
MageLightningZap                            GNTACT1
MageShardsFire                              CONE3
MageShardsExplode                           SHARDS1B

$limit MageWandFire 0
$rolloff MageWandFire 250 2400

$limit MageLightningFire 0
$limit MageLightningContinuous 0
$limit MageLightningZap 0
$rolloff MageLightningFire 250 2400
$rolloff MageLightningContinuous 200 2400
$rolloff MageLightningZap 250 2400

$limit MageShardsFire 0
$limit MageShardsExplode 0
$rolloff MageShardsFire 250 2400
$rolloff MageShardsExplode 300 2400

ClericFlameFire                             STRIKE3
ClericFlameExplode                          STRIKE1
ClericFlameCircle                           FIREDHIT
HolySymbolFire                              HOLY3
SpiritAttack                                SPIRT5

$limit ClericFlameFire 0
$rolloff ClericFlameFire 300 2400

$limit ClericFlameExplode 0
$rolloff ClericFlameExplode 300 2400

$limit ClericFlameCircle 0
$rolloff ClericFlameCircle 300 2400

$limit SpiritAttack 0
$rolloff SpiritAttack 300 2400

$limit SpiritAttack 0
$rolloff SpiritAttack 200 2400

FighterPunchMiss                            PUNCHMIS
FighterPunchHitThing                        MUMPUN5
FighterAxeHitThing                          AXE5
FighterHammerHitWall                        HAMWAL1
FighterHammerContinuous                     HAMFLY1
FighterHammerExplode                        IMPACT3
FighterGrunt                                GNTMIS1     
   
$limit FighterPunchMiss 0
$rolloff FighterPunchMiss 200 2400

$limit FighterPunchHitThing 0
$rolloff FighterPunchHitThing 250 2400

$limit FighterAxeHitThing 0
$rolloff FighterAxeHitThing 250 2400

$limit FighterHammerHitWall 0
$rolloff FighterHammerHitWall 250 2400

$limit FighterHammerContinuous 0
$rolloff FighterHammerContinuous 200 2400

$limit FighterHammerExplode 0
$rolloff FighterHammerExplode 250 2400

$limit FighterGrunt 0
$rolloff FighterGrunt 250 2400
      
UseArtifact                                 ARTACT1

$limit UseArtifact 0
$rolloff UseArtifact 350 2400

$random DoomPuff/Ricochet { DoomRicochet1 DoomRicochet2 DoomRicochet3 DoomRicochet4
                            DoomRicochet5 DoomRicochet6 DoomRicochet7 DoomRicochet8 } 
							
DoomRicochet1			                    DDRICO1
DoomRicochet2			                    DDRICO2
DoomRicochet3			                    DDRICO3
DoomRicochet4			                    DDRICO4
DoomRicochet5			                    DDRICO5
DoomRicochet6			                    DDRICO6
DoomRicochet7			                    DDRICO7
DoomRicochet8			                    DDRICO8

$limit DoomPuff/Ricochet 0
$rolloff DoomPuff/Ricochet 300 1600