//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_Duke3DFaction_v4)" - 10/3/23
//  
//===========================================================================

------  Now "ZDW_Damagetype" available  ------  

------  It does not matter if you are in LMS or TLMS,
        you can make the units have type of deaths or not
		The default when starting a server is 0

- The description of all the units was accommodated

//  "Doom":

- Pain Elementals are now solid, does not pierce through enemies

- Archvile no longer runs away from combat as much 

//  "Heretic":

- The sprite of the upgrader mummies changed,
  now they have more bandage on the arms and a little on the waist
  they will no longer be naked :v 
  
- The minotaur ground attack is similar to the original and will not be carried out with air units
  That includes the sounds
  
- Sounds in the projectiles of the d'sparil mounted on the serpent of chaos
- It doesn't matter if the d'sparil summoner's projectile collides with the units or in closed areas,
  the wizards always appears

//  "Hexen":

- The same as the previous one, only now applied with the bishops

- Heresiarch can't hurt his master and allied players in TLMS

//  "Chex":

- Nothing :v

//  "Strife":

- The explosion of the repair drone, only hurts the units of the player who summoned it or the ally strife units
- The unit affected by the repair drone, when killed, will remain solid for allied and enemy units, not for the player,
  making them able to revive without problem
 
- The inquisitor's grenades can hit ghosts and produce extreme death
  
//  "Virus":

- Mills can now pierce invulnerability

- Shield drones can reflect projectiles and are more aggressive

//  "Duke":

- Player shrinkers no longer recover

- Correction in the corpses of Assault troopers and captains

- Pigcop move a bit faster and only shoot twice in a row.

- Octabrain and Octasnipers have 290 hp

- Laser Turrets have 250 hp

- Correction in the damage of the enforcer and the octabrain

- Correction in the obituary of the sentry drone

- RPV upgrade dodges and further improves your accuracy

- Pig cop tank upgrade will have 1500 hp

- Assault Commanders, Overlords and Cycloid Emperors have -1 damage

- Reduction in the trip of the thunder of the alien queen

//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_Duke3DFaction_v4.0)" - 7/4/23
//  
//===========================================================================

//  "Doom":

- Zombiemans and Shotgunners now have 128 Pain Chance

- Lost Souls now have 100 hp
- Lost Souls are more aggressive but with less damage -1
- The Headbutt of the lost souls can be carry out even if they are thrown from far away
  (It doesn't hurt units and ally players)

- Lost souls from the Pain Elemental will also have more aggression and less damage
  (Lost Soul life points are the same as always)
  
- Increased movement speed of demons (before 10 - now 15)

- Chaingunners now have 35 Pain Chance

- Barons of Hell are immune to splash dmg

- Mancubus's flames cannot bounce

- Cyberdemon cooldown move removed
- Cyberdemon has the same attack time as the original
- Cyberdemon is less aggressive

- Spider Mastermind will be able to defend itself from units that are above it
- Spider Mastermind now cost 70/60

- The melee of the Pain Elementals was removed

- Vile Pulse arranged

//  "Heretic":

- Ironlich now cost 60/45

- Clinks now have 205 hp

- Dsparil's Serpent will be able to run from time to time, similar as in the original

//  "Hexen":

- Centaurs damage reduced (before 12, 16 - now 10, 14)

- Wendigos now cost 33/8

- Zedeks now cost 40/16

- Traductus now cost 40/16 and 900 hp

- Menelkirs now cost 35/10 and 800 hp

- Korax now cost 120/115

//  "Strife":

- Rebels, Acolytes and Shadow Acolytes have a little more precision

- Templars now cost 17/6

- Repair Drone now have 800 hp
- Repair Drone now moves slower

- Order Bishops are immune to splash dmg

- Devastator Crusaders have new sprites
- Devastator Crusaders now cost 42/10
- Devastator Crusaders splash damage reduced (before 15, 25 - now 11, 25)

- Inquisitor now cost 80/60

- Programmer can pierce invulnerability
  And his projectile climbs walls

- The Entity now cost 125/90
- The Entity's thundershower attack can pierce invulnerability

//  "Chex":

- Flembranes can summon up ot 15 flem spores

- Maximus are immune to splash dmg

//  "Duke":

- Enforcers now cost 17/5

- Enforcers are less aggressive and have less precision

- Assault Commanders can hurt units

- Damage reduction of pig in tank (Hitscan, before 5,14 - now 5,12)

- Battlelord will be able to defend itself from units that are above it
- Damage reduction of Battlelord (Hitscan, before 9,16 now 8,14)

//  "Virus":

- Great prisms will can drop 2 to 4 prisms when they die
- Prisms and Greater Prisms projectiles do not bounce when reflected

//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_Duke3DFaction_v4.1)" - 05/07/24
//  
//===========================================================================

- Units and heroes that generate other units will have a "Capacity bar", it will allow you to see the amount they have

//  "Doom":

- Pain Elementals and Dual Pain Elementals has the capacity bar.

- Dual Pain elemental can no longer create lost souls infinitely
- When they run out of the maximum amount of lost souls, create another lost soul of the same damage that dies on first contact (Applies to both pain elementals).

- The protozoids that are under the Spider Mastermind will die from crushing (To prevent this hero from killing him without problems). 

//  "Heretic":

- The D'Sparil (form 2) have the capacity bar.

- Ironlich's tornado was buffed and does decent damage, pushes units and piercing invulnerability.
- The Ironlich uses its tornado attack only on units that drop green mana.

//  "Hexen":

- The heresiarch have the capacity bar.

- Zedek and Traductur -1 Hero mana cost

- The protozoids that are under the korax will die from crushing (To prevent this hero from killing him without problems). 

//  "Strife":

- Sentinel projectile colors corrected.

//  "Chex":

- Slime carriers, flembranes and flem meteors has the capacity bar.

- Slime carrier has an hp bar, because the lower hp it has, the fewer spores it will release.
- Common flemoid upgrader Affects the slime carrier.

- Fixed the Flem Meteor bug not seeing units and shortening their life.

- The protozoids that are under the Lord Snotfolus will die from crushing (To prevent this hero from killing him without problems). 

//  "Duke":

- The Alien Queen have the capacity bar.

- The Cycloid Emperor Missiles (Before: 11 Damage - After: 10 Damage)

//  "Virus":

- Air Carriers and The Land Carrier has the capacity bar.

- Great prisms will can drop 2 to 5 prisms when they die

- Shield Drone now have 320 hp
- Shield drone reflect projectiles
- Shield Drone projectiles cause pain and have (1) Damage

- It doesn't matter if the Land Carrier is in a closed area, Drones and Air Carriers will be created without any problem.
- The protozoids that are under the Land Carrier will die from crushing (To prevent this hero from killing him without problems). 

//  "Arena Marine":

- Kronos and The Overlord has the capacity bar.

//  "Realm 667":

- The Darkness Rift have the capacity bar.

- Nightshades projectile now have 1 damage

- Fallens projectile (which can hit Ghost) now have 2 damage
	
- All branches have a bonus that benefits the units and the player:

  Refinement of Darkness: Shadows, Horn Beasts and Fallens gain +10 hp and you are ghost for 1 minute
  Refinement of Bodies: Flesh Wizards, Wickeds and Hierophants are regenerated and you heal +125 hp
  Refinement of Technology: Terminator, UAC Walkers and Maephistos gain armor and you get +75 Armor
  
  
//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_Duke3DFaction_v4.2)" - 16/08/24
//  
//===========================================================================

//  "Doom":

- The cyberdemon walks exactly the same as the vanilla one

//  "Heretic":

- Ophidians are immune to splash dmg.

- Clinks now have 220 hp (Original HP)

//  "Hexen":

- Nothing :v

//  "Strife":

- Devastator Crusaders splash damage increased (before 11, 25 - now 12, 25)

//  "Chex":

- Flembranes are immune to splash dmg.

- Maximus are no longer immune to splash damage.

//  "Duke":

- Protector Drones now have 275 hp 
- Protector Drones melee damage reduced (BEFORE Random(4,6) - NOW Random(3,5))

//  "Virus":

- Great prisms will can drop 0 to 3 prisms when they die

//  "Arena Marine":

- Cyber Warlord now cost 45/14

- Arachnophobia Retrofit now cost 8

- To acquire Arachnophobias + Retrofit, Hellcubus and Hell Orb, you must take out 7 units (Previous 6 units)

- To acquire the Overlord and The Cerebral Sentient, you must take out 6 units (Previous 4 units)

//  "Realm 667":

- UAC Walkers will be able to defend itself from units that are above it

- Maephistos will be able to defend itself from units that are above it

- Refinement of Technology: Terminator can hit ghost with blasters

//===========================================================================
//  
//  "ZDoomWarsiv3.15d (With ZDW_Duke3DFaction_v4.3)" - 18/10/24
//  
//===========================================================================

//  "Global":

- Fixed the bug that occurred when the players failed spawn flying heroes.

//  "Doom":

- The Baron's ball does the same damage as the Hell Knight

- Archviles now have 700 hp 
- Archviles now have a capacity bar where resurrections will be counted.
- They will no longer lose life points when they resurrect units.
- They will resurrect a maximum of 60 units.
- When they reach the limit of resurrected units, they will wander around like any other unit without being able to resurrect.
  
//  "Heretic":

- The fire particles from the immolation of the mummies do not hurt their master.
 
//  "Strife":

- Repair drones now have a capacity bar.
- Repair drone will be able to use its nanobots a maximum of 20 times.
- When the repair drone reaches the maximum limit of nanobots, restores 10 - 15 HP to nearby units.
  (Applies only to units affected by repair drone)
  
- The Entity and Sub-Entitys are more aggressive.

//  "Realm 667":

- Slime worms will no spit Slime Balls
  (Their Slime Balls now have to be obtained through Refinement of Bodies)
  
- Refinement of Technology:

  Mini Sentinel: No cooldown + Can hit ghosts with mini Flamethrower
  Sentry gun: Better Accuracy + Can hit ghosts with Flamethrower
  Terminator: Can hit ghosts with mini grenades and fire blasters + Resistance to Suppression attacks

