//===========================================================================
//
//  Arena Marine
//
//===========================================================================

$PlayerAlias   "ArenoMarine"	Male	*Death		ArenoMarine/Death
$PlayerAlias   "ArenoMarine"	Male	*XDeath		ArenoMarine/Death
$PlayerSound   "ArenoMarine"	Male	*Gibbed		DSSLOP
$PlayerAlias   "ArenoMarine"	Male	*Pain100	ArenoMarine/Pain 
$PlayerAlias   "ArenoMarine"	Male	*Pain75		*Pain100
$PlayerAlias   "ArenoMarine"	Male	*Pain50		*Pain100
$PlayerAlias   "ArenoMarine"	Male	*Pain25		*Pain100
$PlayerAlias   "ArenoMarine"	Male	*Grunt		ArenoMarine/Grunt
$PlayerAlias   "ArenoMarine"	Male	*Land		ArenoMarine/Land
$PlayerAlias   "ArenoMarine"	Male	*UseFail	ArenoMarine/Grunt
$PlayerAlias   "ArenoMarine"	Male	*Taunt   	ArenoMarine/Taunt
$PlayerSound   "ArenoMarine"    Male    *Fist		AMITEMUP

$Random ArenoMarine/Taunt { ArenoMarine/Taunt1 ArenoMarine/Taunt2 
                            ArenoMarine/Taunt3 ArenoMarine/Taunt4
							ArenoMarine/Taunt5 }

ArenoMarine/Taunt1                P1AMTAU1
ArenoMarine/Taunt2                P1AMTAU2
ArenoMarine/Taunt3                P1AMTAU3
ArenoMarine/Taunt4                P1AMTAU4
ArenoMarine/Taunt5                P1AMTAU5

$Random ArenoMarine/Pain { ArenoMarine/Pain1 ArenoMarine/Pain2 
                           ArenoMarine/Pain3 ArenoMarine/Pain4 
                           ArenoMarine/Pain5 }

ArenoMarine/Pain1                 P1AMPAI1
ArenoMarine/Pain2                 P1AMPAI2
ArenoMarine/Pain3                 P1AMPAI3
ArenoMarine/Pain4                 P1AMPAI4
ArenoMarine/Pain5                 P1AMPAI5
ArenoMarine/Pain6                 P1AMPAI6

$Random ArenoMarine/Death { ArenoMarine/Death1 ArenoMarine/Death2 
                            ArenoMarine/Death3 ArenoMarine/Death4 
							ArenoMarine/Death5 ArenoMarine/Death6 }

ArenoMarine/Death1                P1AMDIE1
ArenoMarine/Death2                P1AMDIE2
ArenoMarine/Death3                P1AMDIE3
ArenoMarine/Death4                P1AMDIE4
ArenoMarine/Death5                P1AMDIE5
ArenoMarine/Death6                P1AMDIE6

ArenoMarine/Grunt                 P1AMGRUN

ArenoMarine/Land                  P1AMLAND

GibBage/ArenaPlayerGib            P1AMGIBB

Arena/TelefogSound                ARMATELE

$Limit Arena/TelefogSound 0

//===========================================================================
//
//  Assassin Marine
//
//===========================================================================

$PlayerAlias   "Assassin Marine"	Male	*Death		AssassinMarine/Death
$PlayerAlias   "Assassin Marine"	Male	*XDeath		AssassinMarine/Death
$PlayerSound   "Assassin Marine"	Male	*Gibbed		DSSLOP
$PlayerAlias   "Assassin Marine"	Male	*Pain100	AssassinMarine/Pain 
$PlayerAlias   "Assassin Marine"	Male	*Pain75		*Pain100
$PlayerAlias   "Assassin Marine"	Male	*Pain50		*Pain100
$PlayerAlias   "Assassin Marine"	Male	*Pain25		*Pain100
$PlayerAlias   "Assassin Marine"	Male	*Grunt		AssassinMarine/Grunt
$PlayerAlias   "Assassin Marine"	Male	*Land		ArenoMarine/Land
$PlayerAlias   "Assassin Marine"	Male	*UseFail	AssassinMarine/Grunt
$PlayerAlias   "Assassin Marine"	Male	*Taunt   	AssassinMarine/Taunt
$PlayerSound   "Assassin Marine"    Male    *Fist		AMITEMUP

$Random AssassinMarine/Taunt { AssassinMarine/Taunt1 AssassinMarine/Taunt2 
                               AssassinMarine/Taunt3 AssassinMarine/Taunt4 }

AssassinMarine/Taunt1             PAAMTAU1
AssassinMarine/Taunt2             PAAMTAU2
AssassinMarine/Taunt3             PAAMTAU3
AssassinMarine/Taunt4             PAAMTAU4

$Random AssassinMarine/Pain { AssassinMarine/Pain1 AssassinMarine/Pain2 
                              AssassinMarine/Pain3 AssassinMarine/Pain4 }

AssassinMarine/Pain1              PAAMPAI1
AssassinMarine/Pain2              PAAMPAI2
AssassinMarine/Pain3              PAAMPAI3
AssassinMarine/Pain4              PAAMPAI4

$Random AssassinMarine/Death { AssassinMarine/Death1 AssassinMarine/Death2 
                               AssassinMarine/Death3 }

AssassinMarine/Death1             PAAMDIE1
AssassinMarine/Death2             PAAMDIE2
AssassinMarine/Death3             PAAMDIE3

$Random AssassinMarine/Grunt { AssassinMarine/Grunt1 AssassinMarine/Grunt2 
                               AssassinMarine/Grunt3 }

AssassinMarine/Grunt1             PAAMGRU1
AssassinMarine/Grunt2             PAAMGRU2
AssassinMarine/Grunt3             PAAMGRU3

//===========================================================================
//
//  Plasma Zombie
//
//===========================================================================

$Random PlasmaZombie/Sight { PlasmaZombie/Sight1 PlasmaZombie/Sight2 } 
  
PlasmaZombie/Sight1               PLZFSEE1
PlasmaZombie/Sight2               PLZFSEE2

PlasmaZombie/Pain                 PLZFPAIN
PlasmaZombie/Death                PLZFDIED
PlasmaZombie/Active               PLZFACTI
	
$Random PlasmaZombieBall/Fire { PlasmaZombieBall/Fire1 PlasmaZombieBall/Fire2 } 

PlasmaZombieBall/Fire1            PLZFFIR1
PlasmaZombieBall/Fire2            PLZFFIR2
	
$Random PlasmaZombieBall/Hit { PlasmaZombieBall/Hit1 PlasmaZombieBall/Hit2
                               PlasmaZombieBall/Hit3 } 

PlasmaZombieBall/Hit1             PLZFHIT1
PlasmaZombieBall/Hit2             PLZFHIT2
PlasmaZombieBall/Hit3             PLZFHIT3

$Random PlasmaZombies/DeathFire { PlasmaZombies/DeathFire1 PlasmaZombies/DeathFire2
                                  PlasmaZombies/DeathFire3 } 

PlasmaZombies/DeathFire1          PLZFBUR1
PlasmaZombies/DeathFire2          PLZFBUR2
PlasmaZombies/DeathFire3          PLZFBUR3

$Limit PlasmaZombieBall/Fire 0
$Limit PlasmaZombieBall/Hit 0

$limit PlasmaZombie/sight 0
$limit PlasmaZombie/death 0

$rolloff PlasmaZombie/sight 200	2400
$rolloff PlasmaZombie/death 200	2400

$limit PlasmaZombie/active 0
$rolloff PlasmaZombie/active 200 2400

$limit PlasmaZombie/pain 0
$rolloff PlasmaZombie/pain 200 2400

$rolloff PlasmaZombieBall/Fire 200 2400
$rolloff PlasmaZombieBall/Hit 300 2400

$Limit PlasmaZombies/DeathFire 0
$RollOff PlasmaZombies/DeathFire 200 2400

//===========================================================================
//
//  SMG Zombie
//
//===========================================================================

$Random SMGZombie/See { SMGZombie/See1 SMGZombie/See2 SMGZombie/See3 } 

SMGZombie/See1                    SGZOSEE1
SMGZombie/See2                    SGZOSEE2
SMGZombie/See3                    SGZOSEE3

SMGZombie/Pain                    SGZOPAIN
SMGZombie/Active                  SGZOACTI

$Random SMGZombie/Death { SMGZombie/Death1 SMGZombie/Death2 SMGZombie/Death3 } 

SMGZombie/Death1                  SGZODIE1
SMGZombie/Death2                  SGZODIE2
SMGZombie/Death3                  SGZODIE3
	
SMG/Shoot                         SMZOMGUN

$Random SMGZombies/DeathFire { SMGZombies/DeathFire1 SMGZombies/DeathFire2
                               SMGZombies/DeathFire3 } 

SMGZombies/DeathFire1             SGZOBUR1
SMGZombies/DeathFire2             SGZOBUR2
SMGZombies/DeathFire3             SGZOBUR3

$Limit SMG/Shoot 0

$limit SMG/See 0
$limit SMG/death 0

$rolloff SMG/See 200 2400
$rolloff SMG/death 200 2400

$limit SMG/active 0
$rolloff SMG/active 200	2400

$limit SMG/pain 0
$rolloff SMG/pain 200 2400

$rolloff SMG/Shoot 200 2400

$Limit SMGZombies/DeathFire 0
$RollOff SMGZombies/DeathFire 200 2400

//===========================================================================
//
//  Dark Soldier
//
//===========================================================================

$Random DarkSoldier/Sight { DarkSoldier/Sight1 DarkSoldier/Sight2 } 
  
DarkSoldier/Sight1                DZBGSIT1
DarkSoldier/Sight2                DZBGSIT2

DarkSoldier/Active                DZBGACTI

$Random DarkSoldier/Pain { DarkSoldier/Pain1 DarkSoldier/Pain2 
                           DarkSoldier/Pain3 } 
  
DarkSoldier/Pain1                 DZBGPAI1
DarkSoldier/Pain2                 DZBGPAI2
DarkSoldier/Pain3                 DZBGPAI3

$Random DarkSoldier/Death { DarkSoldier/Death1 DarkSoldier/Death2 } 
  
DarkSoldier/Death1                DZBGDIE1
DarkSoldier/Death2                DZBGDIE2

DarkSoldier/Melee                 DZBGCLAW

DarkSoldierBall/Fire              DZBGFIRE
DarkSoldierBall/Explode           DZBGEXPL
DarkSoldierBall/Explode2          DZBGEXP2

$Limit DarkSoldierBall/Fire 0
$Limit DarkSoldierBall/Explode 0
$Limit DarkSoldierBall/Explode2 0

$limit DarkSoldier/sight 0
$rolloff DarkSoldier/sight 200 2400

$limit DarkSoldier/active 0
$rolloff DarkSoldier/active 200 2400

$limit DarkSoldier/melee 0
$rolloff DarkSoldier/melee 200 2400

$limit DarkSoldier/death 0
$rolloff DarkSoldier/death 200 2400

$rolloff DarkSoldierBall/attack 250 2400
$rolloff DarkSoldierBall/Explode 300 2400
$rolloff DarkSoldierBall/Explode2 300 2400

//===========================================================================
//
//  Demon Lord
//
//===========================================================================

DemonLord/Sight                   DELOSEE
DemonLord/Active                  DELOACTI                   
DemonLord/Melee                   DELOATAK  
DemonLord/Melee2                  DELOATK2                
DemonLord/Pain                    DELOPAIN                 
DemonLord/Death                   DELODIED              
DemonLordUpgraded/Step            DELOSTEP    

$Limit DemonLordUpgraded/Step 0
$RollOff DemonLordUpgraded/Step 200 1800   

$limit DemonLord/sight 0
$rolloff DemonLord/sight 200 2400

$limit DemonLord/Active 0
$rolloff DemonLord/Active 200 2400

$limit DemonLord/Melee 0
$rolloff DemonLord/Melee 200 2400

$limit DemonLord/Melee2 0
$rolloff DemonLord/Melee2 200 2400

$limit DemonLord/Pain 0
$rolloff DemonLord/Pain 200 2400

$limit DemonLord/Death 0
$rolloff DemonLord/Death 200 2400

//===========================================================================
//
//  Forgotten
//
//===========================================================================

Forgotten/Sight                   FRGOSEE
Forgotten/Melee                   FRGOATTK
Forgotten/Melee2                  FRGOATT2
Forgotten/Pain                    FRGOPAIN
Forgotten/Death                   FRGODIE
Forgotten/Death2                  FRGODIE2

$Random Forgotten/Active { Forgotten/Active1 Forgotten/Active2 
                           Forgotten/Active3 } 

Forgotten/Active1                 FRGOACT1
Forgotten/Active2                 FRGOACT2
Forgotten/Active3                 FRGOACT3

$limit Forgotten/Sight 0
$rolloff Forgotten/Sight 200 2400

$limit Forgotten/Melee 0
$rolloff Forgotten/Melee 200 2400

$limit Forgotten/Melee2 0
$rolloff Forgotten/Melee2 200 2400

$limit Forgotten/Pain 0
$rolloff Forgotten/Pain 200 2400

$limit Forgotten/Death 0
$rolloff Forgotten/Death 200 2400

$limit Forgotten/Death2 0
$rolloff Forgotten/Death2 200 2400

$limit Forgotten/Active 0
$rolloff Forgotten/Active 200 2400

//===========================================================================
//
//  Hell Razer
//
//===========================================================================

HellRazer/Sight                   HRAZSIGH
						   
$Random HellRazer/Pain { HellRazer/Pain1 HellRazer/Pain2 } 

HellRazer/Pain1                   HRAZPAI1
HellRazer/Pain2                   HRAZPAI2

$Random HellRazer/Death { HellRazer/Death1 HellRazer/Death2 } 

HellRazer/Death1                  HRAZDIE1
HellRazer/Death2                  HRAZDIE2

HellRazer/Active                  HRAZACTI

HellRazer/Fire                    HRAZ1FIR  
HellRazer/FireBall                HRAZ2FIR

HellRazer/Puff                    HRAZPUF                 
HellRazer/Hit                     HRAZHIT                  

$Limit HellRazer/Fire 0
$Limit HellRazer/FireBall 0
$Limit HellRazer/Puff 0
$Limit HellRazer/Hit 0

$limit HellRazer/Sight 0
$rolloff HellRazer/Sight 200 2400

$limit HellRazer/Pain 0
$rolloff HellRazer/Pain 200 2400

$limit HellRazer/Active 0
$rolloff HellRazer/Active 200 2400

$limit HellRazer/Death 0
$rolloff HellRazer/Death 200 2400

$rolloff HellRazer/Fire 250 2400
$rolloff HellRazer/FireBall 250 2400

$rolloff HellRazer/Puff 300 2400
$rolloff HellRazer/Hit 300 2400

//===========================================================================
//
//  Tortured Soul
//
//===========================================================================

TorturedSoul/Sight                TOSOSEE
TorturedSoul/Pain                 TOSOPAIN
TorturedSoul/Death                TOSODIED
TorturedSoul/Active               TOSOACTI
TorturedSoul/Fire                 TOSOFIRE
TorturedSoul/FireExplode          TOSOFIEX

$Limit TorturedSoul/FireExplode 0

$limit TorturedSoul/Sight 0
$rolloff TorturedSoul/Sight 200 2400

$limit TorturedSoul/Pain 0
$rolloff TorturedSoul/Pain 200 2400

$limit TorturedSoul/Death 0
$rolloff TorturedSoul/Death 200 2400

$limit TorturedSoul/Active 0
$rolloff TorturedSoul/Active 200 2400

$limit TorturedSoul/Fire 0
$rolloff TorturedSoul/Fire 250 2400

$rolloff TorturedSoul/FireExplode 300 2400

//===========================================================================
//
//  Hades Elemental
//
//===========================================================================

HadesElemental/Sight              HAELSEE
HadesElemental/Pain               HAELPAIN
HadesElemental/Melee              HAELMELE
HadesElemental/Teleport           HAELTELE
HadesElemental/Death              HAELDEAD
HadesElemental/Active             HAELACTI

HadesElemental/Fire               HAELFIRE
HadesElemental/Hit                HAELHIT

$Limit HadesElemental/Fire 0
$Limit HadesElemental/Hit 0

$limit HadesElemental/Sight 0
$rolloff HadesElemental/Sight 200 2400

$limit HadesElemental/Pain 0
$rolloff HadesElemental/Pain 200 2400

$limit HadesElemental/Melee 0
$rolloff HadesElemental/Melee 200 2400

$limit HadesElemental/Teleport 0
$rolloff HadesElemental/Teleport 200 2400

$limit HadesElemental/Death 0
$rolloff HadesElemental/Death 200 2400

$limit HadesElemental/Active 0
$rolloff HadesElemental/Active 200 2400

$rolloff HadesElemental/Fire 250 2400
$rolloff HadesElemental/Hit 300 2400

//===========================================================================
//
//  Hades Sphere
//
//===========================================================================

HadesSphere/Sight                 HADSPSIT
HadesSphere/Loop                  HADSPWLK
HadesSphere/Teleport              HADSPTEL
HadesSphere/Death                 HADSPDTH
HadesSphere/Explode               HADSPEXP

$limit HadesSphere/Sight 0
$rolloff HadesSphere/Sight 200 2400

$limit HadesSphere/Loop 0
$rolloff HadesSphere/Loop 200 2400

$limit HadesSphere/Teleport 0
$rolloff HadesSphere/Teleport 200 2400

$limit HadesSphere/Death 0
$rolloff HadesSphere/Death 300 2400

$limit HadesSphere/Explode 0
$rolloff HadesSphere/Explode 300 2400

//===========================================================================
//
//  Death Bringer
//
//===========================================================================

DeathBringer/Sight                DEBISEE
DeathBringer/Pain                 DEBIPAIN
DeathBringer/Death                DEBIDIED

$Random DeathBringer/Active  { DeathBringer/Active1 DeathBringer/Active2 } 

DeathBringer/Active               DEBIACT1
DeathBringer/Active               DEBIACT2
  
DeathBringer/Melee                HAELMELE

DeathBringer/Fire1                DEBIFIR1
DeathBringer/Fire2                DEBIFIR2

DeathBringer/Hit2                 DEBIHIT2

DeathBringer/Loop                 DEBILOOP

$limit DeathBringer/Loop 0

$limit DeathBringer/Sight 0
$rolloff DeathBringer/Sight 200 2400

$limit DeathBringer/Pain 0
$rolloff DeathBringer/Pain 200 2400

$limit DeathBringer/Death 0
$rolloff DeathBringer/Death 200 2400

$limit DeathBringer/Active 0
$rolloff DeathBringer/Active 200 2400

$limit DeathBringer/Melee 0
$rolloff DeathBringer/Melee 200 2400

$limit DeathBringer/Fire 0
$rolloff DeathBringer/Fire 300 2400

$limit DeathBringer/Fire2 0
$rolloff DeathBringer/Fire2 300 2400

$limit DeathBringer/Hit2 0
$rolloff DeathBringer/Hit2 350 2400

//===========================================================================
//
//  Dark Warlord
//
//===========================================================================

DarkWarlord/Sight                 DAWASEE
DarkWarlord/Fire                  DAWAFIRE
DarkWarlord/Pain                  DAWAPAIN
DarkWarlord/Death                 DAWADIED
DarkWarlord/Active                DAWAACTI

$limit DarkWarlord/Sight 0
$rolloff DarkWarlord/Sight 200 2400

$limit DarkWarlord/Fire 0
$rolloff DarkWarlord/Fire 300 2400

$limit DarkWarlord/Pain 0
$rolloff DarkWarlord/Pain 200 2400

$limit DarkWarlord/Death 0
$rolloff DarkWarlord/Death 200 2400

$limit DarkWarlord/Active 0
$rolloff DarkWarlord/Active 200 2400

//===========================================================================
//
//  Cyber Baron
//
//===========================================================================

CyberWarlord/Sight                CWARNSIT
CyberWarlord/Pain                 CWARNPAI
CyberWarlord/Death                CWARNDTH
CyberWarlord/Active               CWARNACT
CyberWarlord/Step                 CWARSTEP    
CyberWarlordRocket/Fire           CWARFIRE

$Random CyberWarlordRocket/Explode { CyberWarlordRocket/Explode1
                                     CyberWarlordRocket/Explode2
								     CyberWarlordRocket/Explode3
								     CyberWarlordRocket/Explode4
								     CyberWarlordRocket/Explode5
								     CyberWarlordRocket/Explode6
								     CyberWarlordRocket/Explode7 } 

CyberWarlordRocket/Explode1       CWAREXP1   
CyberWarlordRocket/Explode2       CWAREXP2  
CyberWarlordRocket/Explode3       CWAREXP3  
CyberWarlordRocket/Explode4       CWAREXP4  
CyberWarlordRocket/Explode5       CWAREXP5  
CyberWarlordRocket/Explode6       CWAREXP6  
CyberWarlordRocket/Explode7       CWAREXP7    

$limit CyberWarlord/Sight 0
$rolloff CyberWarlord/Sight 250 2400

$limit CyberWarlord/Pain 0
$rolloff CyberWarlord/Pain 200 2400

$limit CyberWarlord/Death 0
$rolloff CyberWarlord/Death 200 2400

$limit CyberWarlord/Active 0
$rolloff CyberWarlord/Active 200 2400

$Limit CyberWarlord/Step 0
$RollOff CyberWarlord/Step 200 1800   

$limit CyberWarlordRocket/Fire 0
$rolloff CyberWarlordRocket/Fire 300 2400

$limit CyberWarlordRocket/Explode 0
$rolloff CyberWarlordRocket/Explode 400 2400

//===========================================================================
//
//  Diabolist
//
//===========================================================================

Diabolist/Sight                   DIBLSEE
Diabolist/Pain                    DIBLPAIN
Diabolist/Active                  DIBLACTI

$Random Diabolist/Death { Diabolist/Death1 Diabolist/Death2 } 

Diabolist/Death1                  DIBLDTH1
Diabolist/Death2                  DIBLDTH2

Diabolist/Fire1                   DZDIASHT
$Limit Diabolist/Fire1 0

Diabolist/Fire2                   STRIKE3
$Limit Diabolist/Fire2 0

Diabolist/Death1                  DZFIREX3
$Limit Diabolist/Death1 0

Diabolist/SpawnFire               DEVLFIRE
$Limit Diabolist/SpawnFire 0

$limit Diabolist/Sight 0
$rolloff Diabolist/Sight 250 2400

$limit Diabolist/Pain 0
$rolloff Diabolist/Pain 200 2400

$limit Diabolist/Active 0
$rolloff Diabolist/Active 200 2400

$limit Diabolist/Death 0
$rolloff Diabolist/Death 200 2400

$rolloff Diabolist/Fire1 250 2400
$rolloff Diabolist/Fire2 250 2400
$rolloff Diabolist/Death1 300 2400
$rolloff Diabolist/SpawnFire 250 1800

//===========================================================================
//
//  Arachnophobia
//
//===========================================================================

Arachnophobia/See                 ARPHSEE
Arachnophobia/Pain                ARPHPAIN
Arachnophobia/Death               ARPHDIED
Arachnophobia/Active              ARPHACTI

Arachnophobia/Charge              ARP1CHAR
Arachnophobia/Charge2             ARP2CHAR

$Random Arachnophobia/Projectile { Arachnophobia/Projectile1 
                                   Arachnophobia/Projectile2
								   Arachnophobia/Projectile3
								   Arachnophobia/Projectile4
								   Arachnophobia/Projectile5
								   Arachnophobia/Projectile6 } 

Arachnophobia/Projectile1         ARPSHOT1
Arachnophobia/Projectile2         ARPSHOT2
Arachnophobia/Projectile3         ARPSHOT3
Arachnophobia/Projectile4         ARPSHOT4
Arachnophobia/Projectile5         ARPSHOT5
Arachnophobia/Projectile6         ARPSHOT6

Arachnophobia/Fire1               ARP1FIRE

$Random Arachnophobia/Hit { Arachnophobia/HitA Arachnophobia/HitB 
                            Arachnophobia/HitC } 

Arachnophobia/HitA                ARP1EXP1
Arachnophobia/HitB                ARP1EXP2
Arachnophobia/HitC                ARP1EXP3

Arachnophobia/Fire2               ARP2FIRE
Arachnophobia/Hit2                ARP2EXPL

Arachnophobia/Walk                ARPHSTEP
Arachnophobia/Fly                 ARPHFLY

$Limit Arachnophobia/Hit 0
$Limit Arachnophobia/Hit2 0

$Limit Arachnophobia/Walk 0 
$RollOff Arachnophobia/Walk 400 1700

$Limit Arachnophobia/Fly 0 
$RollOff Arachnophobia/Fly 400 1700

$limit Arachnophobia/See 0
$rolloff Arachnophobia/See 250 2400

$limit Arachnophobia/Pain 0
$rolloff Arachnophobia/Pain 200 2400

$limit Arachnophobia/Death 0
$rolloff Arachnophobia/Death 200 2400

$limit Arachnophobia/Active 0
$rolloff Arachnophobia/Active 200 2400

$limit Arachnophobia/Charge 0
$rolloff Arachnophobia/Charge 250 2400

$limit Arachnophobia/Charge2 0
$rolloff Arachnophobia/Charge2 250 2400

$limit Arachnophobia/Projectile 0
$rolloff Arachnophobia/Projectile 250 2400

$limit Arachnophobia/Fire1 0
$rolloff Arachnophobia/Fire1 300 2400

$limit Arachnophobia/Fire2 0
$rolloff Arachnophobia/Fire2 300 2400

$rolloff Arachnophobia/Hit1 350 2400
$rolloff Arachnophobia/Hit2 350 2400

//===========================================================================
//
//  Hellcubus
//
//===========================================================================

Hellcubus/See                     HECUSIGH  
Hellcubus/Death                   HECUDIED 

$Random Hellcubus/Pain { Hellcubus/Pain1 Hellcubus/Pain2 }

Hellcubus/Pain1                   HECUPAI1
Hellcubus/Pain2                   HECUPAI2

$Random Hellcubus/Attack { Hellcubus/Attack1 Hellcubus/Attack2 }

Hellcubus/Attack1                 HECUATK1 
Hellcubus/Attack2                 HECUATK2 

$Random Hellcubus/Active { Hellcubus/Active1 Hellcubus/Active2 }

Hellcubus/Active1                 HECUACT1
Hellcubus/Active2                 HECUACT2

Hellcubus/CometFire               HECUFIRE
Hellcubus/CometHit                HECUHIT

$Limit Hellcubus/CometHit 0
$rolloff Hellcubus/CometHit 350 2400

$Limit Hellcubus/CometFire 0
$rolloff Hellcubus/CometFire 300 2400

$Limit Hellcubus/See 0
$rolloff Hellcubus/See 200 2400

$Limit Hellcubus/Death 0
$rolloff Hellcubus/Death 200 2400

$Limit Hellcubus/Pain 0
$rolloff Hellcubus/Pain 200 2400

$Limit Hellcubus/Attack 0
$rolloff Hellcubus/Attack 200 2400

$Limit Hellcubus/Active 0
$rolloff Hellcubus/Active 200 2400

//===========================================================================
//
//  Kronos
//
//===========================================================================

Kronos/Sight                      KRONSIGH

$Random Kronos/Active { Kronos/Active1 Kronos/Sight }
						   
Kronos/Active1                    KRONACTI

Kronos/Attack                     KRONOCUB
Kronos/Fire                       KRONOPIT

$Random Kronos/BloodFall { Kronos/BloodFall1 Kronos/BloodFall2 Kronos/BloodFall3
                           Kronos/BloodFall4 Kronos/BloodFall5 Kronos/BloodFall6
						   Kronos/BloodFall7 Kronos/BloodFall8 Kronos/BloodFall9
						   Kronos/BloodFall10 Kronos/BloodFall11 }

Kronos/BloodFall1                 KRONBL1                
Kronos/BloodFall2                 KRONBL2
Kronos/BloodFall3                 KRONBL3
Kronos/BloodFall4                 KRONBL4
Kronos/BloodFall5                 KRONBL5
Kronos/BloodFall6                 KRONBL6
Kronos/BloodFall7                 KRONBL7
Kronos/BloodFall8                 KRONBL8
Kronos/BloodFall9                 KRONBL9
Kronos/BloodFall10                KRONBL10
Kronos/BloodFall11                KRONBL11

$Limit Kronos/Fire 0
$rolloff Kronos/Fire 300 2400

$Limit Kronos/Sight 0
$rolloff Kronos/Sight 250 2400

$Limit Kronos/Active 0
$rolloff Kronos/Active 200 2400

$Limit Kronos/Attack 0
$rolloff Kronos/Attack 250 2400

$Limit Kronos/BloodFall 0

//===========================================================================
//
//  Hell Orb
//
//===========================================================================

$Random Spawn/HellOrber { Spawn/HellOrber1 Spawn/HellOrber2 }   

Spawn/HellOrber1                  HELLST02 
Spawn/HellOrber2                  HELLST04
          
Explode/HellOrber                 HOAMEXPL  

$Limit Spawn/HellOrber 0
$Limit Explode/HellOrber 0    

//===========================================================================
//
//  Overlord
//
//===========================================================================

Overlord2/Sight                   DSOV2SIT
Overlord2/Active                  DSOV2ACT
Overlord2/Pain                    DSOV2PAI
Overlord2/Death                   DSOV2DTH

Overlord2/Shock                   DSOV2SHO
Overlord2/Zap                     DSOV2ZAP
Overlord2/Explode                 DSOV2EXP

$Limit Overlord2/Sight 0
$rolloff Overlord2/Sight 400 2400

$Limit Overlord2/Pain 0
$rolloff Overlord2/Pain 200 2400

$Limit Overlord2/Death 0
$rolloff Overlord2/Death 2400 2400

$Limit Overlord2/Active 0
$rolloff Overlord2/Active 200 2400

$Limit Overlord2/Shock 0
$rolloff Overlord2/Shock 350 2400

$Limit Overlord2/Zap 0
$rolloff Overlord2/Zap 300 2400

$Limit Overlord2/Explode 0
$rolloff Overlord2/Explode 350 2400

//===========================================================================
//
//  Krieger
//
//===========================================================================

$Random Krieger/See { Krieger/See1 Krieger/See2 Krieger/See3 }   

Krieger/See1                      KRIESEE1
Krieger/See2                      KRIESEE2
Krieger/See3                      KRIESEE3

Krieger/Pain                      KRIEPAIN
Krieger/Death                     KRIEDIED
Krieger/Active                    KRIEACTI

$Random KriegerBall1/Fire { KriegerBall1/Fire1 KriegerBall1/Fire2 }   

KriegerBall1/Fire1                KRB1FIR1
KriegerBall1/Fire2                KRB1FIR2

$Random KriegerBall1/Hit { KriegerBall1/Hit1 KriegerBall1/Hit2 }   

KriegerBall1/Hit1                 KRB1HIT1
KriegerBall1/Hit2                 KRB1HIT2

$Random KriegerBall2/Fire { KriegerBall2/Fire1 KriegerBall2/Fire2
                            KriegerBall2/Fire3 }   

KriegerBall2/Fire1                KRB2FIR1
KriegerBall2/Fire2                KRB2FIR2
KriegerBall2/Fire3                KRB2FIR3

KriegerBall2/Hit                  KRB2HIT

$Limit KriegerBall1/Fire 0
$rolloff KriegerBall1/Fire 300 2400

$Limit KriegerBall2/Fire 0
$rolloff KriegerBall2/Fire 300 2400

$Limit KriegerBall1/Hit 0
$rolloff KriegerBall1/Hit 350 2400

$Limit KriegerBall2/Hit 0
$rolloff KriegerBall2/Hit 350 2400

$Limit Krieger/See 0
$rolloff Krieger/See 400 2400

$Limit Krieger/Pain 0
$rolloff Krieger/Pain 200 2400

$Limit Krieger/Death 0
$rolloff Krieger/Death 2400 2400

$Limit Krieger/Active 0
$rolloff Krieger/Active 200 2400

//===========================================================================
//
//  Cerebral Sentient
//
//===========================================================================

Cerebral/See                      CERESEE

$Random Cerebral/Active { Cerebral/Active1 Cerebral/Active2 Cerebral/Active3
                          Cerebral/Active4 }   

Cerebral/Active1                  CEREACT1
Cerebral/Active2                  CEREACT2
Cerebral/Active3                  CEREACT3
Cerebral/Active4                  CEREACT4

$Random Cerebral/Pain { Cerebral/Pain1 Cerebral/Pain2 Cerebral/Pain3 }   
  
Cerebral/Pain1                    CEREPAI1
Cerebral/Pain2                    CEREPAI2
Cerebral/Pain3                    CEREPAI2

Cerebral/Death                    CEREDIED
Cerebral/Fly                      CEREFLY
Cerebral/Step                     CERESTEP

$Limit Cerebral/Fly 0
$rolloff Cerebral/See 300 1800

$Limit Cerebral/Step 0
$rolloff Cerebral/Step 400 1800

Cerebral/Shoot                    CERESHOT
Cerebral/Charge                   CERECHAR
Cerebral/Cooldown                 CERECOLD
Cerebral/Fire1                    CEREFIR1
Cerebral/Explode1                 CEREEXP1
Cerebral/Fire2                    CEREFIR2
Cerebral/Explode2                 CEREEXP2
Cerebral/FireFly                  CEREFFLY

$Limit Cerebral/See 0                   
$rolloff Cerebral/See 400 2400

$Limit Cerebral/Active 0                   
$rolloff Cerebral/Active 250 2400

$Limit Cerebral/Pain 0                   
$rolloff Cerebral/Pain 250 2400

$Limit Cerebral/Death 0                   
$rolloff Cerebral/Death 2400 3600

$Limit Cerebral/Shoot 0                   
$rolloff Cerebral/Shoot 300 2400

$Limit Cerebral/Charge 0                   
$rolloff Cerebral/Charge 250 2400

$Limit Cerebral/Cooldown 0                   
$rolloff Cerebral/Cooldown 250 2400

$Limit Cerebral/Fire1 0                   
$rolloff Cerebral/Fire1 300 2400

$Limit Cerebral/Explode1 0
$rolloff Cerebral/Explode1 350 2400

$Limit Cerebral/Fire2 0                   
$rolloff Cerebral/Fire2 300 2400

$Limit Cerebral/Explode2 0
$rolloff Cerebral/Explode2 350 2400

$Limit Cerebral/FireFly 0
$rolloff Cerebral/FireFly 200 2400

//===========================================================================
//
//  Mother Demon
//
//===========================================================================

$Random MotherDemon/See { MotherDemon/See1 MotherDemon/See2 }   

MotherDemon/See1                  MODMSEE1
MotherDemon/See2                  MODMSEE2

$Random MotherDemon/Active { MotherDemon/Active1 MotherDemon/Active2 
                             MotherDemon/Active3 }   

MotherDemon/Active1               MODMSEE1
MotherDemon/Active2               MODMSEE2
MotherDemon/Active3               MODMACTI

$Random MotherDemon/Attack { MotherDemon/Attack1 MotherDemon/Attack2 
                             MotherDemon/Attack3 }   

MotherDemon/Attack1               MODMATK1
MotherDemon/Attack2               MODMATK2
MotherDemon/Attack3               MODMATK3

$Random MotherDemon/Pain { MotherDemon/Pain1 MotherDemon/Pain2 }   

MotherDemon/Pain1                 MODMPAI1
MotherDemon/Pain2                 MODMPAI2

MotherDemon/Death                 MODMDIED

$Random MotherDemon/Fly { MotherDemon/Fly1 MotherDemon/Fly2 }   

MotherDemon/Fly1                  MODMFLY1
MotherDemon/Fly2                  MODMFLY2

$Random MotherDemonMeteor/Fire { MotherDemonMeteor/Fire1 MotherDemonMeteor/Fire2
                                 MotherDemonMeteor/Fire3 MotherDemonMeteor/Fire4 } 

MotherDemonMeteor/Fire1           MOMETEF1
MotherDemonMeteor/Fire2           MOMETEF2
MotherDemonMeteor/Fire3           MOMETEF3
MotherDemonMeteor/Fire4           MOMETEF4

$Random MotherDemonMeteor/Hit { MotherDemonMeteor/Hit1 MotherDemonMeteor/Hit2
                                MotherDemonMeteor/Hit3 MotherDemonMeteor/Hit4 } 

MotherDemonMeteor/Hit1            MOMETEX1
MotherDemonMeteor/Hit2            MOMETEX2
MotherDemonMeteor/Hit3            MOMETEX3
MotherDemonMeteor/Hit4            MOMETEX4

MotherMiniComet/Fire              MODCFIRE
MotherMiniComet/Hit               MODCHIT

$Limit MotherDemon/See 0
$rolloff MotherDemon/See 400 2400

$Limit MotherDemon/Active 0
$rolloff MotherDemon/Active 250 2400

$Limit MotherDemon/Attack 0
$rolloff MotherDemon/Attack 250 2400

$Limit MotherDemon/Pain 0
$rolloff MotherDemon/Pain 250 2400

$Limit MotherDemon/Death 0
$rolloff MotherDemon/Death  2400 3600

$Limit MotherDemon/Fly 0
$rolloff MotherDemon/See 300 1800

$Limit MotherDemonMeteor/Fire 0
$rolloff MotherDemonMeteor/Fire 350 2400

$Limit MotherDemonMeteor/Hit 0
$rolloff MotherDemonMeteor/Hit 350 2400

$Limit MotherMiniComet/Fire 0
$rolloff MotherMiniComet/Fire 200 2400

$Limit MotherMiniComet/Hit 0
$rolloff MotherMiniComet/Hit 250 2400