menu/backup "Sounds/Menu/select.wav"
menu/choose "Sounds/Menu/menu_click.wav"
menu/cursor "Sounds/Menu/filter.wav"
menu/activate "Sounds/Menu/Apply.wav"
menu/clear "Sounds/Menu/Back.wav"
menu/quit1 "Sounds/OTTOSEE"
menu/quit2 "Sounds/OTTOSEE"
menu/prompt "Sounds/Menu/menu_click.wav"
menu/invalid "Sounds/Menu/Scroll.wav"
menu/change	"Sounds/Menu/TypeKey.wav"

intermission/tick			"sounds/SMGs/MP40/Fire"
intermission/nextstage		"sounds/SMGs/MP40/Fire"
intermission/paststats		"sounds/Menu/ShotgunPump"
intermission/pastcoopstats	"sounds/Menu/ShotgunPump"

misc/chat			CHAT3
misc/secret			SECRET

$playersound	player	male	*death		PDEATH
$playersound	player	male	*pain100	PPAIN
$playersounddup	player	male	*pain75		*pain100
$playersounddup	player	male	*pain50		*pain100
$playersounddup	player	male	*pain25		*pain100
$playersound	player	male	*grunt		PGRUNT
$playersound	player	male	*usefail	PGRUNT
$playersound	player	male	*taunt		PTAUNT
$playersound	player	male	*jump		PJUMP
$playersound	player	male	*land		NEWOOF

$playersound	player	female	*death		DSFDETH
$playersound	player	female	*pain100	DSFPAIN
$playersounddup	player	female	*pain75		*pain100
$playersounddup	player	female	*pain50		*pain100
$playersounddup	player	female	*pain25		*pain100
$playersound	player	female	*grunt		DSFNOWY
$playersound	player	female	*usefail	DSFNOWY
$playersound	player	female	*taunt		DSFTAUNT
$playersound	player	female	*jump		DSFJUMP
$playersound	player	female	*land		NEWOOF

$playersound	player	other	*death		DSEDETH
$playersound	player	other	*pain100	DSEPAIN
$playersounddup	player	other	*pain75		*pain100
$playersounddup	player	other	*pain50		*pain100
$playersounddup	player	other	*pain25		*pain100
$playersound	player	other	*grunt		DSENOWY
$playersound	player	other	*usefail	DSENOWY
$playersound	player	other	*taunt		DSETAUNT
$playersound	player	other	*jump		DSEJUMP
$playersound	player	other	*land		NEWOOF

misc/burn				PLRBURN
misc/flame				DSFLAME2
misc/bodyhit			DSBODHIT
bloodsplat1 dsblud01
bloodsplat2 dsblud02
bloodsplat3 dsblud03

$random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
$limit bloodsplat 1

weapons/mediumexp1							DSBAREX1
$limit weapons/mediumexp1 0
weapons/mediumexp2							DSBAREX2
$limit weapons/mediumexp2 0
weapons/mediumexp3							DSBAREX3
$limit weapons/mediumexp3 0
weapons/mediumexp4							DSBAREX4
$limit weapons/mediumexp4 0
$random weapons/mediumexp { weapons/mediumexp1 weapons/mediumexp2 weapons/mediumexp3 weapons/mediumexp4 }
$alias weapons/rocklx weapons/mediumexp
$alias world/barrelx weapons/mediumexp
$attenuation weapons/rocklx 0.25
$attenuation world/barrelx 0.25

Pickup/Armor    "Sounds/armor_pickup.wav"
Pickup/Health    "Sounds/health_pickup.wav"
Pickup/Weapon    "Sounds/w_pkup.wav"
Pickup/Ammo    "Sounds/am_pkup.wav"
Pickup/Protection    "Sounds/Protection.ogg"
Pickup/Megasphere    "Sounds/protect.wav"
$attenuation Pickup/Protection 0
$attenuation Pickup/Megasphere 0

$random Fist/Swing { Swing1 Swing2 }
Swing1 DSSDSTR1
Swing2 DSSDSTR2
knuks1						DSCRACK1
knuks2						DSCRACK2
knuks3						DSCRACK3
$random KnuckleCrack { knuks1 knuks2 knuks3 }
flashlight/on	fshlite1
flashlight/off	fshlite2

DrawWeapon		"sounds/SELGUN"
$attenuation DrawWeapon 2.0

1911/Fire		"sounds/Handguns/1911/Fire"
$attenuation 1911/Fire 0.5
$random Webley/Fire { WebleyFire1 WebleyFire2 }
WebleyFire1		"sounds/Handguns/Webley/Fire1"
$attenuation WebleyFire1 0.5
WebleyFire2		"sounds/Handguns/Webley/Fire2"
$attenuation WebleyFire2 0.5
Webley/Open		"sounds/Handguns/Webley/Open"
Webley/Close		"sounds/Handguns/Webley/Close"
$random Webley/Reload { WebleyLoad1 WebleyLoad2 }
WebleyLoad1		"sounds/Handguns/Webley/Reload1"
WebleyLoad2		"sounds/Handguns/Webley/Reload2"
WebleyLoad3		"sounds/Handguns/Webley/Reload3"
Webley/Dump		"sounds/Handguns/Webley/Dump"
HiPower/Fire		"sounds/Handguns/HiPower/Fire"
$attenuation HiPower/Fire 0.5
Nagant/Fire		"sounds/Handguns/Nagant/Fire"
$attenuation Nagant/Fire 0.5
Nagant/Open		"sounds/Handguns/Nagant/Open"
Nagant/Close		"sounds/Handguns/Nagant/Close"
$random Nagant/Reload { NagantLoad1 NagantLoad2 NagantLoad3 }
NagantLoad1		"sounds/Handguns/Nagant/Reload1"
NagantLoad2		"sounds/Handguns/Nagant/Reload2"
NagantLoad3		"sounds/Handguns/Nagant/Reload3"
P38/Fire		"sounds/Handguns/P38/Fire"
$attenuation P38/Fire 0.5
Luger/Fire		"sounds/Handguns/Luger/Fire"
$attenuation Luger/Fire 0.5
Luger/Unload			"sounds/Handguns/Luger/luger_out.ogg"
Luger/Reload			"sounds/Handguns/Luger/luger_in.ogg"
Nambu/Fire		"sounds/Handguns/Nambu/Fire"
$attenuation Nambu/Fire 0.5
Beretta/Fire		"sounds/Handguns/Beretta/Fire"
$attenuation Beretta/Fire 0.5

MP40/Fire "sounds/SMGs/MP40/Fire"
$attenuation MP40/Fire 0.25
Thompson/Fire "sounds/SMGs/Thompson/Fire"
$attenuation Thompson/Fire 0.25
Sten/Fire "sounds/SMGs/Sten/Fire"
$attenuation Sten/Fire 0.25
PPSH/Fire "sounds/SMGs/PPSH/Fire"
$attenuation PPSH/Fire 0.25
PPSH/Unload			"sounds/SMGs/PPSH/MAGOUT"
PPSH/Reload			"sounds/SMGs/PPSH/MAGIN"
Type100/Fire "sounds/SMGs/Type100/Fire"
$attenuation Type100/Fire 0.25
STG44/Fire			"sounds/SMGs/STG44/Fire"
$attenuation STG44/Fire 0.5
STG44/Cock			"sounds/SMGs/STG44/Cock"
Moschetto/Fire			"sounds/SMGs/Moschetto/Fire"
$attenuation Moschetto/Fire 0.25

Kar98/Fire			"sounds/Rifles/Kar98/Fire"
$attenuation Kar98/Fire 0.25
Kar98/Instagib			"sounds/Rifles/Kar98/Instagib"
$attenuation Kar98/Fire 0.25
Kar98/boltback		"sounds/Rifles/Kar98/Back"
Kar98/boltfwd		"sounds/Rifles/Kar98/Forward"
Garand/Fire			"sounds/Rifles/Garand/Fire"
$attenuation Garand/Fire 0.25
Garand/Ping			"sounds/Rifles/Garand/Ping"
$attenuation Garand/Ping 0.25
Garand/Unload			"sounds/Rifles/Garand/Unload"
Garand/Reload			"sounds/Rifles/Garand/Reload"
Enfield/Fire			"sounds/Rifles/Enfield/Fire"
$attenuation Enfield/Fire 0.25
Enfield/boltback			    DSRIFBAK
Enfield/boltfwd			    DSRIFFWD
Mosin/Fire			"sounds/Rifles/Mosin/Fire"
$attenuation Mosin/Fire 0.25
Mosin/boltback		"sounds/Rifles/Mosin/Back"
Mosin/boltfwd		"sounds/Rifles/Mosin/Forward"
Arisaka/Fire			"sounds/Rifles/Arisaka/Fire"
$attenuation Arisaka/Fire 0.25
G43/Fire			"sounds/Rifles/G43/Fire"
$attenuation G43/Fire 0.25
G43/Unload			"sounds/Rifles/G43/MAGOUT"
G43/Reload			"sounds/Rifles/G43/MAGIN"
Carcano/Fire			"sounds/Rifles/Carcano/Fire"
$attenuation Carcano/Fire 0.25
Carcano/boltback		"sounds/Rifles/Carcano/Back"
Carcano/boltfwd		"sounds/Rifles/Carcano/Forward"


DoubleBarrel/Fire			"sounds/Shotguns/DoubleBarrel/Fire"
$attenuation DoubleBarrel/Fire 0.25
PumpAction/Fire			"sounds/Shotguns/PumpAction/Fire"
$attenuation PumpAction/Fire 0.25
PumpAction/PumpBack			"sounds/Shotguns/PumpAction/PumpBack"
PumpAction/PumpForward			"sounds/Shotguns/PumpAction/PumpForward"
AutoShotgun/Fire			"sounds/Shotguns/AutoShotgun/Fire"
$attenuation AutoShotgun/Fire 0.25
Sword/Equip		DSKDRAW
Sword/hit		"Sounds/Shotguns/Katana/dsaxehit"
Sword/tink    "Sounds/Shotguns/Katana/tink"
weapons/LHIT	"Sounds/Shotguns/Thunderbolt/LHIT"
$limit weapons/LSTART 0
weapons/LSTART	"Sounds/Shotguns/Thunderbolt/LSTART"
Nailgun/Fire			"sounds/Shotguns/Nailgun/Fire"
$attenuation AutoShotgun/Fire 0.25

weapons/flamerf		"sounds/Flamer/DSFLAMR"
$attenuation weapons/flamerf 0.25
$volume weapons/flamerf 0.65
weapons/flamerx		"sounds/Flamer/DSFLAMX"
$attenuation weapons/flamerx 0.25
$volume weapons/flamerx 0.65

VenomGun/Fire		"sounds/VenomGun/Fire"
$attenuation VenomGun/Fire 0.25
VenomGun/Fire2		"sounds/VenomGun/Fire2"
$attenuation VenomGun/Fire2 0.25

$limit weapons/Panzerfaust/fire 0
weapons/Panzerfaust/fire   "sounds/Panzerfaust/Fire"
$attenuation weapons/Panzerfaust/fire 0.25

weapons/pistol		"sounds/Luger/Fire"
$attenuation weapons/pistol 0.25
weapons/chngun		"sounds/mp40_fire.wav"
$attenuation weapons/chngun 0.25

NaziIdle1			"sounds/Nazi/Idle1"
NaziIdle2			"sounds/Nazi/Idle2"
$random Nazi/Idle { NaziIdle1 NaziIdle2 }
NaziAlert1			"sounds/Nazi/Alert1"
NaziAlert2			"sounds/Nazi/Alert2"
NaziAlert3			"sounds/Nazi/Alert3"
$random Nazi/Alert { NaziAlert1 NaziAlert2 NaziAlert3 }
Nazi/Pain			"sounds/Nazi/Pain"
NaziDeath1			"sounds/Nazi/Death1"
NaziDeath2			"sounds/Nazi/Death2"
NaziDeath3			"sounds/Nazi/Death3"
NaziDeath4			"sounds/Nazi/Death4"
NaziDeath5			"sounds/Nazi/Death5"
NaziDeath6			"sounds/Nazi/Death6"
$random Nazi/Death { NaziDeath1 NaziDeath2 NaziDeath3 NaziDeath4 NaziDeath5 NaziDeath6 }

loper/sight         "sounds/Loper/LOPSITE"
loper/elec			"sounds/Loper/elec1"
loper/death			"sounds/Loper/lopdth"
loper/tele1			"sounds/Loper/loptel1"
loper/tele2			"sounds/Loper/loptel2"
loper/pain			"sounds/Loper/LOPPAIN"
$random loper/tele 		{ loper/tele1  loper/tele2 }

CGunSpider/Sight	DSCSPISE
CGunSpider/Death	DSCSPIDI
CGunSpider/Attack	DSCSPIFI



// Footsteps
// Sound Info

// Define the actual sounds here

// Default / Ground
step/default1			DSSTP1
//$rolloff step/default1 300 1200
$attenuation step/default1 0.65
step/default2			DSSTP2
//$rolloff step/default2 300 1200
$attenuation step/default2 0.65
step/default3			DSSTP3
//$rolloff step/default3 300 1200
$attenuation step/default3 0.65
step/default4			DSSTP4
//$rolloff step/default4 300 1200
$attenuation step/default4 0.65
$random step/default { step/default1  step/default2  step/default3  step/default4 }

// Water
step/liquid1			DSSLIME1
//$rolloff step/liquid1 300 1200
$attenuation step/liquid1 0.5
step/liquid2			DSSLIME1
//$rolloff step/defaliquid2ult3 300 1200
$attenuation step/liquid2 0.5
step/liquid3			DSSLIME1
//$rolloff step/liquid3 300 1200
$attenuation step/liquid3 0.5
step/liquid4			DSSLIME1
//$rolloff step/liquid4 300 1200
$attenuation step/liquid4 0.5
$random step/liquid { step/liquid1  step/liquid2  step/liquid3  step/liquid4 }

// Lava
step/lava1			DSLAVA1
//$rolloff step/lava1 300 1200
$attenuation step/lava1 0.5
step/lava2			DSLAVA2
//$rolloff step/lava2 300 1200
$attenuation step/lava2 0.5
step/lava3			DSLAVA3
//$rolloff step/lava3 300 1200
$attenuation step/lava3 0.5
step/lava4			DSLAVA4
//$rolloff step/lava4 300 1200
$attenuation step/lava4 0.5
$random step/lava { step/lava1 step/lava2 step/lava3 step/lava4 }

PIPE pipe
CONSOLE console

DOOR door

$AMBIENT 1  PIPE POINT CONTINUOUS 1.0
$AMBIENT 2  CONSOLE POINT CONTINUOUS 1.0
