// Texture definitions generated by SLADE3
// on Sun May  1 17:11:46 2022

Sprite "BUCKA0", 125, 97
{
	Offset -95, -100
	Patch "GJEKNMF", -511, -122
}

Sprite "BUCKB0", 125, 112
{
	Offset -95, -85
	Patch "MUZZ1", 34, 0
	Patch "GJEKNMF", -511, -107
}

Sprite "BUCKC0", 125, 112
{
	Offset -95, -85
	Patch "MUZZ2", 44, 0
	Patch "GJEKNMF", -511, -107
}

Sprite "BUCKE0", 83, 191
{
	Offset -70, -9
	Patch "GJEKNMF", -193, -28
}

Sprite "BUCKF0", 83, 191
{
	Offset -68, -10
	Patch "GJEKNMF", -305, -28
}

Sprite "BUCKG0", 85, 191
{
	Offset -66, -11
	Patch "GJEKNMF", -419, -28
}

Sprite "FLRGE0", 67, 128
{
	Offset -115, -44
	Patch "FIREF0", 23, 2
	Patch "FLRGA0", 0, 45
}

Sprite "FLRGF0", 67, 128
{
	Offset -115, -44
	Patch "FIRED0", 22, 2
	Patch "FLRGA0", 0, 45
}

Sprite "TM1FA0", 103, 96
{
	Offset -89, -76
	Patch "MUZZ1", 40, 0
	Patch "TM1GA0", 0, 19
}

Sprite "TM1FB0", 99, 98
{
	Offset -89, -74
	Patch "MUZZ2", 50, 2
	Patch "TM1GA0", 0, 21
}

Graphic "M_DOOM", 1232, 600
{
	XScale 10.000
	YScale 10.000
	Patch "M_BIG", 0, 0
}

Sprite "MOSHA0", 133, 82
{
	Offset -70, -91
	Patch "MOSH", 0, 0
}

Sprite "MOSHB0", 133, 100
{
	Offset -70, -75
	Patch "MUZZ1", 59, 0
	Patch "MOSH", 0, 18
}

Sprite "MOSHC0", 133, 100
{
	Offset -70, -77
	Patch "MUZZ2", 69, 0
	Patch "MOSH", 0, 18
}

// End of texture definitions
