height 0;
statusbar normal, forcescaled
{
drawimage "LIFEA0", 23, 156;
drawnumber 3, HUDFONT_DOOM, White, health, 102, 166;
drawimage armoricon, 36, 151;
drawnumber 3, HUDFONT_DOOM, White, armor, drawshadow, whennotzero, 102, 136;
//Ammo and Icon
DrawImage AmmoIcon1, 258, 180;
drawnumber 3, HUDFONT_DOOM, White, ammo1, 244, 166;

DrawImage AmmoIcon2, 258, 150;
drawnumber 3, HUDFONT_DOOM, White, ammo2, 244, 136;
//Keycards + Skullkeys
	gamemode deathmatch
	{
		drawnumber 3, HUDFONT_DOOM, White, frags, drawshadow,alignment(center), 160, 176;
	}
	else
	{
		// let's hope no mod ever uses 100 keys...
	drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 146, 176;
	drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 156, 176;
	drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 166, 176;
	}	
}

statusbar fullscreen, fullscreenoffsets // ZDoom HUD
{
	//health
	drawimage "LIFEA0", 20, -2, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, health, drawshadow, 82, -20;

	//armor
	drawimage armoricon, 20, -24, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, armor, drawshadow, whennotzero, 82, -39;

	//ammo
	drawimage ammoicon1, -14, -4, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, ammo1, drawshadow, -25, -20;

	usesammo
	{
		//secondary ammo and inventory
		usessecondaryammo
		{
			drawimage ammoicon2, -14, -22, centerbottom;
			drawnumber 2147483647, HUDFONT_DOOM, White, ammo2, drawshadow, -25, -38;
			inventorybarnotvisible
			{
				drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, White;
			}
		}
		else //no secondary ammo
		{
			inventorybarnotvisible
			{
				drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, White;
			}
		}
	}
	else // no ammo but inventory
	{
		inventorybarnotvisible
		{
			drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -3, -26, -20, White;
		}
	}

	gamemode deathmatch
	{
		drawnumber 2147483647, HUDFONT_DOOM, White, frags, drawshadow, -3, 1;
	}
	else
	{
		// let's hope no mod ever uses 100 keys...
		drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
	}
}

statusbar Automap, fullscreenoffsets
{
	//health
	drawimage "LIFEA0", 20, -2, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, health, drawshadow, 82, -20;

	//armor
	drawimage armoricon, 20, -24, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, armor, drawshadow, whennotzero, 82, -39;

	InInventory WW2Backpack, 1 { drawimage "BPAKA0", 20, -46, centerbottom; }	

	//ammo
	drawimage "CLIPA0", -14, -4, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, "Clip", drawshadow, -25, -20;

	drawimage "CLIPD0", -14, -22, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, "Rifleammo", drawshadow, -25, -38;
	
	drawimage "SHELA0", -14, -40, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, "Shell", drawshadow, -25, -56;
	
	drawimage "CELPA0", -14, -58, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, "Petrol", drawshadow, -25, -74;	
	
	drawimage "ROCKA0", -14, -76, centerbottom;
	drawnumber 2147483647, HUDFONT_DOOM, White, "PanzerfaustAmmo", drawshadow, -25, -92;	

	InInventory GermanToken, 1 	
	{
	drawimage "FLAG_GER", -32, -125,center;	
	}
	InInventory AmericanToken, 1 	
	{
	drawimage "FLAG_USA", -32, -125,center;	
	}
	InInventory BritishToken, 1 	
	{
	drawimage "FLAG_BRT", -32, -125,center;	
	}	
	InInventory CanadianToken, 1 	
	{
	drawimage "FLAG_CAN", -32, -125,center;	
	}		
	InInventory RussianToken, 1 	
	{
	drawimage "FLAG_RUS", -32, -125,center;	
	}		
	InInventory FrenchToken, 1 	
	{
	drawimage "FLAG_FRN", -32, -125,center;	
	}
	InInventory JapaneseToken, 1 	
	{
	drawimage "FLAG_JAP", -32, -125,center;	
	}	
	InInventory ItalianToken, 1 	
	{
	drawimage "FLAG_ITL", -32, -125,center;	
	}		
	//drawimage "FLAG_BRT", -32, -125,center;	

	gamemode deathmatch
	{
		drawnumber 2147483647, HUDFONT_DOOM, White, frags, drawshadow, -3, 1;
	}
	else
	{
		// let's hope no mod ever uses 100 keys...
		drawkeybar 100, vertical, reverserows, auto, -10, 2, 0, 3, auto;
	}
}

